Tiny C by M4rw4
Use the left and right arrows in order to move, Enjoy! :)
| Web | http://gamejolt.com/games/arcade/tiny-c/25852/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=35456 |
Ratings
| Coolness | 45% | 1547 |
| Overall(Jam) | 2.96 | 518 |
| Audio(Jam) | 2.68 | 509 |
| Fun(Jam) | 3.23 | 238 |
| Graphics(Jam) | 2.65 | 632 |
| Humor(Jam) | 2.33 | 464 |
| Innovation(Jam) | 2.50 | 601 |
| Mood(Jam) | 2.68 | 578 |
| Theme(Jam) | 1.71 | 747 |
I believe, and a good idea too. It's playable, but the story and the theme is missing.
First, I was able to get "negative" damage by collecting multiple stars at once. This allowed me to take even more hits before dying. Kinda cool in a "pro tip" sort of way, but felt very glitchy and I assume unintentional.
After the score reaches a certain point it overwrites the text beside it and becomes difficult to read (especially when it hits triple digits).
After around score 140 or so, the backdrop seemed to glitch out and I could see like a faint trapezoid shape.
Also, after about score 150 the game basically played it self. As long as I stayed toward the right in one spot, I didn't move at all and watched my score accumulate up to about 250 before I decided I would actually TRY to die and see if it worked, which I succeeded in doing by moving to the left side of the screen. Basically, if I took damage stars would appear fast enough to heal me before I could take fatal damage. I'd recommend instead of making the stars spawn when you take damage, make them spawn at more regular intervals and more sparingly. Also, you need to do a damage bounds check before healing the player.
Toward the end it felt kind of like later rounds of the original tetris where the enemies come flying at you but you still move extremely slowly. The player should probably speed up, too. You could have speed upgrades fly at the player as another shape (triangle maybe) kinda like the stars do.
Also, not sure if it's intentional or not, but all the sprites seem to zoom way out as you accumulate more score. It was kind of a neat effect I guess, just not sure if it was intentional.
Other than that stuff, it was pretty fun for a while dodging the shapes and collecting the green squares. The music was nice, but quickly grew very repetitive and tedious and it didn't loop very well (audible pause before starting over). Sound effects were so-so. Also, I wish I had a "game over" screen where it showed my score, and maybe some stats like "time alive," "damage taken," etc..
As it stands, it's just so-so. A couple bug fixes, minor tweaks, and a speed upgrade and this would've been a really cool entry. Not really sure where the theme is in this, either. Nonetheless, I still had fun playing so good job.
This game didn't really have anything that would make it interesting though :/