Buy your own Freedom by psychonull
Controls:
up/down or W/S for movement
spacebar (or click on gold) to collect your gold
Tools used:
Framework: Phaser
Art: Photoshop
Text Editor: Sublime Text 2
Sounds: bfxr.
Music: synth music by the big Diego Belay (korg ms-20 + Cubase)
Known bugs:
When returning with the gold, some tiles could not render properly.
It might slow down as game progresses
We only tested in chrome.
Post-jam version [workers' day edition]:
http://psychonull.github.io/ld29-game/post-compo/
(fixes the problem with tiles not rendering correctly; better performance).
up/down or W/S for movement
spacebar (or click on gold) to collect your gold
Tools used:
Framework: Phaser
Art: Photoshop
Text Editor: Sublime Text 2
Sounds: bfxr.
Music: synth music by the big Diego Belay (korg ms-20 + Cubase)
Known bugs:
When returning with the gold, some tiles could not render properly.
It might slow down as game progresses
We only tested in chrome.
Post-jam version [workers' day edition]:
http://psychonull.github.io/ld29-game/post-compo/
(fixes the problem with tiles not rendering correctly; better performance).
| Web | http://psychonull.github.io/ld29-game/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=31386 |
Ratings
| Coolness | 85% | 2 |
| Overall(Jam) | 3.15 | 403 |
| Audio(Jam) | 3.00 | 393 |
| Fun(Jam) | 3.53 | 98 |
| Graphics(Jam) | 2.93 | 539 |
| Humor(Jam) | 2.76 | 297 |
| Innovation(Jam) | 3.30 | 242 |
| Mood(Jam) | 3.03 | 391 |
| Theme(Jam) | 2.72 | 562 |
But honestly, you should make it somewhat easier.
Keep it up!
Without that, though, it was pretty fun...
God bless you.
There were some strange graphic errors when I was going back the longer the game run.
but so hard! Is it a verification that make there is always a way possible?
Easy to play and really fun.
Maybe some upgrades made this game better.
However I ended finding somewhat nice to have no alternatives to taking the hit / trying to collide as little as possible.
Thanks everybody for the feedback, for now the post-compo version only includes performance fixes, but we're hoping to include gameplay fixes soon.
I quite often had black tile glitches going back leaving me to just guessing. I don't know if that was a FF-thing.
As other pointed out, it sometimes got very hard / impossible to pass by some parts. One way to help with that and make the game more capturing could be to have obstacles fit the music. Like Bit Trip Runner or an inverted Guitar Hero. I'm not sure if that's possible with Phaser though.