Surface of Sanity by Shigor
Beyond the Surface of Sanity... much fun waits in Madness!
After wasting almost whole day by a desperate attempt to make something completely different... I've turned to this.
I had to move to the jam because it just wasn't finished enough... (not that it is now any better...)
I present the Surface of Sanity, first person shooter with endless randomly generated levels.
Controls: WASD, mouse looks and shoots, E to take items, 1,2,3 switches weapons.
Find a way to the exit teleport on the current level... only to find yourself in another and even worse!
Mac and Linux version are not tested and might not work. (Made in unity by the way...)
Oh.. and one more thing, level generation is kinda slow so it might look like the game hung up (about a second or two on my fast machine). I guess I don't have to add that the optimization is non existent and it will probably run pretty slow on older machines...
After wasting almost whole day by a desperate attempt to make something completely different... I've turned to this.
I had to move to the jam because it just wasn't finished enough... (not that it is now any better...)
I present the Surface of Sanity, first person shooter with endless randomly generated levels.
Controls: WASD, mouse looks and shoots, E to take items, 1,2,3 switches weapons.
Find a way to the exit teleport on the current level... only to find yourself in another and even worse!
Mac and Linux version are not tested and might not work. (Made in unity by the way...)
Oh.. and one more thing, level generation is kinda slow so it might look like the game hung up (about a second or two on my fast machine). I guess I don't have to add that the optimization is non existent and it will probably run pretty slow on older machines...
Ratings
| Coolness | 85% | 2 |
| Overall(Jam) | 3.47 | 197 |
| Audio(Jam) | 3.35 | 240 |
| Fun(Jam) | 3.44 | 136 |
| Graphics(Jam) | 3.53 | 316 |
| Humor(Jam) | 3.67 | 61 |
| Innovation(Jam) | 2.64 | 545 |
| Mood(Jam) | 3.52 | 175 |
| Theme(Jam) | 2.66 | 592 |
I found myself avoiding the exit just so that I could explore the first floor as much as I could. I think I had most of it explored...but then I ran out of ammo when a ghost-thingy was assaulting me!