Go Below by GagaPete
Find your way to collect all seven stars. If you believe that there is no way to progress, try to think beneath the surface. The game has a end-screen. ;)
Tested in Firefox and Chromium!
Sounds are muted by default, but can be unmuted using the M key.
My time is 114.2, probably beatable.
*Controls*
Arrow keys - movement and portal usage
Space - jump
F - Fullscreen (if supported)
M - Unmute / mute sounds
*Game don't show up? / Is slow?*
If the game is laggy, try resizing your browser window. If the game don't run at all, please provide the exact version of the browser you're using, so I can fix it.
Tested in Firefox and Chromium!
Sounds are muted by default, but can be unmuted using the M key.
My time is 114.2, probably beatable.
*Controls*
Arrow keys - movement and portal usage
Space - jump
F - Fullscreen (if supported)
M - Unmute / mute sounds
*Game don't show up? / Is slow?*
If the game is laggy, try resizing your browser window. If the game don't run at all, please provide the exact version of the browser you're using, so I can fix it.
| Web (HTML5) | http://sebastian-joseph.de/ld48-29/ |
| Source | http://download.sebastian-joseph.de/ld48-29.tar.gz |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=16147 |
Ratings
| Coolness | 61% | 3 |
| Overall | 3.58 | 203 |
| Audio | 2.24 | 811 |
| Fun | 3.40 | 261 |
| Graphics | 3.71 | 237 |
| Humor | 2.63 | 421 |
| Innovation | 3.86 | 107 |
| Mood | 3.27 | 319 |
| Theme | 4.26 | 7 |
I think this is a good game :).
The idea is great! I liked the switching of the gravity! This is a really cool concept and I would love to see a full game with this mechanic!
Gameplay Video: http://youtu.be/3OFoAvBPhXU [Should be Uploaded in about 30 Minutes]
I'll fix Chrome and IE when I'm back at my own PC.
@ShivanHunter You probably did it right. I am not very comfortable with this part of the game but I'll shorten the dull walking parts if I do a post-compo version.
@shubshub Think beneath the surface, there is a way to pass this wall. But thanks for the video, it is pretty helpful. Noted that I need to keep the backtrack parts in the viewport to be more obvious. At least for the early stages of the game.
@Crawler Studios, @lonewookie If you mean you fall into this shafts, this was intentional. The game is meant to be partly trial and error. I may should indicate this or provide some way to escape such places for a timecost.
@darkflamejam Will work on the edge jumps as well if I do a post-compo.
It seems you can block your player in some place, this could be part of things to polish in the level design.