Flyvery by Maek

[raw]
made by Maek for LD29 (COMPO)
So here it is, my 48h game.

Have fun by playing the Game!

Description:
This game is an endless runner so don't try to find the end.
You have to fly in a tunnel beneath the earth's surface. You can shoot at the other cars to reach coins. With these coins you can tune your car.

Control:
WASD to move
Hold SPACE to shoot
ESC for pause

Info:
In the Windows version the Highscore will be saved in a File. In the Cross Platform nothing will be saved when you stop the Game. So when you have problems on Windows with the Windows version try the Cross Platform version.

EDIT********HOLD SPACE TO SHOOT**********

********That's intentional*******Sorry that I programmed the shoting system like this**********EDIT

Ratings

Coolness 72% 3
Overall 2.30 1204
Audio 1.65 999
Fun 2.45 1017
Graphics 2.45 1018
Humor 1.95 896
Innovation 1.85 1235
Mood 2.03 1171
Theme 1.95 1216

Feedback

Havacore
28. Apr 2014 · 14:09 UTC
Shooting wasn't very responsive, and I found it too difficult to hit the other cars.
Holofire
28. Apr 2014 · 14:12 UTC
I enjoyed this game quite alot. Very simple and fun. Nice job!
JangoBrick
28. Apr 2014 · 14:13 UTC
Hmm, yea, shooting wasn't working very well. Also I think some sounds would have made it better.
Slashee the Cow
28. Apr 2014 · 14:14 UTC
Being able to fire faster would be nice. And pay me more for shooting the ships, or else it'll take me forever to earn upgrades.
Kalabasa
28. Apr 2014 · 14:18 UTC
Okay game. I can't see the bullets. I can't see the benefit of speeding up though, so I drove on low speed, shooting other cars, collecting money.
Strandmullen
28. Apr 2014 · 14:37 UTC
I enjoyed the game, pretty good. The only thing I disliked where the things in the roof that wrecked your car. Other than that I'd like to see some upgrades for the gun as well, but overall it was fun.
stenol
28. Apr 2014 · 15:14 UTC
Good little game. I enjoyed it !
Pietro Ferrantelli
28. Apr 2014 · 15:33 UTC
Great game ! Congratulations !
Griz
28. Apr 2014 · 17:32 UTC
Frankly it could use either some shooting upgrade options in the tuning section or gold rewards every couple of meters depending on how fast you've been going without crashing, but still it's well done for a first game.
SuperIzzo
28. Apr 2014 · 17:59 UTC
830 high score.
It is a very interesting game, I have no critique, just suggestion.
A shield tuning/protection orb power-up/whatever would be very handy, because in these games (subway surfer, temple run) the point is to get as far as possible and the further you go the more the pressure escalates, adding a few chance-based or costly defence mechanism will add more thrill as you will occasionally surpass your previous achievements and at those moments will have to be careful and maintain focus... *blah, blah blah and he keeps talking*

Anyway, nice entry.
rincewind_cz
28. Apr 2014 · 18:01 UTC
Well, pretty simple game. Shooting is somewhat weird - seems like it's unresponsive sometimes.
Kragnir
28. Apr 2014 · 21:03 UTC
Shooting seems unresponsive unless you hold the button.
TeamOmni
29. Apr 2014 · 18:34 UTC
nice simple game. cool you could speed up, but didn't see a reason to.
theengineers
29. Apr 2014 · 20:14 UTC
Not responsive enough to be fully enjoyable.
Capitals
30. Apr 2014 · 08:54 UTC
I found it hard to hit the cars, despite that I found it interesting.
alvarop
01. May 2014 · 18:41 UTC
I think I gave you most of the comments during the stream, so... you know!
pedrosanta
10. May 2014 · 16:58 UTC
At first I didn't quite figured out the game and I though the firing control was bad. Then I read the description and figured it out. It improved a little bit, but even so I found that it was little related to the theme and that the overall mechanic was a little bit poor. Also, it had no sound and had rather poor graphics for the genre. It still needs a lot of polish to be engaging (sound, kickass graphics, etc).