Walking on thin ice... by Jacques_le_lezard
Walking on thin ice...
(You do not want to go beneath the surface !)
Your goal? Survive as long as you can !
Made in less than 48h with Unity, Blender, Audacity & Gimp.
Have fun !
Edit: current best score 574
(You do not want to go beneath the surface !)
Your goal? Survive as long as you can !
Made in less than 48h with Unity, Blender, Audacity & Gimp.
Have fun !
Edit: current best score 574
Ratings
| Coolness | 62% | 3 |
| Overall | 3.30 | 439 |
| Audio | 3.70 | 78 |
| Fun | 3.41 | 256 |
| Graphics | 3.34 | 436 |
| Humor | 2.58 | 449 |
| Innovation | 3.30 | 391 |
| Mood | 3.80 | 87 |
| Theme | 3.14 | 670 |
Strafing would improve the controls. Lack of a player model with animations is a shame. But yeah, very fun and good job!
1. Screen.lockCursor = true;
That mouse is really annoying!
2. A smooth mouse look script. There are tons on the web. This is my biggest pet peeve, unity gamedevs that use the default mouselook script and don't adjust the speed. It's too fast!
3. Some antialiasing works great with geometric games!
@samooJAM & @dook Okay for strafing (it's easy to add!)
@MonsieurS I agree the monsters are a little bit too obvious ^^
Possible to make it to land?