Dungeon Jelly by Detocroix
You descend into Dungeon Jelly to slay a betrayer, but... can you? Price of treachery is their jellied head on a spike.
How tos:
COLOR WHEEL is very important!
WASD - movement
Don't hit same color jellies.
Definitely hit opposite color jellies.
DO NOT get hit by opposite color jellies.
Sometimes it's better to run than fight same color jellies.
Bunch of jellies eeeveeeeryyyywheeeereeee.
Something bad awaits at level 15, probably the betrayer but who knows!
Played or not, thanks for your interest! :)
Note: There are no sounds in the entry.
Me on twitter: https://twitter.com/Detocroix
Me on website: http://www.detocroix.com/
Update 28.4.2014 - Added standalone builds for Windows, OSX and Linux.
How tos:
COLOR WHEEL is very important!
WASD - movement
Don't hit same color jellies.
Definitely hit opposite color jellies.
DO NOT get hit by opposite color jellies.
Sometimes it's better to run than fight same color jellies.
Bunch of jellies eeeveeeeryyyywheeeereeee.
Something bad awaits at level 15, probably the betrayer but who knows!
Played or not, thanks for your interest! :)
Note: There are no sounds in the entry.
Me on twitter: https://twitter.com/Detocroix
Me on website: http://www.detocroix.com/
Update 28.4.2014 - Added standalone builds for Windows, OSX and Linux.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.59 | 199 |
| Audio | 1.62 | 1006 |
| Fun | 3.44 | 236 |
| Graphics | 4.43 | 24 |
| Humor | 2.67 | 400 |
| Innovation | 3.50 | 260 |
| Mood | 3.07 | 474 |
| Theme | 2.68 | 967 |
But like others mentioned, it's kind of unclear if you did damage or took some.
Would have been cool that have some sounds in there.
But I really like the concept, and the visuals. Very nice game.
Jelly cunes looking pretty well. But very low connection with theme.
Very good job - Among the best games I've played this dare!
Perhaps most importantly, the game feels super arbitrary. Yes there's the color wheel...but which color wheel? Red seems to be "more" opposite blue than green on some wheels, and blue opposite yellow. But purple/yellow are apparently paired? I'm probably crazy, but sometimes it felt like single hits would kill, and other times it took multiple hits.
Early levels would be great for introducing the concept if you stuck with color opposites...but only early levels, apparently everything dies in a single hit, making the multiple hits in later levels very confusing.
Ultimately the game made me want to largely avoid combat at all, and it becomes an exercise in repeatedly running through early levels and seeing whether the apparently arbitrary jelly spawn/goal spawn/jelly movements in later levels decide to humor you as opposed to completely trap you or block the goal.
If some of these things were addressed, this could be a great game though. Sorry to be so negative.
The jelly bits I intended to clean up after going down a level, but ran out of time for the compo. I would have loved to improve feedback in general (sounds, introduction messages, feedback messages (damage, crits), some more effects etc)...
One of the last moment changes I did was adjust the jelly health based on level and that was a horrible call. It definitely were better with what I originally had and colors were more important from the beginning... now, as you say, you can just blow through the first levels without even knowing the color wheel is important.
Also it probably would have been a good idea to add color wheel image to the game, might have helped a bit :)
Thanks for the feedback!
Amazing
The mechanic was interesting... but I'll have to get a color wheel to fully experience it. XD
I found it really weird to be a pseudo-turn based game... movement is tiles based, and the turn updates when you move... but it also updates after a maximum time. This was interesting, but weird.