Journey to the Center of the Hole by dcolgan

[raw]
made by dcolgan for LD29 (COMPO)
My game is inspired by the scene from Lord of the Rings where Gandalf falls down the hole with the Balrog. In this case though, you are not very powerful, and a giant chomp monster is chasing you down.

Avoid the sides of the walls, the tree roots, and the fireballs of the monster. Each time you get hit, you will spin around backwards, and you must press spacebar to reorient yourself. Each hit also moves you closer to the monster, and when he hits you, you lose. WASD or arrows to move, and try to survive as long as you can!

Made in front of a live studio audience at http://twitch.tv/dvcolgan.

Ratings

Coolness 55% 3
Overall 3.42 328
Audio 3.31 228
Fun 3.41 256
Graphics 3.72 231
Humor 3.44 110
Innovation 3.38 342
Mood 3.44 236
Theme 3.47 364

Feedback

Cezel_
28. Apr 2014 · 04:57 UTC
Fun game and intresting idea. I had a little bit of a problem when I was flipped because I had no idea what was under me. So each time I reoriented myself I got flip back immediately, that only happened like 3 times so it's not a big deal. Anyways I really enjoyed this game. Great work!
IAmSpencer
28. Apr 2014 · 06:23 UTC
I swear to god, seeing a fireball whiz past your face (probably giving you a great bread-shaving) is the scariest thing ever. Really fun, and makes me want to keep trying, also I love the monster, looks very clean and overall the whole game was really well done! :)
oxysoft
28. Apr 2014 · 10:39 UTC
Very nice game colgan, a very nice improvement since your last entries to ludum dare. The music on the main menu is especially cool, I assume you played it with your ukulele. It's hard though
GiveMeAllYourCats
28. Apr 2014 · 17:22 UTC
The red balls are a little bit too easy to anticipate (maybe it needed some more randomness; random interval, bouncing off walls etc). The mood is good, it feels like i'm stuck forever in this hell hole and I just wanna fall and get out while not being eatn by that horrific monster xD. Imo it was pretty innovative as I have not seen alot of games like this one. You get extra bonus points in fun for the awesome gameover music(?). Also respect for trying out tools (three.js) where you were not comfortable/highly skilled with!
Atmospherium
28. Apr 2014 · 17:32 UTC
The death music is incredible. And I made to 950 meters (miles?, milliliters?).

Great work, love the sense of speed.
samooJAM
28. Apr 2014 · 21:40 UTC
I got 556m only :|.
I'm really impressed how well you managed to finish this three.js+cannon.js game without much experience with those! Graphics, effects and audio are top notch! Thanks for the stream and see you next time!
ryebread761
28. Apr 2014 · 22:39 UTC
Good game, watched quite a bit of the stream :)
Jools64
29. Apr 2014 · 18:23 UTC
Very cool graphics, I especially liked the monster and his chomping. The game-play was a little simple but definitely fun. The sound effects were also very neat.

Great work!
kivifreak
01. May 2014 · 10:30 UTC
Best sound effects ever ^^
mimiga
03. May 2014 · 23:49 UTC
this is well cool simple but a lot of fun to play. the chomper and the grafix in general put a smile on my face
GreatBigJerk
03. May 2014 · 23:52 UTC
Awesome sense of speed. Also make an oculus version so I can crap myself.
noom
04. May 2014 · 01:14 UTC
omg that was so fricking scary. Audio was awesome, SFX were also great, the way the monster sounded louder as he got closer added to the atmosphere (and adrenaline). Fantastic game, great work, bravo!
vilya
08. May 2014 · 21:04 UTC
I like the idea, but I could never really tell whether I was going to hit something or I was clear of it. I think it would work better with a 3rd person perspective, so you get more feedback about that. It would also give you a chance to spot the fireballs coming at you from behind before they hit you!
Hexadecima1
14. May 2014 · 13:49 UTC
I liked it! The mood and general execution were great. Better visual cues for the fireballs would have been useful though.
JordanFitz
15. May 2014 · 00:11 UTC
This is the best Gandalf simulator I've ever seen, hands down.
Mase
20. May 2014 · 00:54 UTC
The visuals are thrilling but I didn't feel like I had a lot of control. It seemed like there was no way to avoid the fireballs. Usually when I got flipped, I'd be flipped again immediately after righting myself, which felt unfair... some temporary invincibility would be nice.