Fortune Miner by Enzo42

[raw]
made by Enzo42 for LD29 (COMPO)
This is my first attempt at Ludum Dare, The goal of this game is to mine valuable gems and sell them to get money to buy landmines. Lay down landmines on the path of the boss to kill him, but don't let him hit you.

CONTROLS:
Arrow keys: Move/mine
Space: Use shops/Drop landmine

NOTES:
- The digging sound can be loud

IMPORTANT: Since the game is containing blocks, you will need to stand directly in line with one tile, else it wont mine!
For the best visibility of the blocks, use the mars textures

Unfortunately I am very bad with making art, so the graphics are bad

ALL THE DOWNLOAD LINKS FOR ALL OPERATING SYSTEMS ARE THE SAME, BUT ARE FROM DIFFERENT WEBSITES FOR IF ONE DOESN'T WORK FOR YOU.

Ratings

Coolness 68% 3
Overall 2.53 1117
Audio 1.77 974
Fun 2.12 1174
Graphics 1.82 1224
Humor 1.94 901
Innovation 1.88 1229
Mood 2.27 1107
Theme 3.24 575

Feedback

gikdew
28. Apr 2014 · 11:56 UTC
Quite fun!
thomz12
28. Apr 2014 · 12:12 UTC
Good job! liked it.
manabreak
28. Apr 2014 · 12:22 UTC
Congrats on your first entry :) I had hard time figuring out what to do...
bzizizi
28. Apr 2014 · 12:26 UTC
A big sluggish, but nice overall.
GiveMeAllYourCats
28. Apr 2014 · 12:49 UTC
Reminds me of motherload, good job on the code but I wish the gameplay felt a bit smoother. Bonus points for theme
Jools64
28. Apr 2014 · 12:49 UTC
Great work for a first entry and I liked the idea but it was a little too slow for me. Too much time spent digging without any real action. Also would have liked a purchasable torch as the lower sections are very dark.

Good job! Definitely has potential. Also congrats on your first Ludum Dare!
erdos
28. Apr 2014 · 13:02 UTC
Fun game! I kind of wanted to see your source code though, I was curious how you made the game so small (most people with java use libraries of some sort), but your source link just goes through to the binary version
🎤 Enzo42
28. Apr 2014 · 13:19 UTC
Source does contain the java files, I tried to optimize the game as best as possible, but since I'm a starter with making actual games in Java it could be improved a ton.

Thanks for the comments!
CodeNMore
28. Apr 2014 · 13:25 UTC
It's actually a cool concept for a small game - just mine for resources! My only thing is that it's just a bit too slow (but I am also impatient, so it may just be me). Congrats!
Jellycakes
28. Apr 2014 · 14:54 UTC
Pretty good, heavy motherlode flashblacks. Maybe the light should have been a little brighter since I had to squint to see. Nice one
cr2crstudios
28. Apr 2014 · 14:56 UTC
I wasn't completely sure what to do, but I liked the aesthetic!
Kragnir
28. Apr 2014 · 14:58 UTC
Nice that it had an ending. Movement and finding gems was way to slow and in the end the boss only seemed to be a way to force you to grind money. Needs some upgrades and if you add a boss it needs to do something more than just walk.
🎤 Enzo42
28. Apr 2014 · 15:03 UTC
I was going to add some upgrades, but unfortunately ran out of time
r0x0r
29. Apr 2014 · 14:05 UTC
i'm getting this errors, on linux: http://ix.io/bZS

$ java -version
java version "1.7.0_55"
OpenJDK Runtime Environment (IcedTea 2.4.7) (ArchLinux build 7.u55_2.4.7-1-x86_64)
OpenJDK 64-Bit Server VM (build 24.51-b03, mixed mode)
whalebot
29. Apr 2014 · 21:35 UTC
Good first entry. I think the low frame rate might have been a little much for me though. Keep it up!
Figglewatts
29. Apr 2014 · 21:49 UTC
Definitely reminiscent of Motherload. I found the digging sound to be very annoying after a while, maybe lower the volume or make it softer.
🎤 Enzo42
30. Apr 2014 · 12:54 UTC
Thanks for the comments, I've been trying new ways to render the images and it seems to run completely smooth, so framerate shouldn't be a problem in my next Ludum Dare entries.
NoTrueSpaceman
07. May 2014 · 02:17 UTC
I suggest making movement and digging much faster. I never saw "the boss"; perhaps that is a bug?