Rogue-like by Domantas

[raw]
made by Domantas for LD36 (COMPO)
A game that pretends to be an old school text-based game.

Controls: movement with arrow keys or WASD, reset level with R.

To make it fit the theme better, I got it to work on Internet Explorer 6 :)

Feedback

RasmusErik
28. Aug 2016 · 20:37 UTC
Awesome game.
Especially good level design.

Fits theme very well,
as the original rogue-game
really is ancient technology :)

Minor suggestion: it could also support
the original rogue-keybindings (hjkl),
but that is just a detail.

Definitely one of my favorites.
headchant
29. Aug 2016 · 18:02 UTC
Loved every minute of it. The level design is really good and the enemies are also really interesting. Also exactly the right length for a LD game. Will recommend this as a superb example of a LD game. Probably in my Top 5 games of this LD. 5/5 Stars
tomer_cool
29. Aug 2016 · 18:50 UTC
Finally an ASCII game in LD36. I love it the level are great. 9/10
QOGQOG
29. Aug 2016 · 21:29 UTC
Nicely done, plays a lot more like a puzzle game than a traditional roguelike, really like the countdown arrow firing things.
edve98
29. Aug 2016 · 21:40 UTC
Probably the best game I played so far! I guess opening the map and looking for games made by people in Lithuania was worth it :P

I also made text based game but it's not as good (and is played in the terminal).

So yeah, 10/10.
TheLaw
29. Aug 2016 · 22:05 UTC
Good use of ASCII-art
Garfeild
30. Aug 2016 · 18:06 UTC
was surprised how good it is, good flow of researching the map and solving puzzles.
There is couple of places where you can fail and only way to fix it - restart, would be great to avoid this.

Overall it a good little puzzle game, enjoyed playing it. Good job!
Joff
31. Aug 2016 · 22:10 UTC
I really enjoyed this and having the entire game in ASCII fits the theme very well
quadtree
01. Sep 2016 · 05:02 UTC
Nice! Loved the graphics style.
kyyninen
02. Sep 2016 · 18:04 UTC
Good entry. I especially liked how you eased new hazards in slowly - every time something dangerous was introduced, player has time to observe them from afar for at least few turns.