Heavy Drizzle by pikkpoiss

[raw]
made by pikkpoiss for LD29 (JAM)
Explore the depths of a flooding cave. Can you find the secret treasure and escape alive?

Arrow keys to move, Esc to bring up the menu. Picking up items unlocks abilities. Use the pump to lower the water level in the well!

Written by a team of 3 people in 48 hours for the Jam. We used Go with a self-made game library so it may not run as consistently on all platforms. Please let https://twitter.com/kurrik know if you have any issues and we'll try to get them sorted out for you!

Ratings

Coolness 62% 3
Overall(Jam) 3.79 59
Audio(Jam) 3.57 150
Fun(Jam) 3.58 88
Graphics(Jam) 3.39 368
Humor(Jam) 2.62 352
Innovation(Jam) 3.67 101
Mood(Jam) 3.93 63
Theme(Jam) 3.64 138

Feedback

v26
30. Apr 2014 · 05:02 UTC
Nice atmosphere, I liked the concept of the the water rising and there was so much tension when exploring the bottom levels.
copain
30. Apr 2014 · 05:25 UTC
short but intense. gradually tension. very nice.
Solifuge
30. Apr 2014 · 07:04 UTC
Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account)

I really liked this entry. The movement was smooth, no bugs, sound was to great effect, and I did my best my first runthrough and still really couldn't get out in time. This was fortunate, since I got to see the chilling ending line. Clean screens, good controls, good animations. Honestly, this was really great. Thanks for the experience!

(Also, thanks for the review >< Much appreciated)
saiato
30. Apr 2014 · 18:45 UTC
I like the idea of having to go back up to drain the area! I felt genuine panic when I started to drown, so it was effective. Memorizing the layout so I could beat it was fun :) Maybe if it were slower paced, people would draw maps on paper to keep track like in the old days.
BMacIntosh
01. May 2014 · 05:19 UTC
Worked great for me, and great idea! The controls were just a bit twitchy for me - it was difficult to precisely maneuver through those 1-tile gaps.
TomCooper3D
01. May 2014 · 10:39 UTC
such a great idea for this theme. i love the art style and world you've created. really great entry!
xdegtyarev
02. May 2014 · 18:34 UTC
Great! neat and pretty graphics!
javifugitivo
02. May 2014 · 18:43 UTC
The game is a bit short but the gameplay is perfect. Nice game here!
Boodog
05. May 2014 · 04:19 UTC
Nice job!
lajos
06. May 2014 · 02:26 UTC
Great graphics, awesome sounds, fun game! I just wish there was a "play again" button.
Loneshark
06. May 2014 · 06:28 UTC
More! More!

The BGM was like Chrono Trigger meets A Nightmare on Elm Street (NES)
LemmingSurvivor
06. May 2014 · 14:30 UTC
Fun idea. I quite enjoy trial-and-error style gameplay when it's not too punitive.

Audio gives the game all its dramatic flair. Almost too much!

Good job!
RowdyGhosts
06. May 2014 · 15:33 UTC
I love the Zelda-without-the-Zelda-ishness of the game. The mood and atmosphere make me want more! More! More! ; )
hbocao
07. May 2014 · 02:50 UTC
Very nice! I really liked how the mood changes as you get deeper into the cave.
Maybe the levels could be randomly generated as to improve the replay value?
kristof
08. May 2014 · 05:56 UTC
Nice and atmospheric. I like the idea with the rising water level.
Dreii
08. May 2014 · 07:19 UTC
Wow this was really cool, very innovative idea! Loved it.
lasagnegames
09. May 2014 · 07:59 UTC
Intuitive and quite fresh experience, congrats!
Kingtrez
09. May 2014 · 13:54 UTC
Pretty decent game, i like the water rising when you start reaching the bottom levels as well^^^. I like the tension but didn't seem much fun to me to be honest. But best of luck :)
Avichal
09. May 2014 · 14:06 UTC
Good game :)
littleball
10. May 2014 · 08:23 UTC
Great game, thanks for making it!
Dutchess Games
17. May 2014 · 18:30 UTC
Great sound design. The puzzles were hard at first, but after I read you can use the pump it became much more manageable. Also it's very logical that you must take the chalice to the surface to win, that really made it more rewarding.
Delca
17. May 2014 · 20:07 UTC
Could not play the game, despite being on a 64bit-Windows 7 PC. It crash right at the start, and it disappears quickly so I could not take a screenshot...
🎤 pikkpoiss
18. May 2014 · 22:12 UTC
Delca: It turns out that you need an OpenGL 3 driver too (learned this when trying to run it in VMWare), which may be the case. In the future I'll work on displaying an error message in case any of the requirements are not met.
aeveis
19. May 2014 · 05:04 UTC
Nice short game. The music and sounds effects added a lot to the mood.