Tentacle Potato Defence by NeiloGD
You are in charge of establishing a costal defence against some evil tentacles, argh!!
To play, simply select a building type, and place where allowed to, or alternatively upgrade a building you've already placed during your turn. You can only do this during the day, so make sure you think it through carefully!
Each day/night cycle is a total of 30 seconds long, so 15 seconds to build, 15 seconds to defend. Good luck!
Also, comment what level you make it to to give a bit of competition!
---------- NOTE!! ----------
It seems I forgot to put in the instructions that the defence units require monies to fire hunter seekers. So that is why they sometimes stop shooting. Make sure you have enough monies to keep firing for night! That is part of the challenge ;)
To play, simply select a building type, and place where allowed to, or alternatively upgrade a building you've already placed during your turn. You can only do this during the day, so make sure you think it through carefully!
Each day/night cycle is a total of 30 seconds long, so 15 seconds to build, 15 seconds to defend. Good luck!
Also, comment what level you make it to to give a bit of competition!
---------- NOTE!! ----------
It seems I forgot to put in the instructions that the defence units require monies to fire hunter seekers. So that is why they sometimes stop shooting. Make sure you have enough monies to keep firing for night! That is part of the challenge ;)
Ratings
| Coolness | 52% | 3 |
| Overall | 3.45 | 303 |
| Audio | 4.06 | 25 |
| Fun | 3.52 | 189 |
| Graphics | 3.03 | 639 |
| Humor | 3.60 | 82 |
| Innovation | 3.16 | 482 |
| Mood | 3.17 | 395 |
| Theme | 3.52 | 332 |
Overall, an entirely decent game for the time.
Harder than it looks and the Text could be bigger. Really hard to see key information. The sound effects are perfect and the tentacles ended up looking really cool. The Lure mechanic really adds to it.
Overall I would say huge success!
You will quickly lose the game after any mistake. Give players more time to think, build and maybe even sell buildings.
It's fun to build and upgrade stuff. Money management seems to be very important.