Doug Diggz by eatsleepindie
Doug Diggz is a video game about a miniature miner who is doing all he can to collect enough coins to lure himself a princess. He's going to require some help navigating the mine shaft, and that is where you come in:
A - Rotate mine shaft LEFT
D - Rotate mine shaft RIGHT
S - Move down one level
Doug Diggz can move to the left or right to collect coins and avoid obstacles. Collect as many coins as you can as you descend the mine shaft, but keep an eye on your timer. If you don't reach the bottom before the timer runs out, you're out of air, and out of life. But if you can hammer those keys (and I mean hammer them, it's intended to be a bit of a button-masher) with skill and reach the end of the mine shaft with at least 100 coins... well, I don't want to spoil the ending for you.
A - Rotate mine shaft LEFT
D - Rotate mine shaft RIGHT
S - Move down one level
Doug Diggz can move to the left or right to collect coins and avoid obstacles. Collect as many coins as you can as you descend the mine shaft, but keep an eye on your timer. If you don't reach the bottom before the timer runs out, you're out of air, and out of life. But if you can hammer those keys (and I mean hammer them, it's intended to be a bit of a button-masher) with skill and reach the end of the mine shaft with at least 100 coins... well, I don't want to spoil the ending for you.
Ratings
| Coolness | 56% | 3 |
| Overall | 3.31 | 425 |
| Audio | 3.31 | 228 |
| Fun | 3.24 | 376 |
| Graphics | 3.72 | 231 |
| Humor | 3.03 | 235 |
| Innovation | 3.59 | 208 |
| Mood | 2.97 | 570 |
| Theme | 3.62 | 249 |
I had a big problem though that made this experience a bit frustrating. Sometimes i couldn't go down fast enough. If i kept pressing down, eventually he would stop digging. I had to wait a bit and hold the button longer, or press it multiple times, for him to dig further.
Really nice work !
Since you're using Unity, are you checking input on FixedUpdate instead of Update? That might be what's causing the problem if you are; input should always be read on Update since the intervals on FixedUpdate don't always correspond to when input is read.
I've seen a gif of your WIP on the homepage or twitter this weekend and it seemed like an interesting game.
Loved the music :)