Walking on thin ice... by Jacques_le_lezard

[raw]
made by Jacques_le_lezard for LD29 (COMPO)
Walking on thin ice...
(You do not want to go beneath the surface !)

Your goal? Survive as long as you can !

Made in less than 48h with Unity, Blender, Audacity & Gimp.
Have fun !

Edit: current best score 574

Ratings

Coolness 62% 3
Overall 3.30 439
Audio 3.70 78
Fun 3.41 256
Graphics 3.34 436
Humor 2.58 449
Innovation 3.30 391
Mood 3.80 87
Theme 3.14 670

Feedback

trueyomic
28. Apr 2014 · 16:03 UTC
Pretty neat little game. It was kind of hard to tell where to go since the view distance was so small, but I like that. I just wish that there were more platforms to jump on so I could play in longer than 20 second intervals. I really liked the windiness on the title screen. Definitely sets the mood. Same goes for the creepy sharks/monsters in the water.
elefantopia
28. Apr 2014 · 20:06 UTC
Great mood thanks to solid audio. Is this a baby seal?
GresponApps
29. Apr 2014 · 22:09 UTC
Nice Game!! Addictive! I like that you can climb things even when you're underwater.
Jacksendary
29. Apr 2014 · 22:30 UTC
Love it! very funny little game :)
dook
29. Apr 2014 · 22:33 UTC
Great visuals and audio. Those sharks are really scary. I kept trying to strafe left and right with A and D, but I'm not sure the game would be better with it. This had a nice, frantic feel to it. Keep up the good work!
longshorts
29. Apr 2014 · 22:41 UTC
Those enemy things are creepy as hell! Also love the jump noise :)
samooJAM
30. Apr 2014 · 12:44 UTC
I got 490. Tried it several times, it's addicting!
Strafing would improve the controls. Lack of a player model with animations is a shame. But yeah, very fun and good job!
garygreen
30. Apr 2014 · 18:10 UTC
Nice game. It has a Jaws appeal to it as well - I don't think I'll be going into the sea for a while. :-)
MrLeePerry
30. Apr 2014 · 18:21 UTC
Haha, I love a game where you can literally try to jump the shark. This is awesome, love the general theme and gameplay of jumping around on sinking chunks of ice. Well done!
blockbot
30. Apr 2014 · 18:24 UTC
Interesting idea for a 3d platformer, felt like a good level within a larger game.
popogames
30. Apr 2014 · 18:26 UTC
Very good use of sound from the get go. Really set a good aquatic mood
bentog
30. Apr 2014 · 18:35 UTC
Very cool, the audio is awesome! Still, there are three things that could efortlessly make this game better:

1. Screen.lockCursor = true;
That mouse is really annoying!

2. A smooth mouse look script. There are tons on the web. This is my biggest pet peeve, unity gamedevs that use the default mouselook script and don't adjust the speed. It's too fast!

3. Some antialiasing works great with geometric games!
MonsieurS
30. Apr 2014 · 19:18 UTC
I liked the whole wind theme, great game! I liked the scary looks and sounds of the sharks (?), that they're so obvious (and not, like, beneath the surface) is killing the atmosphere a bit though. Otherwise, great work with the light above-surface and the dark below-surface world.
🎤 Jacques_le_lezard
30. Apr 2014 · 19:40 UTC
@bentog Thanks for theses advices, I'll use them for the next update =)
@samooJAM & @dook Okay for strafing (it's easy to add!)
@MonsieurS I agree the monsters are a little bit too obvious ^^
hampa
02. May 2014 · 04:35 UTC
Brutal game, love it.
Possible to make it to land?
pansapiens
02. May 2014 · 04:49 UTC
Great atmosphere, a fun challenge ... and those teeth. Those monstrous chomping teeth. I improved with practice, but it probably could do with some tuning to add a few extra platforms in the early game.
Nezzhil
03. May 2014 · 17:27 UTC
Challenging, good atmosphere, a little bit chaotic too
Switchbreak
03. May 2014 · 17:44 UTC
Pretty neat! The controls need some work, probably lower the speed and the look sensitivity. Feels really kinda strange and constricting not to have a sidestep too, but maybe that's deliberate. I wasn't able to survive for too long!
Moosefly
03. May 2014 · 20:38 UTC
Great atmosphere and good challenging gameplay. The fact that you can't see very far makes it all the more atmospheric (and challenging). Needs a real player model -> Maybe put little flippers and a tail on the cube and it's a babby seal! My best score: 414 \o/ Joona@MooseflyGames
dector
04. May 2014 · 16:32 UTC
It's hard to estimate ice's height. But aesthetic is very lovely.
Andrew Adams
09. May 2014 · 20:23 UTC
Nice. Those monsters are cool.
cageinabird
11. May 2014 · 09:34 UTC
Really nice use of audio. The concept is simple but works well. I think generating the ice randomly would improve the replayability a lot.