Sandworm Rampage by bchan
You're a sandworm...on a rampage!
Gameplay
* Eat enemies while evading their fire.
* Burrow under ground, then re-emerge for a surprise attack!
* Collect power-ups to grow your tail (and gain health).
* Avoid running into buildings or your own tail!
Controls
* Move: Arrow keys or WASD
* Burrow: Space Bar
* Restart: Escape
Gameplay
* Eat enemies while evading their fire.
* Burrow under ground, then re-emerge for a surprise attack!
* Collect power-ups to grow your tail (and gain health).
* Avoid running into buildings or your own tail!
Controls
* Move: Arrow keys or WASD
* Burrow: Space Bar
* Restart: Escape
Ratings
| Coolness | 45% | 1547 |
| Overall | 3.27 | 459 |
| Audio | 2.35 | 757 |
| Fun | 3.52 | 189 |
| Graphics | 2.52 | 972 |
| Humor | 2.53 | 483 |
| Innovation | 2.81 | 741 |
| Mood | 2.53 | 952 |
| Theme | 3.46 | 376 |
Feedback
DrMelon
28. Apr 2014 路 06:06 UTC
Interesting variation on the classic Snake genre! :D
Colorvade
28. Apr 2014 路 06:07 UTC
Oh man I love sandworms. I thought this was quite enjoyable, the simple rules and the way the action picks up consistently make it easy to get into.
ky533541
28. Apr 2014 路 06:08 UTC
Some nice modifications on the classic snake formula, I liked the little +10/+30 text things that fade out. I also liked the little red projectiles. Nice job!
Fasox
28. Apr 2014 路 06:18 UTC
Nice game, sadly the controls doesnt responds always at time...
馃帳 bchan
28. Apr 2014 路 06:56 UTC
Yeah, I am throttling the input very slightly. The intent was to reduce the likelihood of the worm colliding with itself when the player does a U-turn. Not sure that was the wisest decision!
gikdew
28. Apr 2014 路 07:02 UTC
Lol that worm is really big! :)
JoeProgram
28. Apr 2014 路 13:49 UTC
Great take on the game of snake! The burrowing mechanic feels good - it's really fun to sneak up on one of the purple shooters and jump out of the ground at the last second. I would have loved something that helped to establish the mood of the game - maybe some rampaging death metal in the background, screaming or fleeing people, a close-up shot of the worm for a title screen, or something along those lines. Nice work!
PapyGaragos
28. Apr 2014 路 17:02 UTC
That mechanic is a great addition to the genre, I am surprise I never saw something like this before. +1 for innovation :)
GeorgeBroussard
28. Apr 2014 路 21:23 UTC
This is great! It's super fun to manage the purple shooters with the health and eating people. There's a great game and mechanic here for sure. Could see something like this doing well on mobile. It's the right size. This is a great effort for LD and 48 hours. Very complete experience. Nice ramp up in difficulty, too.
Sylvain Dubrofsky
29. Apr 2014 路 02:18 UTC
That's fun bchan! I like the flow / powerups / and bullets. You could make the time underground limited to make it harder / shorter..
xhunterko
29. Apr 2014 路 08:45 UTC
Nice implementation of a classic!
MrLeePerry
29. Apr 2014 路 20:59 UTC
Dig it... I always LOVE a game that operates of different levels like that, with submarine type "leaving" of one plane of play. That was really really cool. I could see that as a prototype for a full game easily. Reaaaally nice!!!
MrLeePerry
29. Apr 2014 路 20:59 UTC
Also, can't really do more for the theme than that was!
Thorig
30. Apr 2014 路 13:41 UTC
Nice idea and a good follow up for snake.
minism
01. May 2014 路 05:47 UTC
Really solid game actually, I like the combination of guys shooting at you within the context of snake. Nice job
Garris
05. May 2014 路 01:03 UTC
This was good! It's been a long time since I've seen someone make a reference or variation to Snake. You took something old, and gave it a very effective new twist. I'd say this was a great success.