Hammerfall by borrismoose

[raw]
made by borrismoose for LD29 (COMPO)
Hammerfall

Help Bashy (affectionate nickname, real name unknown) rid the world of annoying critters. He's great with his hammer but needs your assistance to get within striking range.

You need to fire bombs from beneath the surface to propel him upwards and through a number of challenging levels. Try and finish each one as quickly as you can!

Controls:
Bashy moves and attacks by himself but he needs some guidance.

You control the arrow at the bottom of the screen. Click where you want it to fire. You can send Bashy and other enemies up in the air if you hit them. Hold down for longer to generate more power and fly higher!

NOTE #1 - If you are worried your sound is broken, don't worry, it's not! I ran out of time to put audio in, sorry everyone.

NOTE #2 - Regarding the source, everything is there apart from 2D Toolkit. If you wish to run the Unity project yourself, import 2D Toolkit and it should all work smoothly.

Update - 04th May 2014

Thanks for the comments everyone, I'm glad the game is being enjoyed. I've finally got around to fixing a few of the bugs caused by a sleep-deprived rush towards the deadline.

- Best times for stages are now saved and reported on game over screen.
- The player attack animation can be interrupted.
- Stage 2-3 has less bomb birds, replaced with casual birds.

Ratings

Coolness 64% 3
Overall 3.44 308
Audio 1.33 1053
Fun 3.39 269
Graphics 3.14 579
Humor 2.57 456
Innovation 4.17 29
Mood 2.81 719
Theme 3.31 517

Feedback

matthias_zarzecki
28. Apr 2014 · 18:45 UTC
Love the concept! I don't think I haven't seen it anywhere before
SoupWithBits
28. Apr 2014 · 22:50 UTC
Favourite so far! Would be AMAZING with some sound
friken
28. Apr 2014 · 23:19 UTC
Cute and addictive game, great job.
matheod
28. Apr 2014 · 23:21 UTC
Wow, that's hard oO
TheGamingProject
29. Apr 2014 · 19:42 UTC
Nice mechanic! Very original idea and well executed.
Taffaz
29. Apr 2014 · 19:42 UTC
Really liked this game. Good job!
Thorig
29. Apr 2014 · 19:44 UTC
Nice entry. Really like the gameplay.
Reinkout
29. Apr 2014 · 19:44 UTC
I thought it was pretty humorous! Thanks for the game.
dook
29. Apr 2014 · 20:09 UTC
Original idea, this could work pretty well with a little more work. Could be a great mobile app as well I imagine :)
Moosefly
29. Apr 2014 · 20:16 UTC
Bleh, made it to phase 2 two times in ten or so tries, but died almost instantly after that :P. Those lancers really are quite something.

Nice graphics and simple yet interesting gameplay. Easy to learn, hard to master. Really solid game, even if I won't get to see the endgame.

Anssi@MooseflyGames
mihaivdev
29. Apr 2014 · 20:54 UTC
Cute game. I like the original mechanic. I think it would do well on mobiles. Keep it up!
Xaychru04
29. Apr 2014 · 21:01 UTC
The mechanic is really original, it's challenging to predict where to shoot so the player lands at the correct position, and I've never seen this concept before! Neat game! :)
(And btw, some sprites reminded me of Yoshi's Island :> )
ruerob
29. Apr 2014 · 22:18 UTC
The graphics remind me of Kirby. But the gameplay is addictive. Nice work.
local minimum
30. Apr 2014 · 19:19 UTC
Interesting idea, I like these alternative takes on controls that pop up every now and then.

My major reservation would be the collision detection for those with swords. Sometimes I could walk right through them (if either one had recently been in the air).

It was also a little too random, at least the feeling of too random that one was soaring through the air and a spear-walker came and not so much to do about it except accepting fate to come. Or I didn't get good enough at the game.

The symbols in the upper left corner I didn't decipher, so they could to with some clearer explanation or indication of when they are changing.
SonnyBone
01. May 2014 · 09:31 UTC
Awesome innovative gameplay. With some graphical improvements and some rad audio, you have a hit. This would be awesome on phones. You better keep working on this!!! I MEAN IT!!!
rezzish
02. May 2014 · 00:01 UTC
Oh cool, I love how you control your little kirbyesque thing.
MrShoestore
03. May 2014 · 01:28 UTC
that is what they would call a mobile-friendly mechanic. nice game!
gwa
03. May 2014 · 07:31 UTC
Cool concept I like it :)
tomvert
04. May 2014 · 10:01 UTC
A weird game idea that is surprisingly very fun. I like the animation stop while hitting enemy, it gives a feeling of power like in kirby. The different enemies are interesting.
harko12
05. May 2014 · 05:31 UTC
nice twist on the bubble bobble type games. Pretty neat
bombjack
07. May 2014 · 09:52 UTC
I like the originality of the concept
jsmars
07. May 2014 · 15:27 UTC
Nice game and addicting gameplay, would really help with some sound! :)
romandtom
07. May 2014 · 20:50 UTC
Funny game lol.
I liked it
arrogant.gamer
07. May 2014 · 21:04 UTC
Unity Web player is not available to linux users, which is a shame because I'd love to play your game! Maybe export to linux? If you do, let me know (you know where to find me).
jujule
07. May 2014 · 21:12 UTC
A nice idea that perfectly matches the theme. As others have said, you could really polish this and publish it for mobile devices. I'd like to see that.
🎤 borrismoose
08. May 2014 · 18:26 UTC
@arrogant.gamer - Thanks for letting me know, I was not aware of that. I have uploaded a Linux build now.
joe40001
08. May 2014 · 19:50 UTC
Innovative, plus Hammer Kirby is cute.
mystakin
12. May 2014 · 04:23 UTC
I can't lie, I think this could be the base to an amazing mobile game. The kirby-style graphics are adorable, and its addictiveness is undeniable. Awesome job.
Jacic
18. May 2014 · 01:06 UTC
Great art style. :)