Questionable Submarine by TheLastBanana
Welcome to Questionable Submarine, where your limited knowledge of nuclear submarines' inner workings is not only adequate, but in fact beneficial!
Your goal is to get as deep as you can, because you're in a submarine, and that's what submarines do.
On the left of your screen are gauges displaying your depth, rate of descent, ship health, fuel and air. Your fuel and air constantly decrease. If your air or HP runs out, you'll die, but if your fuel runs out, you just won't be able to accelerate.
On the right side of your screen is a view of the submarine's cabin. Click on any of the devices to interact.
The rightmost one is your control panel, which is considerably simplified for your model of submarine. Mash the GO button to GO. The longer you consecutively mash the button, the more speed boost you get. I hope your finger is ready. Just make sure you have enough fuel or this button won't do you any good!
The leftmost device with the nuclear symbol is your fusion reactor. It needs uranium to run! Conveniently, there's a uranium rod dispenser attached to it, so just grab a freshly-dispensed rod and throw it into the fuel hole! I know, these terms are getting a bit technical, but trust me, this is how real submariners do things.
In the bottom-left is your air compressor. This is a discounted model, so it's not as automatic as you might hope, but with a little elbow grease it'll get the job done! Just grab the plunger and pump up and down to increase your air supply. Where is the air coming from, you ask? I have no idea!
By this point, you may be wondering a) what the device at the top is and b) why you're being assaulted by a bunch of seriously pissed off blobfish. I don't have an answer for the second question, but the answer to the first might put you at ease: it's the control panel for your blobfish-blastin' gun! Take aim, then press FIRE to kill those bafflingly angry bastards!
That's all you need to know! Happy diving!
Your goal is to get as deep as you can, because you're in a submarine, and that's what submarines do.
On the left of your screen are gauges displaying your depth, rate of descent, ship health, fuel and air. Your fuel and air constantly decrease. If your air or HP runs out, you'll die, but if your fuel runs out, you just won't be able to accelerate.
On the right side of your screen is a view of the submarine's cabin. Click on any of the devices to interact.
The rightmost one is your control panel, which is considerably simplified for your model of submarine. Mash the GO button to GO. The longer you consecutively mash the button, the more speed boost you get. I hope your finger is ready. Just make sure you have enough fuel or this button won't do you any good!
The leftmost device with the nuclear symbol is your fusion reactor. It needs uranium to run! Conveniently, there's a uranium rod dispenser attached to it, so just grab a freshly-dispensed rod and throw it into the fuel hole! I know, these terms are getting a bit technical, but trust me, this is how real submariners do things.
In the bottom-left is your air compressor. This is a discounted model, so it's not as automatic as you might hope, but with a little elbow grease it'll get the job done! Just grab the plunger and pump up and down to increase your air supply. Where is the air coming from, you ask? I have no idea!
By this point, you may be wondering a) what the device at the top is and b) why you're being assaulted by a bunch of seriously pissed off blobfish. I don't have an answer for the second question, but the answer to the first might put you at ease: it's the control panel for your blobfish-blastin' gun! Take aim, then press FIRE to kill those bafflingly angry bastards!
That's all you need to know! Happy diving!
Ratings
| Coolness | 63% | 3 |
| Overall | 3.78 | 107 |
| Audio | 2.64 | 620 |
| Fun | 3.63 | 134 |
| Graphics | 3.63 | 269 |
| Humor | 3.22 | 173 |
| Innovation | 3.60 | 204 |
| Mood | 3.52 | 185 |
| Theme | 3.66 | 212 |
Fantastic game, your description made the game very comedic too. Well done!
The balancing act gameplay is well-executed; you're constantly running between your machines to make sure none of your problems escalate. The different forms of input make every activity feel different, and each activity has its own meaning and consequences on the gameplay. The graphics and sound are decent and functional.
Some suggestions and things that bothered me while playing:
- When firing at blobfish, you have to use your mouse to operate three buttons in a row. The fact that you have to use a mouse combined with the layout of the buttons (if the fire button were above the two others, for example, it would be less of an issue), you frequently click the wrong button. Although this makes the game more challenging, I feel it adds more frustration than it does challenge.
- Similarly, misclicking the fuel rod feels frustrating. Widening the fuel rod's hitbox would make this happen less often, and giving audio feedback (like a metallic *clunk*) when you misclick might help you understand when you've misclicked (otherwise it's easily to subconsciously blame the game; you're sure you clicked right but it just didn't recognize the click or something, that's how it feels).
- Audio feedback (and perhaps visual feedback) can also help the player to recognize when an activity is futile. For example, if your fuel is at 99%, dragging a fuel rod to the tank could make a 'tank now full!' sound or visual effect play. I found myself occasionally dragging fuel rods into the tank when it was already at 100% because I didn't see it was full already.
- Different alarm sounds for different severities might also be useful. As it is now, you'll always hear an alarm sound later in the game because there's always a blobfish bothering you. There's however no way to distinguish the sound of a blobfish that just appeared and a blobfish about to end your game. You lose the game due to your not noticing a situation, rather than your inability to respond to it well enough.