ECM by Tamik

[raw]
made by Tamik for LD29 (COMPO)
In the future, explosive battles with great warships are costly. Electronic warfare weapons are being used more and more to save on ammunition. You are a virus that has been launched as part of the Electronics warfare suite. Your mission is to go beneath the surface of the enemy, into their computers and disable the enemy ship so that we may be victorious!


I had a hard time with this theme so I went ahead and tried to link to the innards of a computer and to link it kind of to an idea I had for a game a while back. Also I need to stop trying new tools when starting ludum dare. I really enjoyed using Unity this time though and will continue working with it. So yeah this is my first deployed Unity game.

Ratings

Coolness 52% 3
Overall 2.23 1220
Fun 1.80 1233
Graphics 1.97 1196
Innovation 1.93 1222
Mood 2.10 1151
Theme 2.41 1080

Feedback

snooze82
28. Apr 2014 · 09:08 UTC
nice idea to collect bits :)
eteeski
28. Apr 2014 · 21:30 UTC
I like the way the player leans. Good to see enemy variety too :) the jumping is a bit tricky :/ But overall not bad, especially for your first game in unity :)
minibutmany
28. Apr 2014 · 21:30 UTC
Good work using Unity for the first time. The blue robot reminded me of eve from wall-e.
atlantian
29. Apr 2014 · 01:20 UTC
I liked the characters lean. Jumping was a little hard to get used to
Zathalos
29. Apr 2014 · 01:25 UTC
The jump controls were super unresponsive. Sometimes I would jump really high and sometimes not at all. The text was really large too. If you fixed the jumping and added some sounds/music, the game could be even better. Keep working at it and you'll make even better games. :)
Oddly Shaped Pixels
29. Apr 2014 · 22:09 UTC
Its quite fun and I like the aestethics but controls need some polishing and maybe the camera could be a bit farther so that player can see more where he's going.
ActionRemix
29. Apr 2014 · 22:24 UTC
I cannot figure out jumping for the life of me. Help, please
Stepperz
29. Apr 2014 · 22:35 UTC
Cool idea, but the graphics need a bit of work and the jumping seems a bit too fast.
blockbot
29. Apr 2014 · 22:44 UTC
I liked the speed of the game, better control on the jumping would be nice. Nice submission!
ElStevo
30. Apr 2014 · 03:48 UTC
Good idea for the theme ! Jumping is a little weird when I hold space.
PixelFeet
30. Apr 2014 · 04:01 UTC
I really like the way you interpreted the theme, although the physics are a bit wonky. It also would have been nice if there was audio--not necessarily music, just sound effects, though I realize in a competition this short there isn't always time for that.
lajos
01. May 2014 · 14:56 UTC
Nice for first unity game! Controls and collisions seem a bit erratic.
HartLaboratories
03. May 2014 · 02:38 UTC
The controls need a lot of work. Very hard to understand why the character jumps the way it does.
mrexcessive
03. May 2014 · 19:55 UTC
Hi there. Interesting idea. Gravity seems way cranked up, jumping is like at 5g or something! Though... this does make it feel quick paced, so... Some sounds would have been cool. BXFR is great for making sounds for Unity, with Audacity to trim/edit the results.
Katamori
06. May 2014 · 19:04 UTC
Sorry, I didn't like it at all. Ugly, and hard to control. Almost impossible.
matt_j
08. May 2014 · 00:59 UTC
There were ghosts on my head!

But yeah, keep learning Unity, and next time you'll be able to make something better with less stress :)
mrbungle
09. May 2014 · 14:05 UTC
The jumping is all off... good interpretation of the theme though.