punk n roll by grozamorei
Fair warning: game not finished.
snake: rattle'n'roll is an old school isometric platformer\snake game for NES. If you never heard of it, check out this article: http://en.wikipedia.org/wiki/Snake_Rattle_'n'_Roll
Controls: arrows to move, z to jump, x to fire tounge.
We have a thought to make snake rattle'n'roll first level remake\tribute, but with substitute setting. Too bad, we had very little time to implement all we wanted, so for now only small part of initial plans are made. however, you can move, jump, observe the level and fx and eat some disco balls.
Another fair warning: this demo made with unity pro trial, and post effects, pro-only shaders and particle systems used. So if your fps is low, I'm really sorry.
About the theme: we ignored it intentionally. We decided to go with the best we had in mind.
I hope through next couple of weeks we can finish the initial goals. I will publish post-compo version here, too.
I'd like to know how visual style and music feels.
Code along with musical\graphical assets will be on github.
snake: rattle'n'roll is an old school isometric platformer\snake game for NES. If you never heard of it, check out this article: http://en.wikipedia.org/wiki/Snake_Rattle_'n'_Roll
Controls: arrows to move, z to jump, x to fire tounge.
We have a thought to make snake rattle'n'roll first level remake\tribute, but with substitute setting. Too bad, we had very little time to implement all we wanted, so for now only small part of initial plans are made. however, you can move, jump, observe the level and fx and eat some disco balls.
Another fair warning: this demo made with unity pro trial, and post effects, pro-only shaders and particle systems used. So if your fps is low, I'm really sorry.
About the theme: we ignored it intentionally. We decided to go with the best we had in mind.
I hope through next couple of weeks we can finish the initial goals. I will publish post-compo version here, too.
I'd like to know how visual style and music feels.
Code along with musical\graphical assets will be on github.
| Web | http://my-prizz.ru/graveyard/ld29/web.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=26159 |
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 3.32 | 305 |
| Audio(Jam) | 4.17 | 21 |
| Fun(Jam) | 3.03 | 346 |
| Graphics(Jam) | 4.61 | 16 |
| Humor(Jam) | 2.61 | 355 |
| Innovation(Jam) | 2.70 | 506 |
| Mood(Jam) | 3.55 | 165 |
| Theme(Jam) | 1.55 | 759 |
I like to play with my little dafty snake, but didn't understand what to do, after eating my 20th discoball ^^
Amazing music and graphics!
Level-design on the other hand is a bit tricky, and jump on Z makes it hard on european keyboards
other than that, it's a really psychedelic game!