Everybody Hates Water Levels by Paladin
(MAY UPDATE - If you liked the compo version of this game but wished it was slightly better, I've worked a bit more on it. The definitive version is available here: http://paladinofcats.free.fr/jam/EHWL.zip
Of course this link is *not* suitable for judging purposes by any means.)
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***CONTROLS***
- Arrow keys and mouse.
- F1 to rebind keys.
- Terrain is destructible (aside from the level borders).
- You can die from your own blasts.
***NOTES***
- I didn't have the time to implement checkpoints and mini-map. As a result the game is hard. (Exit is on the top-right corner.)
- Source is a Clickteam Fusion 2.5 file.
- Timestamp note for the jugdes: toggled built-in key rebindings in a post-deadline build in order to accomodate for laptops. No asset/code was added.
Of course this link is *not* suitable for judging purposes by any means.)
---
***CONTROLS***
- Arrow keys and mouse.
- F1 to rebind keys.
- Terrain is destructible (aside from the level borders).
- You can die from your own blasts.
***NOTES***
- I didn't have the time to implement checkpoints and mini-map. As a result the game is hard. (Exit is on the top-right corner.)
- Source is a Clickteam Fusion 2.5 file.
- Timestamp note for the jugdes: toggled built-in key rebindings in a post-deadline build in order to accomodate for laptops. No asset/code was added.
| Windows/Wine | http://paladinofcats.free.fr/jam/EHWL.exe |
| Source | http://paladinofcats.free.fr/jam/EHWL.mfa |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34925 |
Ratings
| Coolness | 71% | 3 |
| Overall | 2.97 | 754 |
| Audio | 2.61 | 637 |
| Fun | 2.58 | 931 |
| Graphics | 2.62 | 902 |
| Humor | 2.80 | 332 |
| Innovation | 2.82 | 734 |
| Mood | 2.76 | 765 |
| Theme | 3.34 | 490 |
liked the kinda claustrophobic feel from the light, v appropriate for undersea. the intro is too long for how easily i die :p
WASD should be the default rather than arrow keys. Or even better, they'd both work and you could use either without configuration.
The initial oxygen bubbles looked like they were a hud rather than in the world.
I can die by shooting too close to the wall? :/
Volume levels of sfx are too high.
Didn't get out of starting area because it takes too long to get anywhere.