Barry the Avalanche Dog by crosstales
Barry the Avalanche Dog
Story:
Barry the Avalanche Dog watches over the ski slopes, ready to help if something happens.
When an avalanche comes down, he (i.e. you) needs to scan the area and remember, where the skiers got caught in the avalanche. Now the battle against time begins. Barry has to uncover as many of the skiers beneath the snow as he can, before they die.
Controls:
Barry: point and click to move
To dig: space or right click
Team: Stefan, Anika, Dustin, Marisa
Story:
Barry the Avalanche Dog watches over the ski slopes, ready to help if something happens.
When an avalanche comes down, he (i.e. you) needs to scan the area and remember, where the skiers got caught in the avalanche. Now the battle against time begins. Barry has to uncover as many of the skiers beneath the snow as he can, before they die.
Controls:
Barry: point and click to move
To dig: space or right click
Team: Stefan, Anika, Dustin, Marisa
Ratings
| Coolness | 79% | 2 |
| Overall(Jam) | 3.22 | 363 |
| Audio(Jam) | 3.69 | 116 |
| Fun(Jam) | 2.64 | 553 |
| Graphics(Jam) | 3.78 | 216 |
| Humor(Jam) | 2.84 | 263 |
| Innovation(Jam) | 3.16 | 305 |
| Mood(Jam) | 3.27 | 270 |
| Theme(Jam) | 3.71 | 102 |
Congrats!
it would also benefit from some kind of 'sniffing' sonar type mechanic so you can vaguely tell if there is someone in the area or not without giving their precise location under the snow
Was really easy to understand without indications so fantastic work on that !
Congrats !
Our main coder was extremly tired and made a little error ;-)
Now, you should really be challanged :-)
Have a nice day!
Otherwise the graphics aren't bad and I really like the concept. I didn't find it boring at all, but the dog could be a little faster, so I don't have to wait so long until he walks over to another body. Nice game overall, definitely worth the time.:)
The mouse cursor should now be more logical and we added a mark ("x") to indicate the target destination.
We also tried to fix the full screen support - it works theoretically... But Unity has some strange redraw problems with GUI elements. Unfortunately, we don't know how to fix this at the moment. Suggestions are very welcome ;-)
Cheers