Show a Little Love by alastaira
A take on "beneath the surface" of people. Use mouse to look around, and click to show a little love to people to reveal their inner beauty, behind their sometimes jaded exterior.
The game ends if a person gets to you before you have seen beneath their surface.
Came up with the idea of literally seeing beneath the surface of a 3d model by exploding the geometry into triangles, and spent almost an entire day wrestling with a DX11 geometry shader to achieve this - only to find the effect is barely distinguishable from a simple particle effect! Also made the shader selectively colour the t-shirts a random colour on instantiation, so at least I learned quite a lot.
Requires DX11, which means Windows only machines I'm afraid. Also, I've noticed a very annoying bug on certain graphics cards that seem to mess up the scale/offset, meaning that the crosshair (and text) appear about a centimetre too far to the left, making the game almost unplayable. Will have to look into that in the future.
Used Unity/Paint.NET/Blender/MakeHuman/BXFR
The game ends if a person gets to you before you have seen beneath their surface.
Came up with the idea of literally seeing beneath the surface of a 3d model by exploding the geometry into triangles, and spent almost an entire day wrestling with a DX11 geometry shader to achieve this - only to find the effect is barely distinguishable from a simple particle effect! Also made the shader selectively colour the t-shirts a random colour on instantiation, so at least I learned quite a lot.
Requires DX11, which means Windows only machines I'm afraid. Also, I've noticed a very annoying bug on certain graphics cards that seem to mess up the scale/offset, meaning that the crosshair (and text) appear about a centimetre too far to the left, making the game almost unplayable. Will have to look into that in the future.
Used Unity/Paint.NET/Blender/MakeHuman/BXFR
| Web | https://dl.dropboxusercontent.com/u/148583170/LD29/WebBuild.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=26503 |
Overall, and I am saying this because I love you :3, you'd have been better off working on the mechanics more than on the graphics. Even the most astounding transformation effects would still be marred by somewhat by these mechanics. An alternative could have been to vary the types of people that approach you (but the different signs is a nice touch, "literally beneath the surface" - nice).
For next time, I'll start with the gameplay first and then use up what spare time I have on the graphics after, rather than the other way around!