DIVE by Lars Faust

[raw]
made by Lars Faust for LD29 (COMPO)
DIVE is a game about a submarine, a yellow submarine, which dives around in the ocean. Doing that it meets all sorts of interesting fish.
It's mission is to pick up cute little yellow fish and at the same time shoot dark evil fish with its built in lasers. Each picked up or shot fish gives points. The lower down you go, the more points you get. Avoid touching the dark fish, or else you will die.

You also should not fall off the sides of the water-planes.


CONTROLS:
Movement - Arrow Keys or WASD
Shoot - Space
Switch to upper layer - Right Shift or Q
Switch to lower layer - Right CTRL or E


Enjoy. Post your highscore in the comments!

Ratings

Coolness 100% 1
Overall 3.33 398
Audio 2.93 447
Fun 2.70 843
Graphics 4.18 76
Humor 2.05 830
Innovation 3.43 309
Mood 3.07 474
Theme 3.53 324

Feedback

gikdew
28. Apr 2014 · 08:24 UTC
one of the best ones out there, the graphics are smooth and the game is very polished!
Shire
28. Apr 2014 · 08:24 UTC
Cool looking game and pretty fun but it's really hard to see because the assets are so small
TowelKing
28. Apr 2014 · 08:25 UTC
Fantastic water effects and visuals all around. It took me a moment to realize I had to be moving to turn but once I got that I enjoyed running from the mean fish and grabbing the other things. The power of the gun was tweaked very well which made the game less about blasting and more about dodging.
Spierek
28. Apr 2014 · 08:25 UTC
It's a shame that everything is so small, because the game looks really great! :c
Celt
28. Apr 2014 · 08:28 UTC
cool idea with the stages, score was a miserable 6 after a view tries :)
CustomPhase
28. Apr 2014 · 08:28 UTC
Neat and clean graphics. Gameplay-wise its a little too simple for me. Also had some issues with menus, and text sometimes is hard to read.
🎤 Lars Faust
28. Apr 2014 · 08:56 UTC
Thanks guys.
I guess you can make it bigger by going Fullscreen in the Web-Player (right-click) or downloading the standalone. I presonally thought the size was fine for these kind of low-poly models.
primaerfunktion
28. Apr 2014 · 09:19 UTC
I've seen your blog posts and was really looking forward to play your game. Although I found it to be quite challenging it was really enjoyable. That's a greate game you've made here!
Slashee the Cow
28. Apr 2014 · 09:24 UTC
Looks good (if a bit small). Sometimes I couldn't go up/down layers? Plus, you need to make going from dying to playing again quicker - if that didn't take so long I might have played a few more games.
🎤 Lars Faust
28. Apr 2014 · 09:30 UTC
Yeah, there is a 6 seconds block to change layers after going up or down. That is to prevent the player from just skipping through an enemy type and thus avoiding it altogether.
John Drury
28. Apr 2014 · 10:45 UTC
Really small and hard to see. Controls were a bit sticky and was unable to really hit an enemy with my weapon.
oatsbarley
28. Apr 2014 · 13:17 UTC
Really nice graphical style and an interesting mechanic. The audio is very fitting, although the ambient background sort of clashes with the lo-fi sound effects.

I had a few issues:

The menus before and after the game are incredibly sluggish, which makes the game a bit more frustrating than challenging. It's a pain to have to spend 10-15 seconds paging through screens just to try again. It's quicker to refresh the page than it is to wait for the end game screen to move on.

If you run rings around the enemies a few times they bunch in the middle, and stay there when you've left the layer. It makes it trivial to get fish once you've done that. If I had to suggest a fix, maybe just making them roam randomly when you're not in the layer would solve the problem?

The enemies all seem like they have the same mechanic but at differing speeds. I might be missing something, but it makes having more than 2 layers kind of moot, since you could just flip between the two. Having different enemy mechanics for each layer would make it a lot more tactical, I think.

Anyway, great entry! You gave a detailed comment for my game so I wanted to do the same. Nice job!
🎤 Lars Faust
28. Apr 2014 · 13:56 UTC
@oatsbarley: Thanks.

Yeah, Slashee the Cow said it as well, the menus last too long. I agree, i shouldve just programmed a shortcut that skips the whole instructions and title screen when restarting.

As for the enemy-AI:
It is indeed very simple and running circles around enemies is just one way of outsmarting them. Another is to already align yourself properly on another layer, then drop down/up and just shoot everyone without any problems. However, i did not want to make the enemies frustrating by giving them the ability to shoot back or make them move too quickly. They are also usually, at least in my experience, dead before they really mass up in the middle. When you then switch to another layer they respawn completely randomly.

The differences between the dark fish are simply:
1: Low HP, normal speed, gives 1 point.
2. Very low HP, fast speed, gives 2 points.
3. High HP, slightly faster speed, gives 3 points.
4. Tons of HP, normal speed, gives 4 points.

Knowing that, it is wisest to just change between layer 3 and 4, but if one would struggle beating these enemy types, he could also stick with the easier types up top. That at least was the thought behind it.

Thanks for the detailed comment.
TijmenTio
28. Apr 2014 · 15:39 UTC
The visuals are, despite being on the small side, super rad! And the concept is very nice as well!
SzRaPnEL
28. Apr 2014 · 16:14 UTC
Game looks great, but the visuals are to small.
Also game menus swapping takes ages! :)
I love the clean, estetic theme!
Johan Eklund
28. Apr 2014 · 19:10 UTC
Absolutely love it! But as others have said, it is a little too small, I would have like to play the the windows version, but it gives an 403 Error. Same with the source
🎤 Lars Faust
28. Apr 2014 · 19:27 UTC
Thanks for reporting the dead links, they are fixed now!
okeedokeben
28. Apr 2014 · 20:25 UTC
Beautiful presentation, fun game!
adamwoolridge
28. Apr 2014 · 23:33 UTC
Buggy, but very nice style! Wish it was a bit more zoomed in so I could see the nice art better :)
terraco
29. Apr 2014 · 00:04 UTC
Gameplay leaves something to be desired but it is presented really well. It's sharp, neat and I want more.
louiscarl
29. Apr 2014 · 05:23 UTC
Really beautiful!

I tried falling on the edge, and I really liked how the submarine passed next to the score on the game over screen. So much attention to details!
Techblogogy
29. Apr 2014 · 09:35 UTC
Very nice game
friken
29. Apr 2014 · 14:00 UTC
The graphics are really nice. Id like to see if more could be done with it!
howieV (binarygirl)
29. Apr 2014 · 15:49 UTC
love the gfx ..good job man :)
PaperBlurt
29. Apr 2014 · 16:15 UTC
The isometric view is a fun touch and I like how you work with levels.

Good job and nice graphics!
rylgh
30. Apr 2014 · 04:18 UTC
just lovely... i like how the bottom layer was like the deep sea, and how minimal everything in general was (even the source)
Christina Antoinette Neofotistou
01. May 2014 · 12:22 UTC
very beautiful, love the minimalist design!!
I could use a zoom-in button, but it's lovely-looking!
I needed the controls to be less punishing, but that may just be me
Danman9914
01. May 2014 · 15:01 UTC
This game is aesthetically gorgeous. The graphics aren't just well produced like many other entries; the design is also unique. The gameplay is a bit simple but who cares when it looks this nice?
dector
01. May 2014 · 20:37 UTC
Good entry. But items are really small for me. Perfect in others.
moonmagic
02. May 2014 · 04:52 UTC
Gorgeous water and enveloping Water Sound made these delightful bath experiences. Tiny friendly submarine that I want to hang out with.
Thorig
02. May 2014 · 21:48 UTC
The presentation of this game is really nice. Good entry!
shadow64
03. May 2014 · 01:57 UTC
I liked this. I did think the game was too small (it was tough to see) and I'd like to be able to reverse - if that's available it wasn't working for me.

I also think you should probably add a counter and a health meter, just so that we know what our score is. I didn't even realize shooting the dark fish gave you points so much as it just kept you safe. Until I read that, I didn't understand why anyone would venture to the lower levels and not just swap between one and two.

Also you should probably let people know that you can't switch until you empty a layer. I thought that was going to be a tactic and I got killed for trying to jump down when I was in danger.

Overall a nice original game. Thanks for sharing! And thanks for playing my game and commenting. :)
Jupiter_Hadley
03. May 2014 · 05:06 UTC
Really nice looking game and very fun! I included it in part 10 of my Ludum Dare compilation video series, if you'd like to check it out :) http://youtu.be/vjBlRj2wHy8
Dreii
03. May 2014 · 05:53 UTC
Beautifull, very well polished!
geekdrums
03. May 2014 · 05:55 UTC
Really cool graphics, but hard to play well.
🎤 Lars Faust
03. May 2014 · 09:00 UTC
@shadow64: Thanks for the comment.
You can switch before emptying out a layer, there is just a 6 seconds block after switching, so the player cant just quickly switch two times in a row skipping a whole layer.

And thanks for all the other comments so far as well.
Make A Game
03. May 2014 · 14:26 UTC
Really cool arcade game and loved the graphics. Unfortunately it only accepted input from the Right Ctrl and none of the Shift keys worked to bring the sub to the upper layer. I almost missed the Q and E controls in this page, those should have been the defaults.
ehtd
03. May 2014 · 20:51 UTC
Really cool graphics and feel, but hard to play
Alex Rose
05. May 2014 · 00:00 UTC
Wooow, I really like the aesthetic for this. The meshes are great, it really has that isometric Wetrix feel to it. The ability to switch layers is really cool too, and fits in with the theme really well. The bad guys are cool and interesting too.

My only (minor) criticism is I wasn't completely sure how much damage I could take, but that's trivial to implement and, 48 hour jam, not everything can make it in, so it doesn't detract from a great entry.

Nice one.
csanyk
07. May 2014 · 04:47 UTC
The controls weren't very intuitive. I'd suggest using WASD to travel on the plane, and Up/Dn arrow keys to switch depth.

It's an interesting game, I haven't seen too many that use a "3D Chess" sort of play field. I'd like if the objects were a bit larger so I could see them more easily. Also, I read in the instructions that you shouldn't fall off the side, but when I did it, it didn't really communicate to me that I was doing something wrong. This should be made more obvious.

Overall very good.
🎤 Lars Faust
07. May 2014 · 20:26 UTC
@csanyk: You should be able to use WASD and Q/E as controls.
jorgemoag
07. May 2014 · 21:51 UTC
Very good entry, although it's hard and I didnt understand how to play at the start.
Teesquared
17. May 2014 · 16:32 UTC
Movement and aiming was a challenge. Having all the levels on the screen felt a little cluttered. Overall, great game and it kept me playing. Very creative interface and theme.
xdegtyarev
19. May 2014 · 20:46 UTC
Cool entry! Game scene is a bit too small to feel the mood, but I love that visuals!