ab aeterno by sbeif
ab aeterno is a 2-players game in which you and your enemy challenge each other in an eternal battle where you can only use traps as weapons.
You use the same button to first place the trap and then activate it. You can't see the traps until they are activated.
The use of a controller is strongly suggested.
KEYBOARD CONTROLS:
Player 1:
- wasd for movement
- spacebar for dodging
- c for exploding trap
- v for arrow trap
Player 2:
- ijkl for movement (if you have a strange keyboard layout you can edit these in the unity launcher)
- down arrow for dodging
- left arrow for exploding trap
- right arrow for arrow trap
CONTROLLER CONTROLS:
- left analog for movement
- lb for dodging
- A for exploding trap
- B for arrow trap
Programming and music made by me, graphics made by my friend Omar.
You use the same button to first place the trap and then activate it. You can't see the traps until they are activated.
The use of a controller is strongly suggested.
KEYBOARD CONTROLS:
Player 1:
- wasd for movement
- spacebar for dodging
- c for exploding trap
- v for arrow trap
Player 2:
- ijkl for movement (if you have a strange keyboard layout you can edit these in the unity launcher)
- down arrow for dodging
- left arrow for exploding trap
- right arrow for arrow trap
CONTROLLER CONTROLS:
- left analog for movement
- lb for dodging
- A for exploding trap
- B for arrow trap
Programming and music made by me, graphics made by my friend Omar.
Anyway,congratulation for the nice work!
solid gameplay. the only thing is players spawn at same position where they died, maybe is better to start again in their initial positions
I notice you have two unused buttons displayed! Did you already have ideas? I'm wondering if an ability to affect the other player's movement in some way could make things more interesting and add a layer of strategy--like a forceful shove/hidden bumper, or a little wall that appears when the opponent or one of their arrows travels near it... No idea, really! I wish I got to experience your game to the fullest! But alas... LOL!
Hilarious walk cycles, and I love the cartoony look too. Unique and fitting way to display player health as well! Sweet job overall! :)