Hiya Haystack by commanderstitch

[raw]
made by commanderstitch for LD29 (COMPO)
This was a fun make. It's quite complicated and the code was SOOOO spagetti. there was so much stuff that came up too in the making of it that i did not expect.

/////////////////////RULES and THINGS you will NEED to know///

Since there is no tutorial, Here is how you play and what is
going on!

You witness the event. You care for the person who is eliminated.
GOAL: find the guy who runs away!

note, there are 2 endings to the game if you beat the final boss. can you figure out the real ending?

MOVEMENT:
w + a + s + d keys are fine for moving around.
i recommend using the mouse and the left click to use ATTACKS. there are 3 kinds of attacks. All use the same button, but each are different. :-)
jump,
immediate grab,
and shoot.
If your golden health bar reaches nothing, you lose.

if you need to know anything else, just ask! :-)

additional notes: (from your responses :-) )
-get the keys in the right order(it's engraven on the purple arch.)
-if you move you lose your hay or "life".
-when you kill ppl with any of the moves, they will drop additional hay, or "life". Pick it up to live.
-when you defeat the last boss, try not to stand right on top of him when you kill him. (it's actually hard not to, i understand.)

Known bugs:
-sometimes you get locked into moving one direction permanently. current solution: reload game.
-if colliding with boss when he dies, and you qualify for the true ending, you get immediately sent to the closing victory screen and miss the "movie" that happens.
-in the barn the guy who gets sucked up still remains after the guy leaves the barn in a hovering flickering pattern.

Ratings

Coolness 47% 1409
Overall 2.78 941
Audio 2.16 849
Fun 2.88 680
Graphics 2.81 785
Humor 3.72 64
Innovation 2.94 638
Mood 2.67 836
Theme 2.31 1118

Feedback

mrexcessive
28. Apr 2014 · 04:57 UTC
Those are some nasty farmers! I like the mechanic for varying movement speed of the farmers depending on where you are.
Marcus_siactro
28. Apr 2014 · 13:09 UTC
Very nice! Had a lot of fun playing.
ElStevo
01. May 2014 · 02:24 UTC
Wow that's a wierd game ! I got a hard time getting the keys, but it was fun ! Good job !
tomvert
01. May 2014 · 19:13 UTC
What did I just play ? Mad game ! Thumbs up for craziness.
hanoth
02. May 2014 · 01:38 UTC
That's really bizarre but fun.
Maschinen-Mensch
03. May 2014 · 01:01 UTC
The funniest game I've seen so far in the compo. The animations and interactions are hilarious! Gameplay was a bit confusing. I wasn't sure where to go. Do I need to shoot all the farmers? Grats on the game!
borrismoose
03. May 2014 · 01:17 UTC
A well presented game, plenty of graphical variation. It took me a while to figure out I needed to get the keys in order. However, I would die for seemingly no reason after collecting a couple of keys, even if my bar was up high.
zdonkeyx
03. May 2014 · 01:18 UTC
The farmers' animations were so damn funny. I was laughing so much while running around. This game is confusing but I think that just added to the humor xD
noom
03. May 2014 · 02:16 UTC
hahaahah pretty funny, the audio was a bit grating and it took me far too long to figure out that the game had actually started and that I was the hay O.O
cardboard
04. May 2014 · 20:25 UTC
What a weird and awesome game, once again. After I beat the game I was unable to move and the farmers killed me, and then when I clicked try again I was playing as the farmer I saved. Unfortunately I couldn't attack or move after leaving the first room so I was killed quickly. I like how the attack changes depending on how much hay you have left. I like the game's graphics, and the fact I get to play as hay is pretty dang unique (and cool).
GFM
05. May 2014 · 22:03 UTC
This was an interesting take on the theme (got the two endings)... but it isn't expressed so well in the game. I was able to get the overall idea, but... what was really happening? Why were you hiding in a haystack (ok, this one I can think of an answer XD)? Why did the event take place at the beginning? Why defeating the boss one way leads to another ending (damage should be the same... the second form would be better, maybe, because then you would have [spoiler]eaten the boss robe[/spoiler].

Kudos for the recorded audio, that was nice! :)
Also, switching the attack as you lose health was a nice idea, but the jump would get glitchy, sometimes (going forward and backward before stomping).

Still, nice game! :)
ActionRemix
06. May 2014 · 05:29 UTC
The farmers are just trying to find their needle.
voxel
15. May 2014 · 07:55 UTC
An inspiration to the vegetable rights movement. Those farmer sprites are awesome. Good, sensible fun.
LTPATS
15. May 2014 · 23:04 UTC
Pretty neat game, but I got a lot of weird bugs playing it. Often my player would get stuck on a wall and couldn't move and I had to restart.

After getting what I assumed was going to be the good ending (guy in the chair spawned) my sprite changed into a human briefly and then back into the haystack, and I couldn't move so the farmers ended up killing me and I had to restart. After restarting I turned into the human every time I moved and back into the stack every time I stopped. Once I went into the next screen I turned into the haystack and couldn't move again. Restarting again fixed this but every time I was about to get the good ending it happened again :/.

Other than that it was a fun game, a bit confusing at first without in-game instructions (took me a while to realize my size / meter determined my attack), but I got the hang of it eventually!