{"author_link":"\/author\/mokujinzergman\/","author_name":"MokuJin","author_uid":"34210","comments":[{"author_name":"elpaulo","author_uid":"36669","time":"Apr 28, 2014 @ 4:17pm","epoch":1398701520,"text":"Best game of the world ! ;-)"},{"author_name":"Geckoo1337","author_uid":"35835","time":"Apr 29, 2014 @ 2:56pm","epoch":1398783060,"text":"Best game of the world ? I don't know :)\r<br\/>Le principe est un peu simple, mais rien que pour la pochette d'album - je dis oui ++"},{"author_name":"Geckoo1337","author_uid":"35835","time":"Apr 29, 2014 @ 2:58pm","epoch":1398783180,"text":"Smell like a teen spirit in 8bit ?\r<br\/>Are you a profanator ?"},{"author_name":"snooze82","author_uid":"12061","time":"Apr 29, 2014 @ 8:08pm","epoch":1398801780,"text":"best music ;) ( are there only 4 levels? )"},{"author_name":"MokuJin","author_uid":"34210","time":"Apr 30, 2014 @ 12:35pm","epoch":1398861000,"text":"There is only 4 level ... I haven't realize that :'(\r<br\/>\r<br\/>Sorry this is the first participation, a lot of mistake where made."},{"author_name":"Maniulo","author_uid":"34229","time":"Apr 30, 2014 @ 1:14pm","epoch":1398863340,"text":"Funny idea, good luck with your next game!"},{"author_name":"SevenKingdomsSurvivors","author_uid":"37250","time":"May 1, 2014 @ 6:31am","epoch":1398925560,"text":"Runs great on my Android tablet.  Lots of fun and it smelled like something or other."},{"author_name":"Moosefly","author_uid":"25343","time":"May 1, 2014 @ 12:35pm","epoch":1398947400,"text":"Not the most riveting gameplay out there, but good job on finishing something for your first Ludum Dare!\r<br\/>\r<br\/>Anssi@MooseflyGames"},{"author_name":"Teesquared","author_uid":"35091","time":"May 11, 2014 @ 2:54pm","epoch":1399819740,"text":"Funny and funny :)"},{"author_name":"gre","author_uid":"18803","time":"May 11, 2014 @ 3:57pm","epoch":1399823520,"text":"Ahaha awesome!"},{"author_name":"littleball","author_uid":"14756","time":"May 11, 2014 @ 4:36pm","epoch":1399825860,"text":"Well done for not using a framework. I did that for my first few LD's. You learn a lot more that way."},{"author_name":"MokuJin","author_uid":"34210","time":"May 11, 2014 @ 4:51pm","epoch":1399826760,"text":"@littleball : we use a framework, but we choose it a few hours before the theme was released."},{"author_name":"Masadow","author_uid":"22572","time":"May 11, 2014 @ 5:14pm","epoch":1399828140,"text":"Turning it into a rythm game would be awesome !"},{"author_name":"praporomsk","author_uid":"18715","time":"May 17, 2014 @ 8:04am","epoch":1400313540,"text":"Good soundtrack, pal)"},{"author_name":"deepnight","author_uid":"2982","time":"May 18, 2014 @ 7:55am","epoch":1400399400,"text":"It could be even better if it was synced with the rythm :)"}],"images":["ld29\/34210-8a67b81aef453b0f202407bba7d62acf.jpg","ld29\/34210-c5d4ec2c0c6eeaeb157bb6bb5a411de9.jpg"],"links":[{"url":"http:\/\/mokujin.org\/ludum-dare\/","text":"Web"}],"metadata":{"g_key":"18783","g_author":"34210","g_event":"LD29","g_eventkey":"22","g_subevent":"JAM","g_urlkey":"18812","g_title":"Nevermind","g_status":"UCHK1","g_place":"703","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/34210-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/34210-shot1.png-eq-900-500.jpg"],"text":"[English]\r\nTeam Member : Yves + Malvina + Damien + JB + Paul\r\n\r\nFirst participation, without any preparation, not even the framework (O_o).\r\nNever do that again !\r\n\r\nMost of the code has been done by Yves in the early stage. His holidays starts sunday, so i can't stay all the week-end.\r\n\r\nMalvina helped friday evening to understand the framework.\r\nDamien has done mostly refactoring and JB add some features.\r\n\r\nMusic by Paul.\r\n\r\nHow to play ?\r\nThe goal is to catch baby mario with the fishing rod.\r\nEvery catched baby worth 1 point.\r\nSpawning at random, white baby worth 6 points.\r\nEvery NOT catched baby remove 1 point.\r\nThe game is over at 0 point.\r\n\r\nWhen you hit play, you choose the class, wich was design to change the fishing rog's skin (not implemented)\r\n\r\nWarning ! It start really fast !\r\n\r\n[French]\r\nMembre de l'equipe : Yves + Malvina + Damien + JB + Paul\r\n\r\nPremiere participation, sans preparation, meme pas le framework.\r\nJe jamais faire ca !\r\n\r\nLa majorite du code est fait par Yves au debut du week-end (merci a lui)\r\nIl n'a pas pu rester car il partait en vacances le dimanche matin.\r\nMalvina a aide, le vendredi soir, a\u00a0 la decouverte du framework.\r\nDamein a fait du refactoring, et JB a rajoute quelques features.\r\n\r\nLa musique est faites par Paul.\r\n\r\nComment jouer ?\r\nLe but (relatif) du jeu est d'attraper les bebe avec la canne a peche.\r\nChaque bebe attrape donne un point.\r\nAlleatoirement on a des bebe blanc qui rapporte 6 points.\r\nChaque bebe qui arrive a passer enleve un point.\r\nQuand on a zero point, on a perdu.\r\n\r\nAu debut on choisit la classe de personnage, qui devait changer le skin de la canne a peche (non implementer) \r\n\r\nAttention ca va vite au debut !\r\n\r\n","title":"Nevermind"}