Core Quest by zell2002

[raw]
made by zell2002 for LD29 (JAM)
First LD!

A game about digging to the earth's core and relieving pressure so it does not explode !
Gems get points so... collect those.

** Update
I fixed the 2 bugs mentioned. Ie High Score not being displayed and the weird end of level bug.

Ratings

Coolness 35% 1798
Overall(Jam) 2.86 566
Audio(Jam) 3.00 393
Fun(Jam) 2.81 469
Graphics(Jam) 2.43 676
Humor(Jam) 2.33 464
Innovation(Jam) 2.43 630
Mood(Jam) 2.32 677
Theme(Jam) 3.19 355

Feedback

headchant
28. Apr 2014 · 09:08 UTC
Nice game. A way to look at my highscores would be nice.
Serk
28. Apr 2014 · 09:09 UTC
Very fun!
CastEclipse
28. Apr 2014 · 10:49 UTC
Simple and quite fun game. The only problem I have with it is the digging controls. You should automatically dig when holding the key "down." The blocks will then break as long as you want, automatically. Overall, pretty fun game, please check out my game! http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34910
pvwradtke
28. Apr 2014 · 12:21 UTC
Love the music, you can never go wrong with 8 bits chiptune like music ;). Agree with other comment, we should be able to dig using only the directional keys. Other than that, cool game.
FelipeTavares
28. Apr 2014 · 14:27 UTC
Loved the music!
Infinerd
28. Apr 2014 · 22:40 UTC
Pretty awesome! Music was sweet as well :)
SimonLarsen
29. Apr 2014 · 08:49 UTC
Found it pretty entertaining although way too easy.
If a game is a bit short, there's no shame in making it more difficult. ;)

The in-game music was great. Very Sunsoft NES-esque.
Hypnohustla
29. Apr 2014 · 12:02 UTC
I'll never get tired of saving the earth! Nice little game, wasn't that challenging though. Still had fun playing it :)
Nichii
30. Apr 2014 · 16:05 UTC
Nice game, but wished the movement of the player would be a lot more smoother ;)

I got an error though after failing:
Actor.lua:198: Attempt to use destroyed body.

Traceback

[C]: in function 'setPosition'
Actor.lua:198: in function 'setLocation'
main.lua:101: in function 'MainMenu'
GameController.lua:30: in function 'after'
Library/timer.lua:51: in function 'Update'
main.lua:205: in function 'update'
[C]: in function 'xpcall'
eowindil
30. Apr 2014 · 16:16 UTC
Nice work, got the same bug as mentionned before.
The music fits well
🎤 zell2002
30. Apr 2014 · 22:30 UTC
Damn. I've just seen the bug too! I will fix and re-post!

Thanks to everyone who has enjoyed the game ! it was fun making !
People werent getting their high scores loaded - and ive fixed that too
sorry you cant skip the opening text and that the movement is little rubbish sometimes
i was meant to make it so, every time you complete a level your score carries over and the timer is less and the gems are worth more - but i guess im not allowed to just add things in :[[
Sim00n
01. May 2014 · 21:08 UTC
Unfortunately the controls are clumsy enough for me to not be able to get much O2. I like the concept overall. Nice job.
trueyomic
02. May 2014 · 13:57 UTC
Neat little game; didn't like the drag in speed when you hit a wall and the slow acceleration back up, but it was a solid game otherwise.