Kamikaze Dive Bomb by CaptainKraft
You are modifying the internals of your ship to rig up different weapon types.
The only move you can make is a quick dash while firing your weapons.
There are three weapon types: MACHINE, TRAILERS, and BIG BOMB.
BIG BOMB kills enemies on impact. The other two weapons require a kamikaze dive bomb after you have hit them with a single bullet.
Don't run into an enemy unless they have been hit with your weapon first.
The only move you can make is a quick dash while firing your weapons.
There are three weapon types: MACHINE, TRAILERS, and BIG BOMB.
BIG BOMB kills enemies on impact. The other two weapons require a kamikaze dive bomb after you have hit them with a single bullet.
Don't run into an enemy unless they have been hit with your weapon first.
| Web - Flash | http://GamesKraft.com/LudumDare29 |
| Source | https://github.com/CaptainKraft/ld29 |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=7617 |
Ratings
| Coolness | 32% | 1851 |
| Overall | 2.30 | 1204 |
| Fun | 2.22 | 1135 |
| Graphics | 1.84 | 1221 |
| Innovation | 3.00 | 596 |
| Mood | 2.00 | 1172 |
| Theme | 1.67 | 1249 |
Feedback
AestheticGamer
28. Apr 2014 · 02:21 UTC
The concept was kind of funny, and the 'build your ship' element was interesting. However, the theme felt kind of forced, and I didn't find it very fun to play. The enemies not attacking you felt like a bit of a missed opportunity, and thus the game was more like a simulator to fling yourself around at moving objects, but they all moved at the same speed and pace. If it had a few more hooks to it, I could see it being fairly fun though.
rincewind_cz
28. Apr 2014 · 02:25 UTC
Seems bit unfinished :-)
microapple
28. Apr 2014 · 02:39 UTC
Interesting concept. The ship building element was good, but the gameplay was a little... boring. Could have added some essential elements (score, health, etc) to make it feel more "gamey" and more exciting to play.
StencylTuo
29. Apr 2014 · 18:19 UTC
I wish I could leave positive feedback for this one, but I can't really. The idea was a bit different, but I found that big bombs worked better anyways. Also, how is this "beneath the surface"? It doesn't seem to fit the theme at all. Perhaps if you had more time, something more could have come out of it.
ehtd
30. Apr 2014 · 08:03 UTC
Interesting game, I just feel it needs to show some feedback like score or deaths. The weaponising part is very cool.
tripleVisionGames
01. May 2014 · 07:56 UTC
I felt like this was a really great start to something. The setting up part was interesting - I think it would be good to add more of a sense of threat to the game if you do intend to work any more on it.
DarknessFades
03. May 2014 · 19:33 UTC
Game seams rly nice, but i dont get where is "beneath the surface" part :C