Going Down by Jimanzium
Getting the latest version of Love on Linux:
sudo add-apt-repository ppa:bartbes/love-stable
sudo apt-get update
sudo apt-get install love
The only button used is Z, other than left and right to resize the game window.
Holding Z will give you a larger jump, you have to avoid hitting the spikes by timing your jumps on an endless descent.
sudo add-apt-repository ppa:bartbes/love-stable
sudo apt-get update
sudo apt-get install love
The only button used is Z, other than left and right to resize the game window.
Holding Z will give you a larger jump, you have to avoid hitting the spikes by timing your jumps on an endless descent.
Ratings
| Coolness | 56% | 3 |
| Overall | 2.77 | 945 |
| Audio | 2.57 | 659 |
| Fun | 2.35 | 1081 |
| Graphics | 2.74 | 826 |
| Humor | 2.06 | 820 |
| Innovation | 2.97 | 613 |
| Mood | 2.33 | 1073 |
| Theme | 3.03 | 759 |
Here is the linux console Error report :
$ love Ludum.love
conf.lua:4: attempt to index field 'window' (a nil value)
Error: main.lua:6: attempt to index field 'window' (a nil value)
stack traceback:
main.lua:6: in main chunk
[C]: in function 'require'
[string "boot.lua"]:331: in function <[string "boot.lua"]:227>
[C]: in function 'xpcall'
Gameplay was very simple, so of course it got repetitive quickly. Not much strategy involved, since I couldn't react to the spikes in time. Instead I just held the button for a time that felt right, jumped, and repeated till I died. Graphics were simple, but they got the job done, didn't like the gaps in the foreground wall texture though. Music was so damn repepepepepepepepepepepepepepetive.
Anssi@MooseflyGames