Go beneath conventions like WASD controls to discover the underground funk culture. Play that funky music to make the world a more extravagant place.
It's got some quite promising ideas, but I'm gonna need more time than a game jam to execute them properly. (The missing "gig mode" is a bit unfortunate.) Until that, do enjoy the bits that are playable.
Kind of a typing game with a quirky skin on it, at the end of the day. Of course, games like typing at the dead are a great example of how little is wrong with that formula.
Much like typing at the dead, this is treated as a silly game first and a psuedo-typing challenge second, making it kind of fun to play.
It's not trying to be a typing game, just something where you jam to the beat based on interval fragments. But I found it hard to enforce players to be musical, so I could use some ideas.
The gig mode would've been more rhythm game-like (except with resource juggling), shame I ran out of time. But there's gonna be further development of this, consider the submission a first prototype.
Nice game, I love rythm games! I don't know if this one was checking if I hit the notes in rythm, by I did it anyway. ^^
I'm looking forward to see what this game will become in the future. :)
(Cool retro font btw :3)
Very unique, and very fun even if I had almost no idea what my end goal was. Ended up racking up a lot of black and blue notes. Very original and fun. Ideas for enforcing people to be musical? Make note combos come out in a specific instead of random order, or let a lot come out at the same time that would fit well in any order.
Xaychru04: Yeah that's how you should roll, go with the rhythm to get the most out of this. Maybe add some extra notes here and there to jam something more fun.
I did try a metronome feature to enforce the rhythm (marked by the blinking green light - keys wouldn't count when the light wasn't green), but that was kind of restricting and laggy so I disabled it in the end. I guess that wouldn't have been so bad though.
And I appreciate that you appreciate my font connoisseurship. I downloaded the red font but it didn't work right, so I recreated it in Fontstruct because it's perfect for this. Using 04b_03 everywhere feels lazy, details like that matter to me.
Wow, really great concept, though I had to quit about 5 minutes in because it got too stressful to play with so many notes everywhere. I'm really excited to see what you can do with this idea in the future.
I played for a while got like 500 black notes and 300 blue ones, isn't something supposed to happen? I couldn't read the guy's text all the time because it's hard to keep track of everything. The game looked great but how do I get to the level with the dog with the wood spoon that's in your preview image? I must play with that dog! :P
joe40001: Something did happen, you already unlocked the next scene. I guess you just missed the dialogue about pressing left/right to move between areas.
Which reminds me, I should add like arrows highlighting that you can change the area. I understand it's easy to miss some of the spam during a good jam.
Hm! Being entirely unmusical (I couldn't even play on a triangle to save my life), it was a bit hard for me to enjoy the game. I'm not very good at finding and holding tact, so it kind of became a typing game for me.
I like the characters a lot and sadly I missed some parts that they said because I was concentrating on my, uh, audience. (That is the people that have yet to flee in disgust.)
A hint for the signs over the audience members: Those should probably be higher/lower when two become to near so they don't obscure each other. Also it might be helpful to be able to switch to a QWERTZ/AZERTY layout, but hey, that's obviously nothing you think of while jamming.
Pity you didn't get to finish it. I'll check out the post-compo version if you finish it! Sorry I couldn't provide any hints on how to make it a better musical game, it's something I have absolutely no knowledge about...
Much like typing at the dead, this is treated as a silly game first and a psuedo-typing challenge second, making it kind of fun to play.
I'm looking forward to see what this game will become in the future. :)
(Cool retro font btw :3)
I did try a metronome feature to enforce the rhythm (marked by the blinking green light - keys wouldn't count when the light wasn't green), but that was kind of restricting and laggy so I disabled it in the end. I guess that wouldn't have been so bad though.
And I appreciate that you appreciate my font connoisseurship. I downloaded the red font but it didn't work right, so I recreated it in Fontstruct because it's perfect for this. Using 04b_03 everywhere feels lazy, details like that matter to me.
Pretty cool, and I'd easily listen to that song for hours on loop.
Which reminds me, I should add like arrows highlighting that you can change the area. I understand it's easy to miss some of the spam during a good jam.
I like the characters a lot and sadly I missed some parts that they said because I was concentrating on my, uh, audience. (That is the people that have yet to flee in disgust.)
A hint for the signs over the audience members: Those should probably be higher/lower when two become to near so they don't obscure each other. Also it might be helpful to be able to switch to a QWERTZ/AZERTY layout, but hey, that's obviously nothing you think of while jamming.
Pity you didn't get to finish it. I'll check out the post-compo version if you finish it! Sorry I couldn't provide any hints on how to make it a better musical game, it's something I have absolutely no knowledge about...