It Came From The Sewer by Catman
They are close, and nowhere is safe! They are the rat-mole-aliens!
There is some good news too, however: the aliens are on your side!
Kill all the girls with your underground army!
There are around 15 levels, and then you unlock the 'random' mode. :)
HOW TO PLAY:
Click on the spawners to spawn rat-aliens.
Click on the tubes to rotate them.
You have a limited amount of alien-power, so play wisely! When that runs out, you lose!
!!!!!!!!!!!!-----HINTS-----!!!!!!!!!!:
- Aliens change direction when they find their way blocked (they go straight until they cannot anymore). They'll then choose another direction at random, but not the one they came from. Keep that in mind!
- Aliens cannot bear earth's oxygen, and they'll die after a while.
- Girls take a fixed amount of hits to die (you can use more aliens to kill them faster).
- Girls will be scared and run away if they see an alien, use that to your advantage!
- Never, NEVER let an alien enter a spawner from above. That is a recipe for disaster.
NOTES FOR THE FUTURE:
I've been thinking about how to improve the design an, so here are some ideas:
- counterattacking girls (with flooding, or bombs, or who knows)!
- dynamic change of the tubes at times (they get closed off, some of them rotate automatically, etc...)!
- different alien types
- halfway goals, such as 'stuff' to collect!
- the more time the aliens spend in the sewer, the stronger they get!
Feel free to contribute! :)
CREDITS:
Made from scratch by Michele Pirovano with Unity 3D, Gimp, LMMS, Audacity, BFXR.
Fluid Soundfonts (used to compose the music): Copyright (c) 2000-2002, 2008 Frank Wen
There is some good news too, however: the aliens are on your side!
Kill all the girls with your underground army!
There are around 15 levels, and then you unlock the 'random' mode. :)
HOW TO PLAY:
Click on the spawners to spawn rat-aliens.
Click on the tubes to rotate them.
You have a limited amount of alien-power, so play wisely! When that runs out, you lose!
!!!!!!!!!!!!-----HINTS-----!!!!!!!!!!:
- Aliens change direction when they find their way blocked (they go straight until they cannot anymore). They'll then choose another direction at random, but not the one they came from. Keep that in mind!
- Aliens cannot bear earth's oxygen, and they'll die after a while.
- Girls take a fixed amount of hits to die (you can use more aliens to kill them faster).
- Girls will be scared and run away if they see an alien, use that to your advantage!
- Never, NEVER let an alien enter a spawner from above. That is a recipe for disaster.
NOTES FOR THE FUTURE:
I've been thinking about how to improve the design an, so here are some ideas:
- counterattacking girls (with flooding, or bombs, or who knows)!
- dynamic change of the tubes at times (they get closed off, some of them rotate automatically, etc...)!
- different alien types
- halfway goals, such as 'stuff' to collect!
- the more time the aliens spend in the sewer, the stronger they get!
Feel free to contribute! :)
CREDITS:
Made from scratch by Michele Pirovano with Unity 3D, Gimp, LMMS, Audacity, BFXR.
Fluid Soundfonts (used to compose the music): Copyright (c) 2000-2002, 2008 Frank Wen
Ratings
| Coolness | 76% | 2 |
| Overall | 3.77 | 110 |
| Audio | 3.62 | 110 |
| Fun | 3.49 | 210 |
| Graphics | 4.04 | 93 |
| Humor | 3.73 | 62 |
| Innovation | 3.63 | 193 |
| Mood | 3.27 | 319 |
| Theme | 3.86 | 105 |
Loads of potential in this game though, really good work!
The graphics and especially the music are amazing, too :)
I also really liked the music, it was nice ^^
With a little polish it could be a hit in the app stores :D
great game with some solid mechanic. I miss some kind of juice and polish but that could be added in a post compo version?
@Warzone Gaming: Will surely add more levels, after I refine the mechanics. I have a lot of ideas for extensions too, like special blocks, new aliens and so on... this was a more rough proof of concept. :)
@metkis: you are right, that is a good idea, as otherwise you are obliged to just click it and lose. I'll surely do that!
already some good puzzly elements when the girls walk away from the toilets and stuff, could be improved a little with the pipe design/option, but already so much fun to play..
Yeah, I maybe threw too many unrefined mechanics in it, I just thought about making it cruel and fun, next step is to make them more synergetic!
It took me a while to understand how the aliens behave but, after that, the game was really fun. I thought, at first, that they could change direction at any intersection... I'll have to read the description more carefully next time. =X
Great job. :)
@ArcturusDeluxe: this is explained in the postmortem :)
Long story short: I had a shrieking niece around while working.
http://www.ludumdare.com/compo/2014/05/02/it-came-from-the-sewer-the-post-mortem/
You Win font is incredible.