Advanced Cave Crawler by josefnpat
Escape the maze and get to the surface... if you can survive.
You find yourself deep under the ground in what seems to be a maze. Get loot! Kill monsters! Navigate the maze!
##Information
Although this game was done solo, I did it at RedBottle Design with the Rochester Indies Anonymous (http://rocia.org) !
While this game appears to be in 3D, it is actually totally faked one-point perspective (which is why you only see up to 9 blocks at a time). LOVE is not a 3D framework, but I really wanted to add something that looked 3D! All of the stats in the lower right can be changed by random events that happen throughout the game.
I will point out that for the compo release: score function doesn't work well (you usually finish the game with 0 points) and it's hard to get gold. I will release a post-compo version at some point fixing these specific issues, but please understand the vision was for the score and gold system to work.
##Tips
Use keyboard arrows & spacebar (or plug in a controller!)
If you attack a monster and you don't have enough defense, it will kill you!
Score is based on gold/time! So hurry up!
There are two types of encounters: good and bad.
* Easy: Good 75% Bad 25%
* Medium: Good 50% Bad 50%
* Hard: Good 25% Bad 75%
## Tools
* Vim
* LOVE 0.9.1
* GIMP
* iNudge w/ arecord
* bfxr
## Source
https://github.com/josefnpat/LD29
You find yourself deep under the ground in what seems to be a maze. Get loot! Kill monsters! Navigate the maze!
##Information
Although this game was done solo, I did it at RedBottle Design with the Rochester Indies Anonymous (http://rocia.org) !
While this game appears to be in 3D, it is actually totally faked one-point perspective (which is why you only see up to 9 blocks at a time). LOVE is not a 3D framework, but I really wanted to add something that looked 3D! All of the stats in the lower right can be changed by random events that happen throughout the game.
I will point out that for the compo release: score function doesn't work well (you usually finish the game with 0 points) and it's hard to get gold. I will release a post-compo version at some point fixing these specific issues, but please understand the vision was for the score and gold system to work.
##Tips
Use keyboard arrows & spacebar (or plug in a controller!)
If you attack a monster and you don't have enough defense, it will kill you!
Score is based on gold/time! So hurry up!
There are two types of encounters: good and bad.
* Easy: Good 75% Bad 25%
* Medium: Good 50% Bad 50%
* Hard: Good 25% Bad 75%
## Tools
* Vim
* LOVE 0.9.1
* GIMP
* iNudge w/ arecord
* bfxr
## Source
https://github.com/josefnpat/LD29
Ratings
| Coolness | 80% | 2 |
| Overall | 3.21 | 517 |
| Audio | 3.09 | 347 |
| Fun | 3.00 | 558 |
| Graphics | 3.05 | 626 |
| Humor | 3.11 | 204 |
| Innovation | 2.60 | 899 |
| Mood | 3.27 | 319 |
| Theme | 3.26 | 559 |
@mrexcessive Please download a binary for your corresponding operating system.
Wasn't a big fan of the music but audio was fine otherwise.
Would be nice if monsters were visible so you could plan ahead/avoid encounters if possible, but a lot of fun none the less.
Nice technical work!
~funkeh
I might consider an alternative to the minimap, though. Once I got used to using it, it was all I looked at. Maybe have the compass show the direction to the exit?
Some stat tweaks would have made it perfect. Dropping your sword or shield is rather punishing, and gold is too sparce.
The game engine works great. Events got a bit repetitive, especially on the last map where I'd get one Every. Single. Step. I. Made, and seemed obsessed with cracking/breaking my non-existing weapon and shield, but that's fine.
Good fun. Well done!
Just wondering, were the things that happened such as "you found (blank) inscribed on a wall" and stuff like that chosen at random times? Or did they happen at set locations? I've told a crazy programmer wants me dead over 5 times now:P
But overall, great game, one of the best I've played so far!
"You found a shield in perfect condition."
:)
<step>
"Your shield cracks."
:|
Seemed like I could *always* avoid battles if I run away, but never could seem to win them. I was playing "My body is ready" mode.
Really neat graphical trick. I'd love to try making something like this, some time. Your next challenge is to make a raycaster in LOVE. ;)
Still good job =)
It would have been ice to have some graphics for items, monsters and other characters, but other than that, it was really good.
Nice job :D
That said, I'm a huge baby and ran from every monster I saw, taking baths whenever possible. Neat game, though I wish you had a little bit more control over your destiny - I don't know if you're actually being stalked by a big beast or something, but I did sort of feel a bit like I was hunting a Wumpus.
Also, pretty neat to do something like this in a 2D framework. I can think of a really inelegant way to do it, though it'd be cool if there's a little more going on behind the scenes.