Bouncer by TGL

[raw]
made by TGL for LD29 (JAM)
A game where you bounce! All the time! An avoid things! arrow keys to move & use abilities, instructions are also in the game.

The game is based on 'beneath the surface of the game', didn't have it done quite as well as I originally planned, but still, I think this was a good first LD.

Made with Java using Slick2D. To start, unzip and open 'launch.bat'.

Ratings

Coolness 100% 1
Overall(Jam) 3.02 488
Audio(Jam) 2.31 588
Fun(Jam) 3.17 269
Graphics(Jam) 2.13 731
Humor(Jam) 2.80 278
Innovation(Jam) 3.10 326
Mood(Jam) 2.67 585
Theme(Jam) 2.61 610

Feedback

Caridorc
28. Apr 2014 · 20:42 UTC
I am sorry on Windows 8 it does not run.
Tomski
28. Apr 2014 · 20:49 UTC
Good job for your first LD, loved the commentary!
Robber
29. Apr 2014 · 11:40 UTC
i get an error:
'java' is not recognized as an internal or external command,
operable program or batch file.
Ragzouken
29. Apr 2014 · 11:51 UTC
interesting take on the theme! thought it was totally irrelevant until i realised what was going on :p
Blokatt
29. Apr 2014 · 12:23 UTC
That's a pretty nice game you got there...
ArcturusDeluxe
29. Apr 2014 · 12:23 UTC
I'm also getting the same errors that other people have pointed out. Sorry!
🎤 TGL
29. Apr 2014 · 12:35 UTC
"'java' is not recognized" can be fixed by changing the 'PATH' system environment variable to Java's bin directory. It's a little pain but after that all Java cmd-start programs and games should work.
tiffi
29. Apr 2014 · 12:35 UTC
I really liked the evolution of the game. Really good job! (Sound got bugged after Second death)
vilya
29. Apr 2014 · 13:01 UTC
I like the way you introduced the new game mechanics, very clever.
theengineers
29. Apr 2014 · 13:38 UTC
Neat game
Atridas
29. Apr 2014 · 13:54 UTC
I liked the idea behind the game. Maybe could be better with an easier learning curve (rocks go slower at the begining, then they go faster).
madalaski
29. Apr 2014 · 19:20 UTC
XD Very funny man. And here I was thinking that this theme would only bring out Submarine/Mining games...
BauhausGamesSyndicate
30. Apr 2014 · 12:43 UTC
Very nice game and well made.
After loosing the sounds breaks and the game stays silent.
Playfield is a bit too small, I think.
Shinxs
30. Apr 2014 · 15:49 UTC
Really liked the game, graphics could have been better but thats okay you only had 48 hours. The game was fun also quite hard so good job!
NickRock
30. Apr 2014 · 15:58 UTC
Fun to play nice man!
hirngespinst
30. Apr 2014 · 16:02 UTC
Lots of fun - I love how frantic it gets and the commentary was funny. Great job!
TheExGenesis
30. Apr 2014 · 18:54 UTC
Can't run it man
eriksundqvist
01. May 2014 · 18:38 UTC
Not able to start the game :(
sensenmann666
01. May 2014 · 19:51 UTC
Very good idea, loved the game!
FGM
01. May 2014 · 19:58 UTC
Cool idea. Although the icons at the top are kinda blocking the numbered tiles. It took me a while to realize one of the numbers was behind the "level 1"
jomomomo
02. May 2014 · 19:44 UTC
Can we get a web version?
MidCry
06. May 2014 · 04:23 UTC
Neat but cool game ... should port to mobile
Moosefly
10. May 2014 · 19:51 UTC
Really novel take on the theme! Surprisingly fun to play too, I guess I really am a sucker for experience and grinding :D. The sounds did break after losing though.

Good job on your first Ludum Dare game!

Anssi@MooseflyGames
JoshOS
10. May 2014 · 19:52 UTC
Nice game. I didn't expect it would become a rpg haha.
zedutchgandalf
10. May 2014 · 21:29 UTC
This is fun! :D
Great job on your first LD! :)
HuvaaKoodia
13. May 2014 · 21:17 UTC
Nice satire, although I do prefer the final version.
Luckily, source code!
If only modern AAA games gave you the privilege to change things around.
Nanolotl
17. May 2014 · 09:22 UTC
Liked how you incorporated mechanics like experience and Quick Time Events to such a simple game. Good work.
607
17. May 2014 · 10:33 UTC
Nice little game! :) I actually liked the graphics of the first phase best :P After dying once in the final phase, the sound effects didn't play any more though, I'm not sure why that happened.
Jiddo
18. May 2014 · 15:55 UTC
I also had to add java to my PATH environment variable before I could run it. Might be worth packaging it using Launch4J or at least as a self-contained runnable jar file.

The game ran really well. I was really surprised then I saw the game evolving while playing it. Really cool idea, and a good way of introducing the game mechanics.

It did take a while to get used to avoiding the enemies since my first instinct was to hit all of them. (After all, they are all tiny and I'm a big and mean red square!)

My score was 1902 XP and a streak of 20. Didn't really use the abilities much tho.

Great work!