Oh My Jump by greatmars

[raw]
made by greatmars for LD29 (COMPO)
A game where every jump counts and planning your jumps will lead your success in this puzzle platformer game.

You move using left and right. and jump using space.
Hint: Pressing space faster makes you jump higher.

PS: Sorry for the lack of audio and lack of tutorial, also wanted to work on the jumping mechanics a bit more but there is so much you can do in 48 hours xD

PPS: Pls tell me at what level you stopped playing just so I can improve the game, thanks.

Ratings

Coolness 50% 3
Overall 2.89 837
Fun 2.74 807
Graphics 1.93 1204
Humor 1.94 901
Innovation 3.48 272
Mood 2.25 1112
Theme 2.04 1195

Feedback

馃帳 greatmars
28. Apr 2014 路 01:39 UTC
just noticed the typo xD
mrexcessive
28. Apr 2014 路 11:53 UTC
Tried a few times, but couldn't get past the first platform... I think I got that you have a boost and I need to conserve that, but it seems to take 2 to get there then you have 0+0 and can't reach the powerup...
馃帳 greatmars
28. Apr 2014 路 13:23 UTC
Pressing Jump Faster makes you go higher
Lrnk
28. Apr 2014 路 13:46 UTC
Interesting mechanic with the jumping. Makes for some nice puzzles.
Kragnir
28. Apr 2014 路 14:03 UTC
Nice platformer, not as much of a puzzle game though since almost all of the difficult is in using the jumps correctly. I have not played a game where the quicker you press jump the higher you jump before. Lots of possible improvement and you should probably try to lower the reliance of stacking jumps together.
馃帳 greatmars
28. Apr 2014 路 14:25 UTC
I agree, Each jump lacks identity they get lumped easily together. I tried to avoid that on level two (AKA Page 2 :D ).
Jhelle
28. Apr 2014 路 14:43 UTC
Jump mechanics feel a bit odd. But I enjoyed the kinda puzzly aspect of the limited jumps. Good job!
pawegio
28. Apr 2014 路 16:08 UTC
very interesting and original game
VictorDoval
28. Apr 2014 路 16:22 UTC
Great idea, just a little hard to beat, couldn麓t pass second page!
CupcakeMedia
28. Apr 2014 路 17:19 UTC
At first I was going to complain that it needs better balancing, but then I got the hang of it and suddenly it became easy. I guess it needs more polishing in terms of responsiveness, more than anything. Otherwise it's actually alright.
M4rw4
29. Apr 2014 路 10:13 UTC
Nice character Blinking :D, hard level design as a beginning..great Job! :)
lukepilgrim
29. Apr 2014 路 15:44 UTC
I made it to page 2 :)
PapyGaragos
29. Apr 2014 路 15:46 UTC
I collected the yellow crayon on the first page but then nothing happend, and I couldn't figure what I was supposed to do.

It's a shame, the lack of tutorial or explaination really hurts the game. You have a nice mechanic
Rad Star
30. Apr 2014 路 17:18 UTC
interesting concept ! i couldn't manage to get really far (only the second lvl xD) but I enjoyed the game !
camlang
30. Apr 2014 路 17:19 UTC
Nice concept!
larouxn
30. Apr 2014 路 17:24 UTC
Nice work. The mechanics are certainly interesting, pretty different. Unfortunately, the game itself is mad hard. I couldn't get past the first part for the longest time. Kinda hard for a first level?

Anyway, great job for 48 hours. Fantastic concept.
Menesetsu
30. Apr 2014 路 17:48 UTC
Hey! Nice jumping mechanics yet there're no checkpoints so every time I hit a spike on page 2 I spawned on page 1.
馃帳 greatmars
02. May 2014 路 16:12 UTC
I am glad a lot of you enjoyed the jumping mechanics, and I promise i will ease out the difficultly curve and add checkpoints in the final game, thanks for the valuable feedback :)
馃帳 greatmars
02. May 2014 路 16:15 UTC
also I kind of shoot myself in the foot, cause apparently the bad difficulty curve made it hard to see the ending which is now lost time if no one sees it...
byExclusive
03. May 2014 路 17:11 UTC
Very Cool!
petrocket
03. May 2014 路 17:12 UTC
Once I figured out what to do this was actually kind of challenging. I like the puzzle aspect.
MidCry
07. May 2014 路 18:41 UTC
Hard to catch but fun to play ... Good Job
joe40001
12. May 2014 路 07:21 UTC
Welp, despite your doubts :P I made it to the proper crayon ending. I was getting worried about making it but then I realized there weren't that many levels so I didn't mind it that much.

You made good use of your jump mechanic, once I got the feel for it, most things made sense. And you weren't that brutal on the player if you wanted to be really mean you could probably have taken out a couple of jumps (1 in level 1 and 1 in level 3).

Anyway I liked it, innovative gameplay, if you want to really challenge the player then you could have the player choose at the beginning if they play normal mode or hardcore mode, normal mode having checkpoints.

I liked the "got all the crayons ending screen", and good level design overall. Thanks for sharing this game. ;)
馃帳 greatmars
12. May 2014 路 14:19 UTC
thanks for the feedback and for taking the time to complete the game, I am happy you enjoyed the crayon ending ( Now I can die happy knowing that someone saw the ending xD )
I like the idea of having normal and hardcore mode, I'll definitely consider it, thanks again.