Paddle Battle Pegasus by Boltz Interactive
Boltz consists of Jeff (Code/Design), Brandon (Art/Design), and Dawn (Design). This represents 58 hours of work start to finish, but about 76 man-hours.
The Story:
An ancient sea monster of centuries old has awoken. It's gaping yawn creating a whirlpool stretching down to the depths. The razor-lined maw will crush anything so unfortunate to drift near. As the glimmering remains of those caught in it's path drift by, only one ship dares to plunge straight into the eye of the storm. The Pegasus.
Some say it is captained by Lief Ericson reincarnate. Others, Captain Jack himself. But the general consensus is that I take my mythology like my martinis, shaken AND stirred.
Embrace the stomach-dropping plunge into the vortex. Satiate your greed with gold wrought of other's misfortune. And if nothing else, keep that pretty mug clear of the undulating appendages ready to suck that grin right off your face!
Controls:
WASD and Arrow keys to guide your ship.
UP = speed boost
DOWN = Drag (Slow Down)
LEFT & RIGHT = Rotate
ESC = Reset Game
M = Mute
Goal
----
Collect gold to fill your chest.
Meet the quota to send gold to the bank.
Try to lock in the highest score.
Damage
------
The monster grows more angry with every completed chest.
You can survive 2 hits from a tentacle, but the monster yields insta-death.
Death
------
When you die, you may chose to sacrifice a chest OR to lock in your score.
If you choose to continue, a chest will be thrown back into the sea at random.
Gold thrown back into the sea is taken away from your score (unless you scramble to pick it up)
Chests
------
Sacrificed chests do not count towards your score unless filled again.
If all chests are full when the next is completed, the lowest value chest will be replaced.
Scoring
-------
Score = Chests in the bank + gold in the chest being filled.
Let us know in the comments what your best high-score was!!!
Concept: Deal or No Deal crossed with an infinite runner wrapped around a sea monster... BENEATH THE SURFACE.
The Story:
An ancient sea monster of centuries old has awoken. It's gaping yawn creating a whirlpool stretching down to the depths. The razor-lined maw will crush anything so unfortunate to drift near. As the glimmering remains of those caught in it's path drift by, only one ship dares to plunge straight into the eye of the storm. The Pegasus.
Some say it is captained by Lief Ericson reincarnate. Others, Captain Jack himself. But the general consensus is that I take my mythology like my martinis, shaken AND stirred.
Embrace the stomach-dropping plunge into the vortex. Satiate your greed with gold wrought of other's misfortune. And if nothing else, keep that pretty mug clear of the undulating appendages ready to suck that grin right off your face!
Controls:
WASD and Arrow keys to guide your ship.
UP = speed boost
DOWN = Drag (Slow Down)
LEFT & RIGHT = Rotate
ESC = Reset Game
M = Mute
Goal
----
Collect gold to fill your chest.
Meet the quota to send gold to the bank.
Try to lock in the highest score.
Damage
------
The monster grows more angry with every completed chest.
You can survive 2 hits from a tentacle, but the monster yields insta-death.
Death
------
When you die, you may chose to sacrifice a chest OR to lock in your score.
If you choose to continue, a chest will be thrown back into the sea at random.
Gold thrown back into the sea is taken away from your score (unless you scramble to pick it up)
Chests
------
Sacrificed chests do not count towards your score unless filled again.
If all chests are full when the next is completed, the lowest value chest will be replaced.
Scoring
-------
Score = Chests in the bank + gold in the chest being filled.
Let us know in the comments what your best high-score was!!!
Concept: Deal or No Deal crossed with an infinite runner wrapped around a sea monster... BENEATH THE SURFACE.
Ratings
| Coolness | 70% | 3 |
| Overall(Jam) | 3.09 | 446 |
| Audio(Jam) | 3.12 | 354 |
| Fun(Jam) | 3.18 | 264 |
| Graphics(Jam) | 3.02 | 508 |
| Humor(Jam) | 2.10 | 558 |
| Innovation(Jam) | 3.47 | 166 |
| Mood(Jam) | 2.67 | 585 |
| Theme(Jam) | 2.67 | 586 |
Score = banked chest values + coins in left chest
Basically, when you collect the target number of coins (left chest) you bank them on the right. If you die, you can sacrifice a random banked chest in order to continue, or lock in your high score instead. If all 3 chests are banked, the lowest score one is replaced with the new chest.
@Crowbeak I agree. It was a side effect of the way the vortex physics work. The ship actually starts facing right, but is immediately pulled to face the center. I might be able to add a delay before the physics kick in.
@GrooveMan Thanks! I know it needs a little balancing in the long game, but we really hoped it would bring a heightened sense of risk and reward to the more bland "high score challange". At the same time it serves to reduce a little stress from the completely unforgiving sea monster collision.
@Mekuri Glad you liked the tentacles. Our first priority was making the vortex feel solid, the second was forcing you to do something more engaging than just spin around it.
@cavf88 Thanks for the feedback, we tried hard to get the controls solid. Good to know it paid off!
@ThingoStudios I'm sorry that was frustrating. That's good feedback though. It's a bad side effect of the vortex mechanic. I tried to fix it yesterday and my hack didn't work. It's definitely something we will change in a future polished version though.
We really wanted the coins to get "sucked" down the vortex, but ran out of time to get that added to the physics calculations. Excellent feedback!
Nice tune!