Wyrmery by Jonathan Whiting
A human munching baby-making wyrm simulator.
Dig around, eat some humans, get long, get
pregnant, have a baby "It's an.. egg!", have
another, squabble with your children for food,
dodge the weird drill things. Do something
else.
Linux and (hopefully) OSX builds coming very soon. Ran out of time to make them before the deadline.
Dig around, eat some humans, get long, get
pregnant, have a baby "It's an.. egg!", have
another, squabble with your children for food,
dodge the weird drill things. Do something
else.
Linux and (hopefully) OSX builds coming very soon. Ran out of time to make them before the deadline.
Ratings
| Coolness | 37% | 1746 |
| Overall | 3.95 | 47 |
| Audio | 3.29 | 238 |
| Fun | 4.14 | 16 |
| Graphics | 4.05 | 92 |
| Humor | 3.32 | 140 |
| Innovation | 3.57 | 216 |
| Mood | 3.32 | 292 |
| Theme | 4.24 | 8 |
Maybe could have used some music.
Nice.
Looking at your screenshots I thought at first you played as an itenstinal worm :)
I really wanted to play this! I'll check back in a few days to see if there's a fix.
Now after a restart Comodo is in "game mode" though, so it run smoothly. Just as smooth as a wyrm eating through soil and humans. Which in this case is very smooth! The controls felt a little bit TOO responsive to me, but apart from that, digging and jumping felt great.
The sound effects fit well, and the music is a bit minimalistic for my taste, but works.
I didn't read the description at first, so the first egg was a really nice surprise - as was the child roaming alongside me.
I'm really missing either a lose condition - or better yet, a goal. The exploding drillers aren't working for me: After I got bored, I tried to seek death, but I failed. Also it would've been more interesting if there is either a) bit more to do on the surface or b) more reason to dig underground.
All in all, a pretty cool game though! I came after seeing your GIF and I wasn't disappointed.
PS: Your GIF sort of inspired the initial idea for my own game - before I took it in a *completely* different direction. Thanks for that!
The game looks great. I love the style and the colours. The worms move beautifully. It's very powerful when one of your babies is wriggling next to you. Also the wiggle to go faster is genius and really well done. I got to 4 worms I think and couldn't really make anymore due to the ground being too broken and me getting hit by bombs a bunch. I think a bit of sound and some juice could take this game a long way, score or something would be nice although making it more objective-based may clash with you style. Great job!
http://imgur.com/G9SabZN
Well done. The game has more dimensions as seen first. The drills are a little bit annoying since it is often not possible to dodge them in time. Strange is that is has no end. Even when I am directly hit by a drill I don't die. Maybe different levels would be an idea?