GroundBreaker by Figglewatts
You are a small robot sent to mine out an asteroid in deep space!
Venture beneath the surface of the asteroid in search of revered and precious materials, but be careful you don't damage yourself or run out of fuel!
Be sure to upgrade yourself so you can be more efficient at tearing this asteroid apart.
This is a procedurally generated 2D mining game. The deeper you go, the more money you make.
The more money you make, the better equipped you can be to make more money.
Venture beneath the surface of the asteroid in search of revered and precious materials, but be careful you don't damage yourself or run out of fuel!
Be sure to upgrade yourself so you can be more efficient at tearing this asteroid apart.
This is a procedurally generated 2D mining game. The deeper you go, the more money you make.
The more money you make, the better equipped you can be to make more money.
Ratings
| Coolness | 88% | 2 |
| Overall | 3.56 | 221 |
| Audio | 3.31 | 228 |
| Fun | 3.42 | 248 |
| Graphics | 3.27 | 482 |
| Humor | 2.25 | 691 |
| Innovation | 2.73 | 797 |
| Mood | 3.20 | 367 |
| Theme | 3.60 | 269 |
Had a lot of fun exploring this world, the controls feel very natural to me.
Absolute 5, even if not outstanding.
The fact that I played it for an hour without realising! This awesome game is incredibly addicting, and I only lost because I got a bit cocky and tried to collect too many ores before returning to the surface
However I had some troubles playing those one.
I think that the way you implementet the jet thing is fairly good and quite special. However, in my oppinion, there are two flaws with it:
1. I spent a lot of time just waiting for it to recharge.
2. On some maps, even before you dig anything, you can not get back into the shop because your jet runs out before your're in it. I found that very frustrating and was quite the game breaker for me.
Another thing I find worthy re-thinking are the controls. Is there realy a need to move with WASD and dig with the arrow keys? Why not put both on WASD? I'm not sure, just a suggestion. However I like the arrows that show up in the top-right corner of the screen to indicate where you can dig to. (Without those I probably wouldn't have figured out how to dig at all.)
Overall, I grant you a 4/5. I think that you have created a solid game here that's lots of fun to play (if you aren't stuck outside of the shop).
Please play and rate my game again(I fix the isue)!
Considering how often you need to go back to base, the rate at which collision damage rises makes it a tedious chore. Was starting to get the hang of it, but then I crashed into a one-width hole in the floor while speeding horizontally back to base. Hit for about 60% damage. Left a sour aftertaste.
Visual-wise, it's clean. Everything's easy to spot and intuitive. Collision issue aside, it's quite enjoyable. Good work.
Awesome game
Bug-wise I only noticed a bit of tearing between the tiles, I guess that's because of gaps between the tiles (flooring tile coordinates normally helps)
Really nice and small game well executed :)