Beneath by gritfish

[raw]
made by gritfish for LD29 (JAM)
This game is very short and simple. It'll probably will take you less than 2 minutes to complete.

Click a block, it'll expand in the directions indicated by the white dots. Clear enough blocks before you run out of moves to continue.

Your progress is indicated by the small bar at the top, your moves remaining is indicated by the larger bar.

This was a prototype for a sort of "tunnel-digging" mechanic but my time was really limited over the weekend, and I ended up having to reduce the whole game to just that aspect of it.

Feedback

FileCorrupted
28. Apr 2014 · 02:39 UTC
I.. don't... get it and I fail to see how it follows the theme
Liens
28. Apr 2014 · 03:11 UTC
Same as the previous poster. Although I did figure out how to match tiles.
madmaw
28. Apr 2014 · 03:19 UTC
Clever game, I don't think I've seen anything like this before
nimblegorilla
28. Apr 2014 · 04:00 UTC
I liked the block clearing mechanic, but I wasn't sure how many blocks I needed to clear on each level. It just seemed to happen.
javierecf
28. Apr 2014 · 09:44 UTC
I like it is clever, maybe if the path you have to make would do something like activating sensors or filling a pattern (picture?) it would be more interesting.. cant really see what it has do to with the theme though.
🎤 gritfish
28. Apr 2014 · 09:45 UTC
FileCorrupted: there was a paragraph under the game explaining how the concept of the game related to the theme, if not the execution...

As for progress, the larger bar shows the amount of moves you have left, the smaller inner bar shows your progress to complete the level.
matthias_zarzecki
28. Apr 2014 · 16:33 UTC
This is.... sort-of brilliant.

I LOVE the concept. It's simple, efficient, lots of possibilites to figure out the best approach. This has a lot of potential, and could very well be something simple and striking as thress/2048 or Tetris.

Nice work!
matthias_zarzecki
28. Apr 2014 · 16:34 UTC
The only thing I'm not entirely sure about is the tiles re-arragning, this robs it of the possiblity to plan everything through and to maximize move-efficiency
cavf88
30. Apr 2014 · 22:04 UTC
Great game. I like puzzlers like this, you should port this to mobile it would be very addictive.
Acuity
09. May 2014 · 07:40 UTC
Kind of interesting, but doesn't quite feel like a challenge.
PetorialC
19. May 2014 · 01:28 UTC
Not quite understand the game...
Cool concept though.