RMBR by Pitoum
RMBR is about words and memories.
It has been designed for mobile so, don't hesitate to try the APK (only tested on a Nexus 4).
How to play:
Drag and drop words you want to explore upon you.
Touch from bottom to top to come back.
Pitoum: Design, code, writing.
Davebox: Music, Sfx.
Made with HaxePunk.
It has been designed for mobile so, don't hesitate to try the APK (only tested on a Nexus 4).
How to play:
Drag and drop words you want to explore upon you.
Touch from bottom to top to come back.
Pitoum: Design, code, writing.
Davebox: Music, Sfx.
Made with HaxePunk.
| Web | http://rmbr.pitoum.net |
| Windows | http://rmbr.pitoum.net/RMBR.rar |
| Android (APK) | http://rmbr.pitoum.net/RMBR.apk |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=7969 |
Ratings
| Coolness | 72% | 3 |
| Overall(Jam) | 3.33 | 297 |
| Audio(Jam) | 3.45 | 196 |
| Fun(Jam) | 2.63 | 558 |
| Graphics(Jam) | 3.15 | 465 |
| Humor(Jam) | 2.27 | 490 |
| Innovation(Jam) | 4.08 | 17 |
| Mood(Jam) | 4.15 | 31 |
| Theme(Jam) | 3.06 | 416 |
@TheLastBanana: I was afraid of that. I'll try to fix that ASAP.
Beautiful game, I would love to play a longer game like this!
Great job.
source link ?
As I say in the post-mortem (http://www.ludumdare.com/compo/2014/05/14/a-game-about-words-rmbr/), I know there are a lot of typos and that the content is really short. But I'm working on a bigger version right now! So stay tuned :)
here's some feedback about your game.
What I liked :
- Atmosphere (Visual implicity / Text Font / Music / Sounds)
- entierly playable (played the web version)
- original concept that really works
- original theme approach
What in my opinion could be improved :
- more content ! (Well it's usually a good point when people want more :D)
- "Random" exploration leading the player to get "lost" > need to pull up a few times to find his way again. Maybe have some breadcrumb or any orientation tip ?
Very good job overall, I appreciated the overall clean rendering and experience.
Thanks for the game !
- Closure. I did not really felt it was over despite having explored the whole game. I'm not sure how to achieve this closure effect, maybe having a reference in one of the last sub-texts that would give some "resonance" toward "He leaves", giving it more power ? Could be with the part about closing doors for example.