{"author_link":"\/author\/zed0\/","author_name":"zed0","author_uid":"35609","comments":[{"author_name":"Hamsternator","author_uid":"35790","time":"Apr 29, 2014 @ 12:36am","epoch":1398731460,"text":"Very nice mood in this project. Would have been nice to be able to do more than front- and backflips."},{"author_name":"Gamepopper","author_uid":"21252","time":"Apr 29, 2014 @ 12:37am","epoch":1398731520,"text":"Beautiful looking game, would definitely be worth paying for if it had a more adventure element like the Ecco series, but as is, it's rather fun and great to watch."},{"author_name":"czery","author_uid":"34422","time":"Apr 29, 2014 @ 12:42am","epoch":1398731820,"text":"Impressive graphics. \r<br\/>Kudos for great mood. :)"},{"author_name":"Crumpet","author_uid":"34699","time":"Apr 29, 2014 @ 1:02am","epoch":1398733020,"text":"The combined graphics and simple, calm music makes this one of those nice, relaxing games to play, and the short length actually just adds to that (calming games do sometimes outstay their welcome).\r<br\/>\r<br\/>The gameplay is simplistic, and should you feel like extending this in the future, that should be something worth keeping. This game thrives because of it's simple nature and soothing aethethic, and complicating the gameplay would only subtract from that.\r<br\/>As was said before, adding exploration would add, as the game does conjure up a certain level of curiosity within the player.\r<br\/>\r<br\/>The graphics for the surface of the water could stand to be a little better, they feel very flat at the moment, and the rays of sunlight could maybe go down a bit deeper. I think there's room for making those surface rays of sunlight look nicer as well, they don't quite live up to the glorious sunset.\r<br\/>\r<br\/>Overall, it is a game that sets out to do something simple, and accomplishes it nicely with a fair amount of polish. Congratulations!"},{"author_name":"otato","author_uid":"32786","time":"Apr 29, 2014 @ 2:59am","epoch":1398740040,"text":"Pretty blatant ripoff of the flash game Dolphin Olympics. Decent job otherwise."},{"author_name":"Maek","author_uid":"34033","time":"Apr 29, 2014 @ 5:28pm","epoch":1398792180,"text":"Graphic is really good. But the game is a little bit boring. Holding the left arrow key and you do perfect jumps."},{"author_name":"Brodenino","author_uid":"27586","time":"Apr 29, 2014 @ 5:41pm","epoch":1398792960,"text":"Sweet graphics! It definitly sets a good mood, especially with that transition from water to sunset\/sunrise :). It also reminds me both of Ecco the Dolphin, and FlOw."},{"author_name":"Cirrial","author_uid":"1620","time":"Apr 29, 2014 @ 6:50pm","epoch":1398797100,"text":"Very nice graphics and sound. Gameplay seems highly derivative of Dolphin Olympics. I somehow managed to go off the bounds of the water background but the physics still worked. Nice game overall."},{"author_name":"zed0","author_uid":"35609","time":"Apr 30, 2014 @ 3:29am","epoch":1398828240,"text":"Thanks for all the feedback guys!\r<br\/>\r<br\/>@otato @Cirrial Unfortunately I haven't played Dolphin Olympics or I might have made an effort to stand out from it.  Someone did tell me that it was pretty similar once I had made most of the game, but at that point I was just polishing it and didn't really have time to change it.\r<br\/>\r<br\/>I'm aware of the bug where you can swim out of the side of the sea, but I didn't think it was game breaking enough to warrant fixing for this."},{"author_name":"ZeppelinCaptain","author_uid":"27032","time":"Apr 30, 2014 @ 4:52pm","epoch":1398876420,"text":"Got 19050 points!\r<br\/>\r<br\/>Not an original concept, and could use more possibilities than flips, but wow, it's beautiful! First time I shot out of the water, I audibly gasped. I did not expect that sunset :D"},{"author_name":"vexille","author_uid":"35792","time":"Apr 30, 2014 @ 4:56pm","epoch":1398876660,"text":"I got 13k! I love the atmosphere, very pretty indeed.\r<br\/>\r<br\/>When you go too far to the right the ocean just ends, though. Also if you start swimming to the left, front flips become backflips and vice versa."},{"author_name":"soulrot","author_uid":"13381","time":"Apr 30, 2014 @ 5:05pm","epoch":1398877200,"text":"Relaxing little game, of course more tricks would have been nice as said before.\r<br\/>\r<br\/>I did have some trouble with the falling speed suddenly being a lot faster when close to the water, and the animation seemed to indicate I was diving in face-down while it was actually belly-down when releasing the keys."},{"author_name":"VictoryGarden","author_uid":"22357","time":"Apr 30, 2014 @ 11:23pm","epoch":1398899880,"text":"This game has a nice, contemplative mood! I was able to finish  mid-flip, framed perfectly over the sun, hehe. Really polished and light to play, and the undersea bubbles helped figure out acceleration.\r<br\/>\r<br\/>This is great for a 48-hour entry, but if you decide to expand on it, I think that some gentle sea movement would probably be the most helpful thing to set the mood. As-is, the utterly and persistently placid sky and sea had a static behavior that broke my association with the game a little.\r<br\/>\r<br\/>Thanks for this! I enjoyed relaxing with it."}],"images":["ld29\/35609-7a2e9275443488e41f4e049fab688a03.jpg","ld29\/35609-2004bc1436ad6f5a60dacaf05a07b367.jpg"],"links":[{"url":"http:\/\/zed0.co.uk\/flipper\/flipper-linux_i686.tar.gz","text":"Linux"},{"url":"http:\/\/zed0.co.uk\/flipper\/flipper-win32.zip","text":"Windows"},{"url":"http:\/\/zed0.co.uk\/flipper\/flipper-source.zip","text":"Source (zip)"},{"url":"http:\/\/zed0.co.uk\/beneath-the-surface\/","text":"Source (git)"}],"metadata":{"g_key":"18760","g_author":"35609","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"18789","g_title":"Flipper","g_status":"UCHK1","g_place":"308","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/35609-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/35609-shot1.png-eq-900-500.jpg"],"text":"My first LD entry, a pretty simple game, mostly focusing on polish.\r\n\r\nBig thanks to Earslap.com for their music generator: http:\/\/www.earslap.com\/projectslab\/otomata\r\n\r\nNow with a windows port!\r\n\r\nCONTROL:\r\nArrow keys are used to accelerate, decelerate and turn.\r\nIf you land badly (not head first) then you will decelerate a lot, turn to face your direction of travel to accelerate again.\r\n\r\nREQUIREMENTS:\r\nRequires SFML 2.1 to compile.  Hopefully all the requirements are now packaged in the prebuilt versions.\r\nIf you're having problems with the precompiled Linux version then make sure you're running .\/launch.sh (which imports some libraries) rather than .\/BeneathTheSurface\r\n\r\nISSUES:\r\nIf you go too far to either side then the sea texture will eventually disappear.\r\n\r\nCOMPILATION:\r\nLinux:\r\nmkdir build\r\ncd build\r\ncmake ..\r\n.\/BeneathTheSurface\r\n\r\nWindows:\r\nSet up Code::Blocks to use MinGW\r\nSet up SFML as per http:\/\/www.sfml-dev.org\/tutorials\/2.1\/start-cb.php (I had problems with this and had to compile SFML myself)\r\nAdd the .cpp and .hpp files to your project\r\nBuild the project.\r\nCopy the assets directory, libsndfile-1.dll, and OpenAL32.dll to the binary directory.\r\nRun the binary.","title":"Flipper"}