{"author_link":"\/author\/triforcespark\/","author_name":"triforcespark","author_uid":"21944","comments":[{"author_name":"SlamBlasta","author_uid":"23191","time":"Apr 28, 2014 @ 2:59am","epoch":1398653640,"text":"Really cool take on the bejeweled type game. I like the restriction on where you can click, it really made me think!"},{"author_name":"Kragnir","author_uid":"26709","time":"Apr 28, 2014 @ 1:48pm","epoch":1398692580,"text":"Wanted some more content when I started this game. You can't really do much with the limited options available. Need something to give it some more clear depth. Only having a single very difficult to predict mechanic control the entire game is not enough. Especially if you are going for something like a match 3 game."},{"author_name":"somethingsimilar","author_uid":"25154","time":"Apr 28, 2014 @ 1:52pm","epoch":1398692820,"text":"Score 2896 in 56 moves. Really fun game, great twist on the typical kind of genre.\r<br\/>\r<br\/>The only thing I could possibly suggest as an improvement (which I'm sure you've considered) is an animation for when you got rid of the blocks - it was a little confusing at first to see why things disappeared and what should appear at the top.\r<br\/>\r<br\/>Good stuff!"},{"author_name":"d_0o_d","author_uid":"29499","time":"Apr 28, 2014 @ 1:53pm","epoch":1398692880,"text":"Some simple effects, like shrinking the blocks when they die and floating upwards, would have been amazing. Nevertheless, good job."},{"author_name":"triforcespark","author_uid":"21944","time":"Apr 28, 2014 @ 1:55pm","epoch":1398693000,"text":"I could've worked upon the animations, but I lacked the time (I only did this around ~6 hours, and I didn't have the time to study about threads in lua)"},{"author_name":"b222ster","author_uid":"36094","time":"Apr 28, 2014 @ 1:56pm","epoch":1398693060,"text":"I really liked the puzzle, played it for a good while, so here is a bug from me :\r<br\/>\r<br\/>When you use mouse scroll it adds moves to the move counter."},{"author_name":"rincewind_cz","author_uid":"25122","time":"Apr 29, 2014 @ 2:30pm","epoch":1398781500,"text":"Some powerups would spice it a little.. but good job anyway :)"},{"author_name":"kirbytails7","author_uid":"4767","time":"Apr 30, 2014 @ 5:32am","epoch":1398835620,"text":"Simple and polished. I like the audio."},{"author_name":"WhiteWolf93","author_uid":"33996","time":"May 3, 2014 @ 4:59am","epoch":1399092840,"text":"Impressed with the mechanics, fun and polished. The audio works pretty well too."},{"author_name":"anvoz","author_uid":"30146","time":"May 3, 2014 @ 12:11pm","epoch":1399118760,"text":"Nice little game. I liked the sound when I clicked."},{"author_name":"Tosic","author_uid":"35464","time":"May 9, 2014 @ 7:34pm","epoch":1399663740,"text":"Ur a Lua scripter too, thats AWESOME XDDDDDDD, Check out my game if you want!"}],"images":["ld29\/21944-aa4299cd8bfbf4111a0d56c9414b4643.jpg","ld29\/21944-005e402bd1e77bdc8f1601ccc5e227d0.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/6tm8gnl2bkjqpcq\/Aerogel.zip","text":"Windows (.zip)"},{"url":"https:\/\/www.dropbox.com\/s\/e3vca4z4e48qwrh\/Aerogel.love","text":"Source (extractable .love file) - download this and LOVE0.9.0 for Mac\/Linux)"}],"metadata":{"g_key":"18752","g_author":"21944","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"18781","g_title":"Aerogel","g_status":"UCHK1","g_place":"798","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/21944-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/21944-shot1.png-eq-900-500.jpg"],"text":"(READ FIRST BEFORE PLAYING\/JUDGING)\r\n\r\nAerogel is a game ispired by a very lightweight material of the same name.\r\n\r\nMechanics of the game:\r\n>Click the top blocks that has two or more adjacent blocks (this can include the bottom.)\r\n>The blocks float upward after clearing a group of blocks.\r\n>The game gets more difficult as more moves are done.More different blocks spawn.\r\n>Clicking on a single tile wastes moves.\r\n>Game is over after there are no more clearable blocks.\r\n\r\nMusic\/Art\/Programming by Shinji Lumiere","title":"Aerogel"}