Beneath the Surface by clearlyspam23
A side scrolling rogue-like where you pick up weapons as you descend below the surface of the world to fight various monsters. Might be a little buggy as I rushed to finish up at the end there.
WASD to move, mouse to shoot and change facing.
I was trying to go for a rogue-like shooter thingy, in the style of risk of rain and the binding of isaac, however, I didn't really get to spend as much time as I would have liked balancing the things that make those games fun (items, bosses).
And being able to walk through the slimes is intentional, they only deal damage when they stop flashing.
WASD to move, mouse to shoot and change facing.
I was trying to go for a rogue-like shooter thingy, in the style of risk of rain and the binding of isaac, however, I didn't really get to spend as much time as I would have liked balancing the things that make those games fun (items, bosses).
And being able to walk through the slimes is intentional, they only deal damage when they stop flashing.
Ratings
| Coolness | 59% | 3 |
| Overall | 2.47 | 1152 |
| Audio | 1.94 | 916 |
| Fun | 2.30 | 1108 |
| Graphics | 2.36 | 1061 |
| Humor | 1.75 | 1001 |
| Innovation | 1.72 | 1251 |
| Mood | 2.40 | 1041 |
| Theme | 2.58 | 1009 |
Some ideas I thought would be cool:
It would have been cool if you displayed the current depth level. And perhaps only enable the player to advance to the next level if all the creatures is dead. That would be a nice and fast way to give a cool purpose to the game. It would make it quite a bit more addictive for me.
I think it would have been cool to have a few more distinct level layouts. That's probably the least work you could spend to make the most difference in fun. Also, maybe lower the roof and raise the floor a little, to give it more of a claustrophobic feel.
The rate of fire of the gun was also kind of slow for my taste, and it meant that I had to click a lot to get anything done.
On the downside, I found the controls were a bit difficult to get used to & I think the pacing was a bit off.