Eiradirian Wormfare by blay09
Important: Go say hello to Old Pierre. Seriously. He'll give you the minimap, which is essential to beating this game (I know, that's bad design, it was a last-minute derp I made)
Note: I added a post-jam tutorial screen that appears on ESC as people were getting stuck before even reaching the first level. Feel free to consider that during rating.
=== Controls ===
- Movement: A & D or Arrow Keys
- Jump: Up, W, Space
- Active Ability: T
- Passive Ability: G
- Aim: Mouse
- Shoot: LMB
- Quick-Ability: Right-Click
- Reset Level: Hold R for 5 Seconds
== Jump/Climb Techniques ==
Blay09
- Shotgun-Jump: Aim down. Jump. Right after jumping, shoot.
- Optionally, stand on a teammates head
- Optionally, activate the Gravity Manipulator (Passive Ability)
Konrad
- Jump against wall. Walljump.
- Optionally, use your sword (Active Ability) right after jumping to boost it.
- Activate shield (Passive Ability) to cross a force field without dying instantly.
Marius
- Activate Rocket Boots (Passive Ability). Jump infinitely.
== Fighting Techniques ==
Blay09:
- Shoot shotgun. Kill.
- Activate Gravity Control. Absorb turret fire.
Konrad:
- Shoot pistols. Kill.
- In close range, use swords (Active Ability). Destroy.
Marius:
- Shoot machinegun. Kill.
- In close range, use smalltalk (Active Ability). Have a nice conversation with the enemy. Have your teammates kill them.
== Background Story ==
In a world of never ending virtual warfare, the Illarion Corporation had suffered from increasing attacks by a high tech terrorist team of virtual reality hackers, calling themselves Eiradir.
The Eiradirians technological mastermind, Blay, invented a device which allowed his partner, a cybernetically enhanced warrior, Konrad Knox, travel the timestream, and be many places at the same time. This devastating attack allowed them to destroy the fortified headquarters of the Illarion corporation, and forced the leadership to retreat.
With assistance of Rico, Blay's virtual android, and the charming corporate spy known as The Romanian, the Eiradirians gained financial support and resources for their battle.
Base after base, the Illarion megacompany was losing ground until there was nowhere else to go... but underground!
Falsely believed to have been destroyed, the Illarion forces established a massive underground network of power plants, research facilities, and security structures, razing everything in their path.
When Sebastian, a friendly young worm, of the WormsWeave Village, gets lost and emerges on the surface, he meets The Romanian and tells him of the evil invaders.
The Romanian has no idea that Illarion is behind this, but decides to take pity on the cute friendly worm and promises to help.
He contacts his deranged, psychotic partners.
== Credits ==
Programming: Blay09
Writing: Konrad
Graphics: Konrad (+ others)
Music: Konrad (+ Others)
Intro Song: "Heart of Machine" by Alexandr Zhelanov (OpenGameArt.org)
This game uses assets from the Kenney Donation Pack:
http://kenney.itch.io/kenney-donation
This game uses assets by the following artists from OpenGameArt.org:
SpriteAttack
para
bart
scenna
nkorth
Alexandr Zhelanov
Rude Bear belongs to Alex Rose (don't sue me dood).
Note: I added a post-jam tutorial screen that appears on ESC as people were getting stuck before even reaching the first level. Feel free to consider that during rating.
=== Controls ===
- Movement: A & D or Arrow Keys
- Jump: Up, W, Space
- Active Ability: T
- Passive Ability: G
- Aim: Mouse
- Shoot: LMB
- Quick-Ability: Right-Click
- Reset Level: Hold R for 5 Seconds
== Jump/Climb Techniques ==
Blay09
- Shotgun-Jump: Aim down. Jump. Right after jumping, shoot.
- Optionally, stand on a teammates head
- Optionally, activate the Gravity Manipulator (Passive Ability)
Konrad
- Jump against wall. Walljump.
- Optionally, use your sword (Active Ability) right after jumping to boost it.
- Activate shield (Passive Ability) to cross a force field without dying instantly.
Marius
- Activate Rocket Boots (Passive Ability). Jump infinitely.
== Fighting Techniques ==
Blay09:
- Shoot shotgun. Kill.
- Activate Gravity Control. Absorb turret fire.
Konrad:
- Shoot pistols. Kill.
- In close range, use swords (Active Ability). Destroy.
Marius:
- Shoot machinegun. Kill.
- In close range, use smalltalk (Active Ability). Have a nice conversation with the enemy. Have your teammates kill them.
== Background Story ==
In a world of never ending virtual warfare, the Illarion Corporation had suffered from increasing attacks by a high tech terrorist team of virtual reality hackers, calling themselves Eiradir.
The Eiradirians technological mastermind, Blay, invented a device which allowed his partner, a cybernetically enhanced warrior, Konrad Knox, travel the timestream, and be many places at the same time. This devastating attack allowed them to destroy the fortified headquarters of the Illarion corporation, and forced the leadership to retreat.
With assistance of Rico, Blay's virtual android, and the charming corporate spy known as The Romanian, the Eiradirians gained financial support and resources for their battle.
Base after base, the Illarion megacompany was losing ground until there was nowhere else to go... but underground!
Falsely believed to have been destroyed, the Illarion forces established a massive underground network of power plants, research facilities, and security structures, razing everything in their path.
When Sebastian, a friendly young worm, of the WormsWeave Village, gets lost and emerges on the surface, he meets The Romanian and tells him of the evil invaders.
The Romanian has no idea that Illarion is behind this, but decides to take pity on the cute friendly worm and promises to help.
He contacts his deranged, psychotic partners.
== Credits ==
Programming: Blay09
Writing: Konrad
Graphics: Konrad (+ others)
Music: Konrad (+ Others)
Intro Song: "Heart of Machine" by Alexandr Zhelanov (OpenGameArt.org)
This game uses assets from the Kenney Donation Pack:
http://kenney.itch.io/kenney-donation
This game uses assets by the following artists from OpenGameArt.org:
SpriteAttack
para
bart
scenna
nkorth
Alexandr Zhelanov
Rude Bear belongs to Alex Rose (don't sue me dood).
| Java (All Platforms) | http://blay09.net/ld29/EiradirianWormfare.jar |
| Tutorial Sheet | http://blay09.net/ld29/hints.png |
| Gameplay Video | https://www.youtube.com/watch?v=-3sAuClRy_w |
| The Prequel | http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=16114 |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=16114 |
Ratings
| Coolness | 74% | 3 |
| Overall(Jam) | 3.30 | 316 |
| Audio(Jam) | 3.33 | 252 |
| Fun(Jam) | 2.88 | 441 |
| Graphics(Jam) | 3.35 | 388 |
| Humor(Jam) | 3.19 | 154 |
| Innovation(Jam) | 3.16 | 305 |
| Mood(Jam) | 3.08 | 358 |
| Theme(Jam) | 2.95 | 477 |
Albeit being written in haste, the plot of this game is a meta-plot that tells, in allegoric form, a story from real life, about three naughty gamers who were exiled from a certain online roleplaying game for doing naughty things.
This game offers a different perspective on the event surrounding a ban of a troublesome player, presented as a villain. In the Eiradirian franchise, you step into the villain's shoes, and from that point of view, you are the liberating hero, and everyone who plays the game by the rules are slaves to the almighty oppressor.
(Creators of this game do not promote, support, and/or endorse hacking and/or terrorism in real life :))))
----
Abilities in the game that each character has represent the actual abilities we were able to give ourselves in that other game.
Each character has a unique set of abilities.
Konrad is the tough and mobile fighter. He has more health than others, and an inherent ability to parkour up the walls.
His Active ability (T) - is a sword, allowing him to deal very swift justice in close range, and also boosting his jump height if you time it right. It has a cooldown.
His Passive ability (G) - is a short duration personal armor buff, that makes him even tougher, allowing him to tank through a single force field (which kills other instantly) and only take half damage. Also has a cooldown.
Blay is a utility unit. He has decent mobility in terms of jumping, by using his shotgun to recoil him off the ground. As long as the ground is flat and you got the geometry right, it's easy.
His Active ability (T) - is team teleportation, which lets him "summon" the other two instantly to his location. Cooldown.
His Passive ability (G) - is an instant gravity field, which has dual functionality: first, it alters gravity around blay, letting him jump even higher (stacks with shotgun jump to utterly rediculous results), secondly, it acts as a single time ballistic shield against energy cannons, but it's useless against lead bullets.
The Romanian - crowd control / ranged sniper dps.
Limited in jumping mobility, this unit is a dichotomy. He has highest gun range and packs the biggest gun, the machinegun. He is fairly weak on health and hates being upclose, but has a potent close range ability, that forces him to go upclose to use it.
His Active ability (T) - romanian charm, which pacifies enemies around him, causing them not to return fire for a limited time, allowing Romanian or other teammates to kill them off.
His Passive ability (G) - is a limited duration, on-cooldown rocket boots, letting him effectively fly for 3 seconds.
A bit about the antagonists: they are all mostly inside jokes and easter eggs.
One particular admin is a pro skier in real life, so he has a thematically proper level :)
Another admin is recognizable by his unique hairstyle, I'll just leave that there.
And also the bioresearch lab has a cameo of Rude Bear and his creator at VorpalGames, as he was part of this story in real life, it's where we met.
Some levels can seem really hard, but trust us, they are beatable. Enjoy!
To precaution against being stuck, leave Blay at the starting point, and explore with the other characters until you get used to jumping. Just use Blay's T-skill to teleport the teammates back.
The first map you enter is the Worm Village. Not all content in there was finished. The point is to discover 10 wormholes scattered around the map. Each wormhole is a portal into an actual combat level.
The old worm Pierre at the entrance gives you a map. You have to make it towards the green marker on the map, which indicates the next wormhole in the story progression.
Once all wormholes are open, you can replay all the levels at will.
Like, if I had to give protips on what to watch out for: Everyone can jump up quite high, if you use Blay you turn on gravity manipulation and then, importantly, shoot your gun and recoil ahead. The other abilities are fairly self explanatory I thought, although Konrad has a walljump it's worth noting.
Again, game is absolutely ram packed with content, really enjoyed it, especially my cameo in it and the Rude Bears, had a wide array of areas, the graphics and animation were really nice. Some visual cues would be nice like the bullets stopping against stuff you're shooting, but these are minor tweaks which could be fixed pretty quickly.
This is by far your best game so far, it feels really good to advance, I really enjoy Lost Vikings style games with multiple characters to take control of. The graphics are really sweet, as is the soundtrack (level 2's soundtrack in particular I found really cool). I kept thinking "this must be the last level" and then there was more and more. And obviously, it's funny to me given I know the history behind it. Great mood as well, fits the theme with the whole underground thing. Found it really enjoyable. Nice one.
Still, lots of cool graphics, backstory, sounds and level content. Really impressive!