{"author_link":"\/author\/whitevoidia\/","author_name":"Jessica Hayley","author_uid":"36120","comments":[{"author_name":"fluidvolt","author_uid":"26913","time":"Apr 28, 2014 @ 4:34am","epoch":1398659340,"text":"Like a square jawbreaker, the main player ;) . I liked this for what it was! It's like a single screen bullet-hell shooter."},{"author_name":"cr2crstudios","author_uid":"37025","time":"Apr 28, 2014 @ 5:53am","epoch":1398664080,"text":"Really tight and good design!"},{"author_name":"SuperIzzo","author_uid":"34828","time":"Apr 28, 2014 @ 5:37pm","epoch":1398706320,"text":"Nice and simple. I enjoyed it more than some of the more complex games I've tried."},{"author_name":"Nition","author_uid":"34406","time":"Apr 29, 2014 @ 8:43am","epoch":1398760680,"text":"It's actually a nice mechanic how the game gets easier as you get damaged."},{"author_name":"CDK","author_uid":"34196","time":"Apr 29, 2014 @ 8:49am","epoch":1398761040,"text":"nice game. :) like your way of doing the theme - very &quot;outside the box&quot;.. or inside.. because.. your a box.. pun?\r<br\/>\r<br\/>:D"},{"author_name":"ArcturusDeluxe","author_uid":"26098","time":"Apr 29, 2014 @ 4:19pm","epoch":1398788040,"text":"Very simple game but very playable and feels good to control.  I like your take on the theme."},{"author_name":"VanMerwan","author_uid":"17310","time":"Apr 29, 2014 @ 9:57pm","epoch":1398808320,"text":"I liked your game. It's hard to find a submission where the theme is interpreted in a game design."},{"author_name":"Pitzik4","author_uid":"8883","time":"Apr 30, 2014 @ 12:44am","epoch":1398818340,"text":"I like it, the game becoming easier as you go is an interesting idea."},{"author_name":"pichifino","author_uid":"36836","time":"Apr 30, 2014 @ 12:45am","epoch":1398818400,"text":"Great game"},{"author_name":"nimblegorilla","author_uid":"15273","time":"Apr 30, 2014 @ 12:47am","epoch":1398818520,"text":"Really nice and simple game. Most games like this tend to get harder and harder and you score points faster and faster, but in some respects this game gets easier as you take hits which is a really neat twist."},{"author_name":"MunkeeBacon","author_uid":"10400","time":"Apr 30, 2014 @ 12:48am","epoch":1398818580,"text":"Nice job! Especially for your first entry! \r<br\/>\r<br\/>Super original use of the theme, loved it."},{"author_name":"indigofiz","author_uid":"35801","time":"Apr 30, 2014 @ 12:48am","epoch":1398818580,"text":"I really like how tight and complete this game feels, as simple as it is. Small details, like less score with less layer is a big plus, good job!"},{"author_name":"WhiteVoidia","author_uid":"36120","time":"Apr 30, 2014 @ 12:50am","epoch":1398818700,"text":"Dev here: I have a question for everyone - In its current state, as you lose layers, you get less points (# of points you get per second is equal to the number of layers). Do you think this is necessary? Is the lesser protection enough to justify getting the same amount of points no matter how 'small' you are? Maybe the point value change should be adjusted? (Going from 8\/sec to 4\/sec instead of from 8\/sec to 1\/sec)\r<br\/>\r<br\/>I'm interested to hear people's thoughts (I won't be adjusting these because the jam is over, I'm just wondering in case I pursue this game further).\r<br\/>Thanks! ^_^"},{"author_name":"NicoM","author_uid":"32562","time":"Apr 30, 2014 @ 2:11am","epoch":1398823560,"text":"Interesting game, pretty fun:), although I wonder if maybe the last layer should be something other than black, but nice job:)"},{"author_name":"Miltage","author_uid":"8745","time":"Apr 30, 2014 @ 3:44pm","epoch":1398872340,"text":"Simple design and well executed. Shows that you can do a lot with a little. Good job!\r<br\/>\r<br\/>To answer your question: I don't think you should alter the amount of points you get at all. Keep the difficulty constant. As it stands right now, you lose layers making it easier to dodge, but the bullets get faster so the difficulty is constant. Don't punish people for the same amount of difficulty."},{"author_name":"Sparrow","author_uid":"7423","time":"Apr 30, 2014 @ 4:53pm","epoch":1398876480,"text":"Fun and simple, great metaphor with the theme. Beneath the surface you are the same as the bullets. :D\r<br\/>Could use some music though.\r<br\/>\r<br\/>About your question see Miltage's post, I agree with him\/her."},{"author_name":"pancakecity","author_uid":"28537","time":"Apr 30, 2014 @ 8:44pm","epoch":1398890340,"text":"Fits the theme better than most :)"},{"author_name":"metkis","author_uid":"27592","time":"Apr 30, 2014 @ 8:45pm","epoch":1398890400,"text":"A solid entry, I enjoyed the mechanic of avoiding being hit making the game easier!"},{"author_name":"WhiteVoidia","author_uid":"36120","time":"May 1, 2014 @ 2:10am","epoch":1398909900,"text":"@Miltage: Thanks for the feedback, and I completely agree with your point. I'll keep that in mind for future designs :)\r<br\/>\r<br\/>@Everyone: Thanks for your kind words ^_^"},{"author_name":"Xaychru04","author_uid":"16472","time":"May 4, 2014 @ 3:10pm","epoch":1399215900,"text":"Nice game, pretty simple, but the concept is cool. Good job for your first entry! :)"}],"images":["ld29\/36120-d16017187eae6a8c856623640e09fdff.jpg"],"links":[{"url":"http:\/\/jayhay.me\/layered\/","text":"Web (HTML5)"},{"url":"https:\/\/github.com\/jessicahayley\/layered","text":"Source"}],"metadata":{"g_key":"18815","g_author":"36120","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"18844","g_title":"Layered","g_status":"UCHK1","g_place":"289","g_commentcount":"20","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/36120-shot0.png-eq-900-500.jpg"],"text":"My first Ludum Dare entry ever! :D\r\n\r\nThis relates to the theme because the player \"character\" has layers, and when it gets hit it goes...beneath the surface I guess? Less surfacey? It loses surface area anyhow.","title":"Layered"}