Jumpland Underground by KuGrou

[raw]
made by KuGrou for LD29 (JAM)
Done with my first Ludum Dare game (assuming there are no major bugs I need fix).

Help the guest travel through Jumpland by triggering their jump boots and manipulating obstacles.

*About standalone versions:
-OSX and Linux builds are currently untested so I don't know how well they will run, if at all.
-Escape (Back on Android) quits application (default pause key is p)

**Android port is now available. Note that the port was created after the end of the jam.
-update: I've added a Dropbox link for the android port since OneDrive appears to have issues downloading the file from mobile devices.

Controls (can be remapped in standalone version)
MOVE - Left and Right arrows or A and D
JUMP - Spacebar
PRESS BUTTON - hold Up arrow or W
Restart - R
Pause - P
CHANGE CAMERA (PERSPECTIVE/ORTHOGRAPHIC) - C (note: game is playable in orthographic mode, but many visual elements, especially background mountains, were designed for perspective mode)

Tools:
-Unity 4.3 free
-Music Generated with http://www.abundant-music.com/
-Sound effects Generated with bfxr
-Graphics and sprite animation made with Paint.net and GraphicsGale

Ratings

Coolness 100% 1
Overall(Jam) 3.65 110
Audio(Jam) 3.16 329
Fun(Jam) 3.44 136
Graphics(Jam) 2.87 559
Humor(Jam) 2.72 311
Innovation(Jam) 3.67 101
Mood(Jam) 3.07 364
Theme(Jam) 3.88 47

Feedback

Caridorc
28. Apr 2014 · 07:47 UTC
The music is beatiful and the art is simple but works, the game concept is cool but this game imo is way too hard. Apart from the too high hardness this game is very good
schnüt
28. Apr 2014 · 07:56 UTC
Really fun game. It was quite an interesting experience to control two players at once.
I think I finally mastered all the traps. :D
Seraphic Media
29. Apr 2014 · 02:12 UTC
I really liked your game! I had a ton of fun playing it (once I figured it out) and I could get addicted to this as a phone game. Hope you release it as a phone game.
DarkMeatGames
29. Apr 2014 · 21:14 UTC
Really nice idea, and well executed. I don't think I've seen anything like this. It was challenging, but I always felt like I could do better, and wanted to play more. Polish this up, seriously cool!
🎤 KuGrou
30. Apr 2014 · 02:35 UTC
Thanks for the positive comments so far! I've added an Android port, which is now available from the same link as the standalone versions.
GertJohnny
30. Apr 2014 · 03:27 UTC
Neat concept - gameplay felt well executed. Personally I liked the level of difficulty, most games are too easy these days.
RyotaRaven55
30. Apr 2014 · 04:19 UTC
Wow this is really nice well done! :D
akymos
30. Apr 2014 · 14:52 UTC
Creat work...challenging!!
bebopbraunbaer
30. Apr 2014 · 14:56 UTC
fun concept (- : quite hard but challenging! great work
adamwfindlay
30. Apr 2014 · 20:25 UTC
Nice concept! Found it quite challenging!
SevenKingdomsSurvivors
30. Apr 2014 · 20:27 UTC
Interesting take on the theme, pretty difficult but I like the idea!
bentog
30. Apr 2014 · 20:49 UTC
Cool concept, but somewhat repetitive. Nice use of the theme and music!
FrameMatt
01. May 2014 · 05:54 UTC
I really enjoyed.
micdoodle8
01. May 2014 · 06:41 UTC
Nice job! Very interesting take on the theme.
KevinWorkman
02. May 2014 · 02:20 UTC
I'm trying to run the android version but I get an error saying my phone can't open the file
🎤 KuGrou
02. May 2014 · 02:53 UTC
@KevinWorkman Thanks for pointing this out. It looks like the file doesn't download correctly from OneDrive through chrome on mobile, and possibly other mobile browsers.

So I've added a dropbox link for the android version which should work better.
Jupiter_Hadley
02. May 2014 · 19:39 UTC
Love this concept! Nice job! I included it in part 9 of my Ludum Dare compilation video series if you'd like to take a look http://youtu.be/ln7f84GPnPg
DeathBread
02. May 2014 · 22:01 UTC
Very well done! The graphics etc. are good, but the gameplay is very good :D
gettothechapel
03. May 2014 · 00:02 UTC
I like the idea a lot, nice game!
GamerTaters
03. May 2014 · 06:58 UTC
I liked the concept. Nice use of procedural generation for the levels. Wish it was possible to vary the jump heights when hitting the space bar. Interesting idea that was well executed. Good work!
Bekokstover
05. May 2014 · 19:32 UTC
The mechanics work great! It's a little weird controlling two guys at once, but strangely enough you get used to it. Good work on the puzzle pieces!
Newt_
05. May 2014 · 21:21 UTC
Very nice work!
dook
05. May 2014 · 21:21 UTC
This is great all around. Fun and challenging mechanic, fitting the theme. The randomization worked well.
littleball
05. May 2014 · 21:23 UTC
I love this game. The controls are so simple, yet controlling two characters make it so much more difficult. Well done my friend, well done!
CogComp
07. May 2014 · 05:39 UTC
Really neat idea!
The-nameless-kompany
08. May 2014 · 05:16 UTC
I liked it, excellent work. I want more obstacles.
Dreii
08. May 2014 · 05:26 UTC
Loved the music, liked the two character controlling idea. But the jumping seemed a bit off for the length of spikes, making it reeallly hard :(
loxo
08. May 2014 · 18:29 UTC
Very addictive game! But I think it's really hard though. I would have liked it better, if the level layout would be the same every time.
Clément Duquesne
13. May 2014 · 17:51 UTC
Wow this is hard :D Very good concept and realization though (High score 284)
ALobker
14. May 2014 · 20:02 UTC
Wow, this game has a tough learning curve!
BMacIntosh
16. May 2014 · 05:03 UTC
I don't know if it was a bug, but I really like the fast animation speed of the miner's feet. It reflects how hard he has to work to keep this poor kid alive. Art, I say!

I also think the difficulty is spot-on.
Muciojad
16. May 2014 · 06:18 UTC
Amazing mechanics, really original! Your game is one of most challenging I played so far this LD. ;]
Jiddo
19. May 2014 · 19:47 UTC
Wow, this is awesome. Really challenging, really good looking, and a really interesting idea that fits the theme just right.

I managed to get a score of 135, but the random generation of the maps made them really easy sometimes, but really difficult sometimes. On the other hand, it's nice that you can't practice one level too much.

Without a doubt one of the best ones I've played. :)