Under The Shade by sandbaydev
Can you build a cooling shade against the burning sunshine... and build a proper signal fire?
OBJECTIVE OF THE GAME
- Build a really good shade (it determines your score) and build a visible signal fire that far away passing ships can spot from the distance.
HOW TO PLAY -- THE SHORT VERSION:
- left mouse button click picks up & drops
- right mouse button click uses the item
- When carrying an object: mouse scroll rotates objects (hold shift key too to change direction)
- When carrying an object: Q and E rotate object too (hold shift key too to change direction)
- ASWD to walk, SPACE to jump
TIPS & SPOILERS:
- Axe is very useful, try picking it up & right clicking objects with it
- Wood can be split several times
- Right click when carrying wood does something useful
OBJECTIVE OF THE GAME
- Build a really good shade (it determines your score) and build a visible signal fire that far away passing ships can spot from the distance.
HOW TO PLAY -- THE SHORT VERSION:
- left mouse button click picks up & drops
- right mouse button click uses the item
- When carrying an object: mouse scroll rotates objects (hold shift key too to change direction)
- When carrying an object: Q and E rotate object too (hold shift key too to change direction)
- ASWD to walk, SPACE to jump
TIPS & SPOILERS:
- Axe is very useful, try picking it up & right clicking objects with it
- Wood can be split several times
- Right click when carrying wood does something useful
Ratings
| Coolness | 51% | 3 |
| Overall(Jam) | 3.28 | 333 |
| Audio(Jam) | 2.07 | 617 |
| Fun(Jam) | 3.03 | 346 |
| Graphics(Jam) | 3.47 | 339 |
| Humor(Jam) | 2.33 | 464 |
| Innovation(Jam) | 3.88 | 36 |
| Mood(Jam) | 3.04 | 387 |
| Theme(Jam) | 2.55 | 629 |
I think it has bags of potential, I'd really love to see it extended into a fully fledged castaway sim! :)
@RARoadkill: cheers
@olkeencole: excellent idea. Currently you can throw some things (that have no other use, just right click when holding em). I actually wanted that ppl could lose their tools easily... it's actual danger in survival situations :)
@kmakai: yeh, definitely. didn't have time to add that feature, but there's the "right click to throw" (certain items) that helps a bit.
@bitserum: do you mean shelter building... or what?
@mikhog: yeh, you get shelter points by going under a shade and staying there for a couple of secs. To light a fire, try small sticks or chop some firewood (use knife to palm trees... several times) -- and light them using the matches on the beach. Thanks for testing.
@TaleLore: good!
@Citsua: yeh, these shelters are pretty shaky :D
@MrShortee: if you have any comments or feedback, feel free to tell them here.
@fullmontis: I got textures from unity + some asset store, didn't make them by myself. What you mean by "not very responsive controls"? I guess you mean that the system doesn't tell if something succeeds/fails (always)
@simon02: Yeh, I didn't adjust the masses correctly. The leaves are way too strong too. And.. boat has just one box collider, so that's not in the shape of the boat. And yeh, you gotta have fire during night time if you intend to build anything... :D
@capnramses: thanks for playing! 3 shade points is really good actually! I think I got max 5 on my latest build :)
And linux... thank Unity for that. ;)
@wdebowicz: :)
@dook: yeh, that's how it's done... and you gotta remain under the shade for some time.
@EpiphanyG: glad that you liked! (and I'll consider...)
Also having to drop what you're carrying to take something else makes the progress really slow.
But I really loved the feeling of needing to build a shelter and survive (especially without any sort of immediate danger from monsters etc) I'd love to see more of that.
Naturally there eventually wasn't time to do the changes... but yes, totally agree with those comments.
It's interesting that you mention that you enjoyed the relaxed way of building. I actually *had* hydration/energy status that would go down fast unless you were in the shade, and I even planned death there.
...but that felt somehow wrong and didn't feel good and I removed that portion of the game, leaving only "build what you build + you can win when you want if you know what to do" mode there. Especially with clunky shelter building controls, time pressure would have made it more annoying.
In a larger game to combat "boredom"... me thinks there should be some sort of conflict or threat eventually.
Anyways, thanks for testing & feedback. Most appreciated.
To build a fire, you need small sticks or to do some serious wood chopping
But why it allows rotate items only in one axis? It would be 1000 times more comfortable if we could rotate items in two (or maybe 3) axis.
@youtlittlehelper: gotta be careful when out in the wilderness. Small things can easily get lost!
...smoke indeed does that. There's possible to get saved if you start fire on higher ground. Leaves indeed should have shadows.... I guess some of them not :) Thanks for testing & feedback!
@praporomsk: you actually can rotate in all axis. Try using mouse wheel up and down. Also try it with the shift. If you first rotate object 90 degrees, and then try rotate using shift you can cover all 3 axis. thx