Clone Escape by cudabear

[raw]
made by cudabear for LD29 (COMPO)
You are Unit 3429x3, made to fight in a ravaging surface war. When you refused, you were put to death, or so your manufacturers thought. By some miracle you survived, and you're looking to get out. Escape the underground Clone factory and secure your future. Not even your manufacturers know what's under the surface.

This game should work in any modern browser, but has only been thoroughly tested in Chrome.

Controls:
Left + Right arrows: left and right
Up arrow: jump
Down arrow: crouch (makes it nearly impossible for enemies to see you)
Mouse: Aim
Click: Shoot (your bullets are limited until the last level)
Down arrow x2: fall through platform (when on one)

There are two endings. Can you find them both?

(If you can't see the entire game because of small screen resolution, zoom out the browser. It should function fine.)

Ratings

Coolness 49% 1314
Overall 3.53 240
Audio 3.13 324
Fun 3.42 248
Graphics 2.94 700
Humor 2.84 315
Innovation 3.06 562
Mood 3.41 249
Theme 3.00 774

Feedback

RARoadkill
29. Apr 2014 · 14:00 UTC
Great game, was challenging but not in a unfair way. made me dig in and get past it. well done
suurin
29. Apr 2014 · 14:22 UTC
Hard and fun, just how I like it. Good work!
xandy
29. Apr 2014 · 14:22 UTC
very neat platformer!
baykush_figtree
29. Apr 2014 · 14:26 UTC
I love stealth games and the "you've got one shot/few shots" thing was great.
While simplistic, the graphics are great at information distribution, so kudos on that.

PS: I had to zoom ou in order to fit the game on my screen (1366 x 768)
Move127
29. Apr 2014 · 14:27 UTC
Fun and challenging, very good qualities for a game to have. Great game!
simon02
29. Apr 2014 · 14:37 UTC
Nice game. Pretty hard, but rewarding. Cool!
Shigor
29. Apr 2014 · 22:32 UTC
Solid platformer.
Newt_
29. Apr 2014 · 23:51 UTC
Really great! I love the limited amount of ammo.
FyberOptic
29. Apr 2014 · 23:55 UTC
This was a fun one. Felt like it had a good progression, and the difficulty was primarily a result of doing badly or being impatient rather than just being impossibly hard like some can be. Good work!
Sparrow
30. Apr 2014 · 00:56 UTC
Fun and also frustrating. It was at the last level I found out that the bullet has an arc which would've saved me from a lot of frustration. Good game though and funny story.
5T4MP5
30. Apr 2014 · 01:39 UTC
The limited ammo worked really well to enforce the stealth aspect of the game. Crouching felt like it was just effective enough to keep the game interesting. Well done.