{"author_link":"\/author\/basselgaming\/","author_name":"BasselGaming","author_uid":"36019","comments":[{"author_name":"Garris","author_uid":"33993","time":"Apr 28, 2014 @ 6:12am","epoch":1398665220,"text":"This is well done. It took me a bit to figure out how it works, but this is a cool idea, and I really don't think I've ever seen this done before."},{"author_name":"BasselGaming","author_uid":"36019","time":"Apr 28, 2014 @ 7:40am","epoch":1398670500,"text":"Thank you, I forgot to add instructions because it was late and i needed some sleep, glad you figured it out tho! :D"},{"author_name":"01101101","author_uid":"5105","time":"May 2, 2014 @ 8:52am","epoch":1399020420,"text":"Nice idea, too bad we can't use the pick (or at least I didn't find how to). It would be really fun to mine the rocks to get gold and stuff before they despawn, while avoiding getting crushed by the next ones ;)\r<br\/>I can see this becoming a pretty cool game with a bit more work, some sounds etc. Well done! :)"},{"author_name":"BasselGaming","author_uid":"36019","time":"May 2, 2014 @ 10:12am","epoch":1399025220,"text":"Thanks 01101101, The idea of the pick was in mind, but unfortunately, i didnt have enough time.. I was also planning on sounds and better menus but as i said, not enough time due to different timezones. Thanks for your feedback! :D"},{"author_name":"mrhill","author_uid":"15148","time":"May 2, 2014 @ 10:16am","epoch":1399025460,"text":"Make him faster and more agile. Better to play a hard game with an awesome character than a easy game with s slow-mo performer. Liked the concept"},{"author_name":"Thorig","author_uid":"14618","time":"May 2, 2014 @ 10:26am","epoch":1399026060,"text":"Great game for your first Ludum dare. Good job!"},{"author_name":"BasselGaming","author_uid":"36019","time":"May 2, 2014 @ 10:36am","epoch":1399026660,"text":"Mrhill, Thanks for your opinion, but i don't think i can go back and edit that.. Thorig, thanks :D"},{"author_name":"iambored2006","author_uid":"22590","time":"May 2, 2014 @ 10:55am","epoch":1399027800,"text":"Yay! Physics enabled stuff!\r<br\/>I liked your game, and I have some suggestions-\r<br\/> * have the rocks amass so that the player has to climb them.\r<br\/> * that jump, man! I'd really like to see a version of this with better jumping.\r<br\/> * more varied rocks, but obviously that's a matter of the time constraints.\r<br\/> * I don't know what you're doing right now, but having the difficulty ramp up could do wonders to your game!\r<br\/>Anyway, good entry!\r<br\/>Could you check out my game?"},{"author_name":"Sheepolution","author_uid":"5959","time":"May 2, 2014 @ 11:11am","epoch":1399028760,"text":"It's a good basis of a game, but could use some more features. It's too easy right now."},{"author_name":"BasselGaming","author_uid":"36019","time":"May 2, 2014 @ 11:15am","epoch":1399029000,"text":"Yaay! for your points :\r<br\/>*I didn't have time to make actual levels, or generating levels, so i made the rocks despawn(i know, lazy)\r<br\/>\r<br\/>* I will adjust that, same as speed as Mrhill said, in another version\r<br\/>\r<br\/>* I wanted to make more rocks but 2 were enough for the time limit\r<br\/>\r<br\/>* School exams are coming up in a week, but still i think i can add difficulty.\r<br\/>Thanks a bunch for your feedback, and sure i would love to! send me a link on twitter : @Basselyd"},{"author_name":"BasselGaming","author_uid":"36019","time":"May 2, 2014 @ 11:16am","epoch":1399029060,"text":"Thanks sheepolution, as you can see in previous comments, alot of things were planned to be added, but unfortunately, didn't have enough time."},{"author_name":"MintArcade","author_uid":"35966","time":"May 2, 2014 @ 11:21am","epoch":1399029360,"text":"Nice. Great game."},{"author_name":"BasselGaming","author_uid":"36019","time":"May 2, 2014 @ 11:22am","epoch":1399029420,"text":"Thanks :D"},{"author_name":"Caridorc","author_uid":"32741","time":"May 2, 2014 @ 11:39am","epoch":1399030440,"text":"Very small but nice game, it is funny."},{"author_name":"Tuism","author_uid":"35114","time":"May 2, 2014 @ 12:55pm","epoch":1399035000,"text":"Really good for a first LD!\r<br\/>\r<br\/>Instructions were needed, though because I've played games like this before I figured it out quickly enough. Some comments:\r<br\/>\r<br\/>1. The lose condition is a bit fuzzy - sometimes I do get hit on the head but doesn't die. I'm guessing it's just positioning of the hit box that's the issue here.\r<br\/>\r<br\/>2. The only bit of animation are his two tiny single pixel feet! If you're gonna animate, let people see that you've done it! :)\r<br\/>\r<br\/>3. Single hit death is a bit harsh :P\r<br\/>\r<br\/>4. I think the rocks should hang around more. I'm pretty sure it shouldn't lag the game out if you let them all hang around and not auto-destroy after a while.\r<br\/>\r<br\/>Keep up the good work, this was a great learning exercise!\r<br\/>\r<br\/>Look for &quot;the incident&quot; and &quot;the blocks cometh&quot; to see how they took this mechanic to a finished game :)"},{"author_name":"BasselGaming","author_uid":"36019","time":"May 2, 2014 @ 3:10pm","epoch":1399043100,"text":"Thanks, Caridorc"},{"author_name":"ruerob","author_uid":"36728","time":"May 2, 2014 @ 3:12pm","epoch":1399043220,"text":"Nice one. Makes a lot of fun. Thank you for that game."},{"author_name":"BasselGaming","author_uid":"36019","time":"May 2, 2014 @ 3:13pm","epoch":1399043280,"text":"Tuism, Thanks for your feedback.\r<br\/>1. I know, it is only a raycast from his head.\r<br\/>2. I am not a good artist :P and i'm horrible at animation.\r<br\/>3. Didn't have enough time to add lives and other things.\r<br\/>4. I made the rocks disappear cause i didn't have a level built or a generated one :P so it's just to hide my laziness xD.\r<br\/>\r<br\/>Thanks a lot for your opinion it helps me out alot. I will check those games out to see."},{"author_name":"BasselGaming","author_uid":"36019","time":"May 2, 2014 @ 3:14pm","epoch":1399043340,"text":"That makes me really happy ruerob! Thanks for that! :D"},{"author_name":"AutumnGuy","author_uid":"34026","time":"May 3, 2014 @ 9:49am","epoch":1399110240,"text":"Interesting idea! I think with some polish and a bit more info on what is going on, this could be a really cool mobile game. :)"},{"author_name":"BasselGaming","author_uid":"36019","time":"May 3, 2014 @ 6:30pm","epoch":1399141500,"text":"Thanks! I really wanted to polish it up and add instructions and stuff, but didn't have enough time. Thanks for your feedback!"},{"author_name":"JuiceBox Entertainment","author_uid":"16171","time":"May 3, 2014 @ 7:30pm","epoch":1399145100,"text":"Make and submit a Post-LD version!\r<br\/>\r<br\/>In addition to some of the other things that have been said, which are all really good ideas.. I found that jumping was slightly glitchy; when on top of a rolling block or being pushed by one, I often couldn't jump at all. Otherwise, too easy, made it to 120+ before I decided I probably wasn't going to die soon; difficulty needs to ramp up. \r<br\/>\r<br\/>Once you implement the pickaxe usage, our game will have quite some similarities. :P"},{"author_name":"phi","author_uid":"20723","time":"May 3, 2014 @ 7:30pm","epoch":1399145100,"text":"You really make it look like there's more to the game than there actually is. It's a simple concept, but it's definitely well implemented (although the physics are a little buggy). It's easy to understand and good to handle. Great job for your first LD! (Much better than my first attempt...)"},{"author_name":"BasselGaming","author_uid":"36019","time":"May 3, 2014 @ 8:08pm","epoch":1399147380,"text":"JuiceBox, Sorry, what's a Post-LD? Yeah, jumping is buggy, so is some physical stuff.. but that's what i was able to do in time. So you mean i should work on it more and add the suggestions in? i think that's a great idea!"},{"author_name":"BasselGaming","author_uid":"36019","time":"May 3, 2014 @ 8:08pm","epoch":1399147380,"text":"Thanks a lot phi! :D"},{"author_name":"Make A Game","author_uid":"5631","time":"May 3, 2014 @ 8:14pm","epoch":1399147740,"text":"Cool base idea, I'd love to see you explore the mechanics a bit more. Great debut!"},{"author_name":"Make A Game","author_uid":"5631","time":"May 3, 2014 @ 8:16pm","epoch":1399147860,"text":"Giving the character a pickaxe is deceiving, since you can't do anything with it. The movement was a bit floaty, if you'd make it a bit more responsive and made the rocks gain velocity when falling, you'd have a pretty cool fast paced game. Good work nevertheless!"},{"author_name":"Otrora Interactivo","author_uid":"32989","time":"May 3, 2014 @ 8:24pm","epoch":1399148340,"text":"Nice idea! You have a fun game in the making here. Make it a bit fast and you got it. Good job!"},{"author_name":"BasselGaming","author_uid":"36019","time":"May 3, 2014 @ 8:35pm","epoch":1399149000,"text":"Make A Game, Thanks for your response, i added the pickaxe to make it a little bit more obvious that he's a miner, Later i wanted to add something to it but didn't have time. The rocks have normal rigid bodies with gravity on, that was the best i could do in time. Thanks a bunch for your feedback!"},{"author_name":"BasselGaming","author_uid":"36019","time":"May 3, 2014 @ 8:36pm","epoch":1399149060,"text":"Otrora, Thanks dude! cant edit it now that it's submitted but will keep in mind for future games."},{"author_name":"Ragzouken","author_uid":"13822","time":"May 3, 2014 @ 8:56pm","epoch":1399150260,"text":"nice game :) would be cool if the rocks just stuck around and you won if you got to the top or something"},{"author_name":"soy_yuma","author_uid":"7620","time":"May 3, 2014 @ 9:20pm","epoch":1399151700,"text":"Congrats on your first entry! I hope this is first to many. Also, good luck on your exams! :-)"},{"author_name":"BasselGaming","author_uid":"36019","time":"May 4, 2014 @ 5:05am","epoch":1399179600,"text":"Ragzouken, Thanks, there kind of was no level to climb xD"},{"author_name":"BasselGaming","author_uid":"36019","time":"May 4, 2014 @ 5:06am","epoch":1399179660,"text":"soy_yuma, Thanks buddy! i will try my best to participate in next Ludum Dares. Thank you"},{"author_name":"shadow64","author_uid":"35058","time":"May 4, 2014 @ 6:31am","epoch":1399184760,"text":"Hey there, BasselGaming. Thanks again for playing\/rating NOPE, I'm glad you enjoyed it. :)\r<br\/>\r<br\/>I think this is a great start, but as you and others have made clear it's just a start.\r<br\/>\r<br\/>I agree with people that I thought I was supposed to be able to use the pick - unfortunate that you didn't have time to implement this. I understand that changing art late is a pain though.\r<br\/>\r<br\/>The collision for me was a little rough - specifically between my character and the rocks. He got stuck on them instead of jumping many times, so I would try to smooth that out a bit. I was using Chrome on Windows OS to play.\r<br\/>\r<br\/>Survival is a great genre and this is a fun idea for it, but as others have mentioned it should speed up or something should change. As it is currently, I think there are SO many places this game could go. You simply didn't have time to take it to any of them. :\\\r<br\/>\r<br\/>Finally, I think you should add more description at the top of your entry - that's totally legal and would help people know the controls. You could also do what's known as a Post-Mortem journal where you can talk more about what you WANTED the game to be. I think many of us (myself included) would find that interesting.\r<br\/>\r<br\/>I wish you the best of luck with your design And congrats on your first LD! Here's to first timers! :D\r<br\/>\r<br\/>Take care."},{"author_name":"BasselGaming","author_uid":"36019","time":"May 4, 2014 @ 6:39am","epoch":1399185240,"text":"shadow64, \r<br\/>\r<br\/>All the points you have made are great and will definitely be in mind. but, how do i make a post-mortem? or where can i make it? Thanks a lot for your comment."},{"author_name":"Crazi456","author_uid":"20961","time":"May 4, 2014 @ 7:10am","epoch":1399187100,"text":"Was pretty entertaining. Sometimes it was difficult for me to jump while ontop of rocks. Nice work!"},{"author_name":"BasselGaming","author_uid":"36019","time":"May 4, 2014 @ 8:03am","epoch":1399190280,"text":"Thanks, i think the problem in jumping was caused by raycasts, not sure tho, But thanks :D"},{"author_name":"rojo","author_uid":"29998","time":"May 4, 2014 @ 10:06am","epoch":1399197660,"text":"Nice job for your first LD.  It's a good base for a game.  Some background music or sound effects would go a long way.  Also shaking up the timing \/ speed of the rocks falling could have positive effect on the gameplay."},{"author_name":"BasselGaming","author_uid":"36019","time":"May 4, 2014 @ 11:14am","epoch":1399201740,"text":"Thanks for your suggestions, rojo."},{"author_name":"McFunkypants","author_uid":"2297","time":"May 4, 2014 @ 5:30pm","epoch":1399224300,"text":"Cave-in Jumpin' is awesome! Imagine v2: more rocks that really pile up, and it would be great is the controls were tweaks such that you ALWAYS jump when you try to."},{"author_name":"BasselGaming","author_uid":"36019","time":"May 4, 2014 @ 5:40pm","epoch":1399224900,"text":":D"},{"author_name":"Katamori","author_uid":"25228","time":"May 5, 2014 @ 7:21pm","epoch":1399317360,"text":"Solid, but not a big deal. Check my video about my further opinion."},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"May 5, 2014 @ 11:17pm","epoch":1399331520,"text":"Pretty simple game, I wish that the rocks didnt disappear, so that we had to climb further up. I included it in part 12 of my Ludum Dare compilation video series! http:\/\/youtu.be\/O5O979VlwyY"},{"author_name":"BasselGaming","author_uid":"36019","time":"May 6, 2014 @ 3:00pm","epoch":1399388100,"text":"Katamori, what video? Thanks for your opinion"},{"author_name":"BasselGaming","author_uid":"36019","time":"May 6, 2014 @ 3:02pm","epoch":1399388220,"text":"Jupiter, thanks dude, i made them disappear bec. i had no auto generated level. Thanks a bunch! checked it out"}],"images":["ld29\/36019-c6fa7be2f5040214fa3b51b1c5bd69a9.jpg","ld29\/36019-1f70dc3a648151f89be174bf6dcd57fd.jpg"],"links":[{"url":"http:\/\/basselgaming.itch.io\/cave-in-jumpin","text":"Web"},{"url":"https:\/\/www.mediafire.com\/?dp58qmz043l8ph3","text":"Source"}],"metadata":{"g_key":"18972","g_author":"36019","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"19001","g_title":"Cave-In Jumpin'","g_status":"UCHK1","g_place":"895","g_commentcount":"46","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/36019-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/36019-shot1.png-eq-900-500.jpg"],"text":"My first ludum dare entry, had fun creating it :D\r\n\r\nCONTROLS\r\n=========\r\nA-D or left and right arrow keys to move.\r\n\r\nSpace, W, or up arrow key to jump.\r\n\r\nSurvive from the rocks as long as you can!","title":"Cave-In Jumpin'"}