SubWars by Random Abductions

[raw]
made by Random Abductions for LD29 (JAM)
The cuban crisis is on its peak and only you can save the world form a nuclear holocaust. You and your submarine need to destroy the target before the target destroys you! However, you can only use your morse decoder and you radar!
Good Luck Comrade

-- For the Motherland! --

Bug fix, tutorial now starts at beginning and more message now spawn reducing the waiting time. I hope this can be allowed.

Ratings

Coolness 45% 1547
Overall(Jam) 2.54 680
Audio(Jam) 3.31 262
Fun(Jam) 1.88 748
Graphics(Jam) 3.19 445
Humor(Jam) 2.30 477
Innovation(Jam) 3.50 156
Mood(Jam) 3.25 276
Theme(Jam) 3.15 373

Feedback

robert_steiner
29. Apr 2014 · 08:05 UTC
Game may need some more instructions.
alexdantas
29. Apr 2014 · 08:41 UTC
Wow, this game's complex!
I admire all the work you put on it; the UI is great and very immersive.

Unfortunately I couldn't stand it.
Maybe I have a very short attention span, but I couldn't read all that text.

If you do care about people like me you should come up with a quicker way of explaining the gameplay (the actual things that make actions).
I fiddled around with the tacks and stuff.
Siewart
29. Apr 2014 · 11:32 UTC
Such wait, very motherland, so messages, wow!
Dreii
01. May 2014 · 03:32 UTC
Very confusing trying to figure out how to play...very nice graphics and sounds though.
brogrammers
02. May 2014 · 17:59 UTC
I loved the concept, even though, like the others, I was not able to figure out how to win.
Anyway, the atmosphere was what really hit me most.
minibutmany
02. May 2014 · 18:15 UTC
I couldn't quite figure out how to enter into the target box? The graphics and audio made this game really real feeling and interesting.
Scruffylooking
02. May 2014 · 18:25 UTC
Impressive immersion. The controls were kinda tough to figure out. I liked the typewritten text effect.
javifugitivo
02. May 2014 · 18:28 UTC
Very complicated, but it is well presented. Maybe a bit dense, but good job
Snoother
02. May 2014 · 18:37 UTC
Yeah, I think I agree with the general implications of previous comments: marvellously complex, but kind of confusing. The sounds and UI did make the game quite engaging, but I would advocate abstracting out all the unnecessary elements until you're left with the absolute core. Then work from there.
pLaw
02. May 2014 · 18:38 UTC
It was hard to find out how to play. Also, the log to the bottom right has a way too small font and is hard to read. Since it's introduced as very important it should be more prominent.
gre
02. May 2014 · 19:23 UTC
nice graphics
Gameness Monster
02. May 2014 · 20:38 UTC
It was quite hard to understand how to shoot the target. Sounds is perfect, they keep keep you into the mood of the game. It could be a great game if it stated clearer what the player had to do - and how should he do it!
kunzbe
02. May 2014 · 21:34 UTC
After the third time I discovered the PIN BOARD, neat! Adds up to the command-room-feeling
drnick
03. May 2014 · 18:59 UTC
The game's instructions don't explain the game adequately. Also, I recorded your morse code and found it to be -. -... -.-. -... -.-. ..-- - .- ---- .- .-- - -... -.-. ----- ...--... -.-. ..-- - .- ----- --- -... -.-. ----- ...-- .---- which translated gives NBCBC?TA?AWTBC0?C?TA0OBC031 where ? are unrecognized symbols. Either your morse code is fake or you are simulating some kind of encryption. This is disappointing, as a system to synthesize real morse code sounds is extremely easy to program. This is the kind of thing that catches detailist people.
GarethIW
04. May 2014 · 09:42 UTC
I won, but it seemed kinda random? Ship 33 said they passed Big Island, so I typed 33 in the target box then clicked the radar dot closest to the big island and then got a victory screen :)