Going Down by Jimanzium

[raw]
made by Jimanzium for LD29 (COMPO)
Getting the latest version of Love on Linux:
sudo add-apt-repository ppa:bartbes/love-stable
sudo apt-get update
sudo apt-get install love

The only button used is Z, other than left and right to resize the game window.

Holding Z will give you a larger jump, you have to avoid hitting the spikes by timing your jumps on an endless descent.

Ratings

Coolness 56% 3
Overall 2.77 945
Audio 2.57 659
Fun 2.35 1081
Graphics 2.74 826
Humor 2.06 820
Innovation 2.97 613
Mood 2.33 1073
Theme 3.03 759

Feedback

somethingsimilar
28. Apr 2014 路 12:13 UTC
The windows version doesn't seem to run for me - is it compiled for 32-bit? I think I need a 64-bit one.
Caridorc
28. Apr 2014 路 12:19 UTC
In Windows 8 it just says something like: "Can't run this application because it is not compatible"
b222ster
28. Apr 2014 路 12:30 UTC
Doesn't seem to be running at all;
Here is the linux console Error report :
$ love Ludum.love

conf.lua:4: attempt to index field 'window' (a nil value)
Error: main.lua:6: attempt to index field 'window' (a nil value)
stack traceback:
main.lua:6: in main chunk
[C]: in function 'require'
[string "boot.lua"]:331: in function <[string "boot.lua"]:227>
[C]: in function 'xpcall'
DesignerNap
28. Apr 2014 路 20:03 UTC
can't get it to run. would like to play it though.
馃帳 Jimanzium
28. Apr 2014 路 21:22 UTC
Well balls, I'll fix this as soon as I can but that might not be until 12 hours, sorry guys.
馃帳 Jimanzium
29. Apr 2014 路 15:41 UTC
Ok, re-compiled and tested it on a Windows computer, problem should be gone. Also if you get an error the same as b222ster it's because you have an outdated version of Love 2D, the default install love on Linux is outdated, instructions for getting the right version are in the notes.
JangoBrick
29. Apr 2014 路 16:10 UTC
The controls are very weird - they are not chosen good at all. I like the music and graphics though.
v26
29. Apr 2014 路 16:13 UTC
Game works on my computer (Windows). Pretty hard game - most of the spikes seem dodgeable but too luck based, maybe give the player more view down? but besides that great game. Got a highscore of ~280
v3games
29. Apr 2014 路 16:30 UTC
Fun game, maybe a little too hard to anticipate obstacles in time.
callidus
29. Apr 2014 路 16:32 UTC
Fun game, a little hard.
Marcellus
29. Apr 2014 路 16:34 UTC
Controls are really weird, it takes all the fun out of the game but I like the graphics.
Moosefly
29. Apr 2014 路 16:39 UTC
Heh, high score of 742. Good luck beating that!

Gameplay was very simple, so of course it got repetitive quickly. Not much strategy involved, since I couldn't react to the spikes in time. Instead I just held the button for a time that felt right, jumped, and repeated till I died. Graphics were simple, but they got the job done, didn't like the gaps in the foreground wall texture though. Music was so damn repepepepepepepepepepepepepepetive.

Anssi@MooseflyGames
UltimateWalrus
29. Apr 2014 路 16:42 UTC
I didn't have a problem with the controls, it's clear what's happening with the gauge in the lower left. You did a decent job with the execution. I'd recommend getting a little more creative with the design next time as this is pretty similar to other one-button endless runners, granted I haven't seen one with that jump-charging mechanic.
andymar
29. Apr 2014 路 16:45 UTC
Hey, you used Love too! I like how smoothly the walls and bits of dust scroll upwards.
JoeProgram
30. Apr 2014 路 15:02 UTC
I like the simplicity of your controls - the one button auto-spelunker. I found that I didn't have enough time to respond to a stalactite once I saw it. I was much more successful by just guessing the timing of when it would appear, and trying to stay in the center of the screen. Would have loved for the descending speed and jumping charge time to be balanced so I'd be responding to the obstacles rather than predicting them.
Kragnir
30. Apr 2014 路 15:07 UTC
Nice idea with charging jumps a bit too unforgiving though. Should be able to see a bit further ahead.
Kwrky
30. Apr 2014 路 15:19 UTC
I liked the idea, but it seems like the levels are procedural and also you can't charge enough to jump over the big rocks even if you start as soon as see them. This means you can't learn the level, and you can't respond to it either, which is a little frustrating.
MunkeeBacon
30. Apr 2014 路 21:35 UTC
A clever game idea, although a bit difficult it was somewhat fun. It may have been a good idea to add another indicator of your jump charge besides the green bar, maybe something a little more flashy.
BlazingFanfish
01. May 2014 路 16:04 UTC
It's hard to calculate when to hold z and release it. Good Game! :)
bucketh3ad
01. May 2014 路 16:05 UTC
I like the idea, but the core mechanic needs some fine tuning. Without enough time to see and react to obstacles, there isn't really a way for the player to improve their skill level by playing more.
byExclusive
03. May 2014 路 05:30 UTC
good!!!!
Newt_
05. May 2014 路 21:25 UTC
Great concept, graphics, and audio! There's something about the jumping that's kind of unfair, though... Maybe you should be able to see farther ahead?
Ryan up in here
09. May 2014 路 22:23 UTC
lol "going down"
MAT4DOR
11. May 2014 路 13:07 UTC
Liked the game, but it's really hard because you can't really see the obstacles. Also the background sound/music is really wierd.