Take a breath! by SHAME
There are no specific victory conditions: it's all about surviving in order to collect as many red diamonds as you can.
You can only breathe underwater. When over the surface you lose oxygen (first bar). To refill it, just jump again into water.
The game is divided in sections. Each section consists of collecting 4 red diamonds in 5 seconds (second bar). If you fail the level of the water will decrease, making the next sections harder to play as you probably will have to spend more time out of water.
Sometimes a green diamond spawns: when you collect it the level of the water increases.
Enjoy!
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POST-COMPO VERSION (website: http://ebruni.net/take-a-breath) with:
- Play Again button;
- Three levels. Each level is somehow more difficult than the previous one.
- Best scores at http://ebruni.net/take-a-breath/ranking.php
- Please suggest more improvements!
Learning how to move in the post-compo version is very important. For instance, pressing UP when falling from a platform without having jumped from it will result in a small jump. This can speed up the transition from a platform to another, especially when they are relatively close to each other and more or less at the same height.
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Authors: Emanuele Bruni and Shamila Boffo
Programmed by Emanuele Bruni (Processing + Hermes)
Graphics and Music by Shamila Boffo (Photoshop, Aria Maestosa)
You can only breathe underwater. When over the surface you lose oxygen (first bar). To refill it, just jump again into water.
The game is divided in sections. Each section consists of collecting 4 red diamonds in 5 seconds (second bar). If you fail the level of the water will decrease, making the next sections harder to play as you probably will have to spend more time out of water.
Sometimes a green diamond spawns: when you collect it the level of the water increases.
Enjoy!
------
POST-COMPO VERSION (website: http://ebruni.net/take-a-breath) with:
- Play Again button;
- Three levels. Each level is somehow more difficult than the previous one.
- Best scores at http://ebruni.net/take-a-breath/ranking.php
- Please suggest more improvements!
Learning how to move in the post-compo version is very important. For instance, pressing UP when falling from a platform without having jumped from it will result in a small jump. This can speed up the transition from a platform to another, especially when they are relatively close to each other and more or less at the same height.
------
Authors: Emanuele Bruni and Shamila Boffo
Programmed by Emanuele Bruni (Processing + Hermes)
Graphics and Music by Shamila Boffo (Photoshop, Aria Maestosa)
| .JAR | http://www.ebruni.net/LD29/TakeABreath.jar |
| .JAR (post-compo) | http://ebruni.net/take-a-breath/TakeABreath.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34089 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.90 | 548 |
| Audio(Jam) | 2.94 | 422 |
| Fun(Jam) | 2.88 | 441 |
| Graphics(Jam) | 2.84 | 568 |
| Humor(Jam) | 2.41 | 436 |
| Innovation(Jam) | 2.67 | 529 |
| Mood(Jam) | 2.84 | 497 |
| Theme(Jam) | 3.29 | 303 |
A "replay" button would have been nice though. Besides that I really like it.
Had a lot of fun trying to beat the clock though!
@KevinWorkman: I'm using SvgExe. Since I'm not using OS-specific libraries I guess my game works on every system for which a JVM is provided, but I think (though not sure) you could use SvgExe to import them in the jar. :)
note: the music doesn't loop.
This is just a suggestion, since it will change the gameplay, but since accuracy and timing are pretty key here, maybe you can try to have the fish jump as long as the jump button is held so you don't jump to maximum height all the time.