BTS-1337 by icereci

[raw]
made by icereci for LD29 (COMPO)
Game Engine: Unity 3D
Art: Photoshop
Sound Effects: Bfxr
Music: FL Studio 11

Ratings

Coolness 100% 1
Overall 2.72 989
Audio 2.94 442
Fun 2.46 1010
Graphics 2.91 718
Humor 2.29 659
Innovation 2.43 1010
Mood 3.03 514
Theme 3.32 506

Feedback

j_peeba
28. Apr 2014 · 11:28 UTC
Although the graphics seemed very dark, at least on this display, what I could see looked very neat. The music helped to set the mood nicely. The gameplay itself was functional but not very engaging.
tiffi
28. Apr 2014 · 11:29 UTC
A magikarp and a millenium falcon?!? I love this game! Nice graphics
Glint Games
28. Apr 2014 · 11:30 UTC
The controls didn't work for me, I couldn't move but I could see some good work was done here, so well done :)
mrexcessive
28. Apr 2014 · 11:32 UTC
Only problem I had was losing track of mines once they became almost vertically above or below me. Perhaps a pencil thin up-down light would resolve that without breaking the reveal nature of the broad forward light.
Great atmosphere. Good job!
fserb
28. Apr 2014 · 11:35 UTC
The music was nice and I liked the idea of a side scroller that you can only see so much ahead.
cageinabird
28. Apr 2014 · 11:42 UTC
The limited vision provided a twist on a familiar style of game.

I felt it was a bit slow, so ended up on the right side of screen a lot, and then hitting mines while going backwards.
Filecreation
28. Apr 2014 · 13:45 UTC
Nice mood and simple gameplay!
I did die a few times too many because I was evading a mine, or trying to catch a treasure and then running into another mine with my tail.
So yea, maybe getting a better indication where they are on the vertical level might fix that problem
TomCooper3D
28. Apr 2014 · 15:18 UTC
i found the CARP!! GG. great sprites a little dark.
Pietro Ferrantelli
28. Apr 2014 · 15:26 UTC
Well done ! Mood, Graphics and Audio are good and I like the easter eggs !
okkolobr
28. Apr 2014 · 15:55 UTC
Really.. immersive. Nice gameplay, well done !
xgeovanni
28. Apr 2014 · 15:58 UTC
I found the Magikarp, but couldn't get the BTS-1300.
DarkMeatGames
28. Apr 2014 · 15:59 UTC
Really cool! I wished things had changed a bit over time (maybe it did and I couldn't tell)

Something as simple as a color change, or different/more fish/treasure/bombs.
PaperBlurt
28. Apr 2014 · 16:09 UTC
Star Wars inspired cartoonish style game!
Fun to see something besides pixels!
Balint197
28. Apr 2014 · 16:57 UTC
I liked the graphics, but the gameplay wasn't very engaging. The music was good, too! Well done!
tehryanx
28. Apr 2014 · 17:14 UTC
Loved this. built on a mechanic I haven't seen before in a side scroller. Good job!
Logun
28. Apr 2014 · 18:07 UTC
Nice mood with the music + little light.
You get extra stars for Magikarp :D
DragonXVI
28. Apr 2014 · 19:14 UTC
38! Very atmospheric little game! No Magikarp for me though...
GlowingSnail
28. Apr 2014 · 19:44 UTC
A game where most of the time all your screen show is blackness is not a good game in my book. Gameplay is about navigating between dangerous object and good objects without seeing well. Uninteresting. The graphics don't blend. Like, you left white outline around the mines. Bust mostly, they looked detached from the background and surrounding. Maybe because of their high resolution, level of details, lack of animation, staticness, or whatever.

Thanks for your participation.
orangepascal
28. Apr 2014 · 20:10 UTC
interesting idea, think the darkness is a bit too dark causing the game to feel a little random :) but it's a great idea!
DaanVanYperen
28. Apr 2014 · 20:26 UTC
Cool soundtrack, liked the lighting effects!
vilya
28. Apr 2014 · 20:44 UTC
Nice idea & it has a kind of soothing rhythm to it. The music, in particular, was great!
terraco
28. Apr 2014 · 22:04 UTC
A bit... dark :p
TowelKing
28. Apr 2014 · 23:07 UTC
I like the limited field of vision, makes you progress thoughtfully through the level.
shuanDang
28. Apr 2014 · 23:16 UTC
Pretty good audio! The huge fish are pretty funny to see haha
mollymus
28. Apr 2014 · 23:21 UTC
Has a nice touch to it! I would've liked a way to rotate the direction of the ship (or just the light source).
Jerick
29. Apr 2014 · 01:03 UTC
I think it's a bit too dark, but I understand what you were going for. Other then that it's pretty great!
IAmSpencer
29. Apr 2014 · 01:57 UTC
I found nemo! Or... nemos rather... the lighting really makes this game cool. Great job :)
lightsoda
29. Apr 2014 · 05:03 UTC
It seemed dark at first, but then I realized you saw the items at a good distance with the light, just that the little glowy things were the first I saw and they were barely visible compared to the rest.

I guess that's what makes the challenge in the core gameplay loop, which is quite minimalistic otherwise.

Controls were fine, looks and sounds decent.
bugninja
29. Apr 2014 · 05:10 UTC
I wasn't able to start playing. I was clicking the any key but it wasn't starting for some reason.
sP0CkEr2
29. Apr 2014 · 05:20 UTC
wow - way to dark. too bad because under that darkness is something cool. that game over effect was sweet as well. nice effort.
tiffi_gaming
29. Apr 2014 · 07:14 UTC
Hit a lot of mines going backwards. FOV is a little small. All in all a good game. Nice Job
rorycooke
29. Apr 2014 · 08:16 UTC
that game over voice is creepy :)
BlazingFanfish
29. Apr 2014 · 09:19 UTC
I like how we need to coordinate between using mouse and the arrow button. Need a bit of skill when I have only the touch pad and arrow button :p
Skywilly
29. Apr 2014 · 11:22 UTC
A very nice game with references, good gameplay & a great random level design. I love it, really. Congrats !
aaronjbaptiste
29. Apr 2014 · 11:43 UTC
Very nice, the lighting works really well.
Doubstract
29. Apr 2014 · 13:08 UTC
Amazing atmosphere! And i love that "Game Over" sound!
howieV (binarygirl)
29. Apr 2014 · 13:52 UTC
quite liked the music and the darkness of the game ..good job :)
Oddly Shaped Pixels
29. Apr 2014 · 19:45 UTC
Good game, maybe the speed could slowly increased and the cone of vision be a bit wider.
Halbernacht
30. Apr 2014 · 03:21 UTC
I wish the light was a bit brighter or that you could aim it behind you, but other than that I had a lot of fun. The background track was also amazing catchy.
badlydrawnrod
30. Apr 2014 · 21:21 UTC
Maybe a little too much darkness, but nicely presented and implemented.
wdebowicz
03. May 2014 · 16:14 UTC
Audio makes good mood. A bit too dark for me.
rojo
03. May 2014 · 17:12 UTC
The lighting effect looked pretty nice, and the art overall was pretty good. I would have been cool to have a little more action - like if the fish swam around or something. A little sonar wave that pulsed out infrequently to give you a brief hint as to where things are outside of the light might have been cool as well.
cirolve
04. May 2014 · 02:42 UTC
cool game, funny stuff! I like the graphics, and everything seemed appropriately dark. Fun game!
Snicklodocus
04. May 2014 · 02:53 UTC
I really liked the sound in this game. Art was not bad but inconsistent. The darkness mechanic worked well, but was a little monotonous. It would have been nice for some things to break up the rhythm, like faster moving objects or bonuses that light up for a second and disappear. Overall, good job!
mactinite
05. May 2014 · 19:28 UTC
The music was nice, really mood setting. The gameplay itself was interesting, though I wish it could have been faster/more varied. Very solid 48 hour entry though. :)
zeh
09. May 2014 · 19:21 UTC
Nice concept!